Well, I stopped playing my HR when I hit level 70. I don't mind a little difficulty but what we have is just way to much. Gear that I can get isn't good enough to help me do just the regular content let alone trying to do dungeons or skirmishes anymore. Without dieing pretty much every fight or going through potions like crazy and still dieing anyway. I don't care for pvp and shouldn't be required to do it just to get gear that might help me do the rest of the content in hopes to get even better gear. For the average player like myself, the difficulty is way to high. M5 difficulty level for average players was fine. I know the op players thought it wasn't hard enough but it was fine for the casual/average player like myself. They thought of only the power players in M6 and everyone else got sidelined waiting for some sort of a compromise so us casual/average player can play again and actually enjoy it. I am not faulting the power players for wanting more difficult content but that could have been achieved in adding more tiers to dungeons and skirmishes and leaving the rest of the content at M5 difficulty levels. Also, our stats should never have been implemented as they were, growing weaker as we level. That was just a really terrible idea that should have never been done. Even if they just left our stats as they were at level 60 and no increase that would have been better than what they gave us. And so far, no word on what might be done about it or if anything will ever be done about it. Only that they are looking into it. All I know is, at this time, the game for me at level 70 isn't fun or really playable.
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited May 2015
The problems with mob's damage are the following:
1) Very high Armor penetration
2) High Combat Advantage bonus
3) Mobs can crit and do so rather often if I may add.
My suggestions are:
1) Well, this is straightforward, it has to be lowered...
2) Full defensive specced tanks should have a way to nullify combat advantage bonus of opponents. We're bound to be surrounded sooner or later, there's just no avoiding it. Example: for GF ubiquitos shield could be buffed to 50% and the remaining 50% could be somewhere in the protector path.
3) Crit And Deflect mechanics could be reworked to subtract each other. Example: You have 15% deflect and the opponent has 10% crit. You cannot be critted but you only deflect 5% of the hits received. Other example, You have 15% crit and the opponent has 10% deflect, your opponent cannot deflect your attacks but you can crit him only 5% of the time.
i jsut got hit for 99k damage 500k absorbed, through my block from the scorpian in eLOL. its not a problem just kiting i know. but i wonder if this was intentional to not be tanked?
It works very well with a bit of kiting, a bit of blocking, and a cleric to heal what you can't mitigate (with astral shield up, which means mobs arpen is totally negated already).
Attempting to run T1 eLoL with a party. my Ilvl is around 2900-3100 depending if I have my darks in or not.
First boss One shots anyone on the team including our paladin. Hits me for 373k PRE-Mitigation (bout 170k after) "Spear" (His Basic attack) considering the Ilvl requirement is 1600. and he can one shot people almost DOUBLE the required Ilvl who have reasonably tanky gear. How is this meant to be achevable for people who are just at the requirement. Seriously. If red aoe attacks do damage like this or higher, so be it. but their BASIC attack, that SW/GWF CANNOT dodge, should deal about 20% of the damage it does. a 170k hit is stupid for a basic attack, 35k is still pretty high (about 30% of most peoples Hp pool). but at least its not a oneshot to any class that is not a Shield up GF or a Tabbed shield CW.
Attempting to run T1 eLoL with a party. my Ilvl is around 2900-3100 depending if I have my darks in or not.
First boss One shots anyone on the team including our paladin. Hits me for 373k PRE-Mitigation (bout 170k after) "Spear" (His Basic attack) considering the Ilvl requirement is 1600. and he can one shot people almost DOUBLE the required Ilvl who have reasonably tanky gear. How is this meant to be achevable for people who are just at the requirement. Seriously. If red aoe attacks do damage like this or higher, so be it. but their BASIC attack, that SW/GWF CANNOT dodge, should deal about 20% of the damage it does. a 170k hit is stupid for a basic attack, 35k is still pretty high (about 30% of most peoples Hp pool). but at least its not a oneshot to any class that is not a Shield up GF or a Tabbed shield CW.
Please...I do these dungeons with groups that only just meet the ilvl requirement and I also do t2's with groups where everyone has under 3k ilvl. The key to managing is number 1: All know what you are doing, understand how to play the game and learn its mechanics. Number 2: Have a good team composition, without a good team composition it becomes a great deal harder for no good reason. Number 3: Work together as a team, discuss boss fights and wrok out strategies. These steps aren't so necessary in t1's as they are so rediculously easy, but in t2's these steps seperate the teams that beat the last bosses from the teams that don't. Step 4 would be to all use voice chat so that the groupcleader could guide the group through combat and provide live feedback and instructions. When we beat GWD, voice chat made a huge difference.
Attempting to run T1 eLoL with a party. my Ilvl is around 2900-3100 depending if I have my darks in or not.
First boss One shots anyone on the team including our paladin. Hits me for 373k PRE-Mitigation (bout 170k after) "Spear" (His Basic attack) considering the Ilvl requirement is 1600. and he can one shot people almost DOUBLE the required Ilvl who have reasonably tanky gear. How is this meant to be achevable for people who are just at the requirement. Seriously. If red aoe attacks do damage like this or higher, so be it. but their BASIC attack, that SW/GWF CANNOT dodge, should deal about 20% of the damage it does. a 170k hit is stupid for a basic attack, 35k is still pretty high (about 30% of most peoples Hp pool). but at least its not a oneshot to any class that is not a Shield up GF or a Tabbed shield CW.
The claw attack from this boss is actually a little cone, the animation is obvious, and there's no reason a SW or a GWF should have to avoid it. A SW or a GWF facetanking this boss deserves to kiss the ground, after his first attempt and death.
Back on the cone: move back or sideways a bit when he raises his hand (or whatever body part it is). Yes. You have time to do so. Then the problem is solved.
This game isn't just about not being hit by red zones, it has traditional RPG mechanics, ie look at the boss, not at your character's butt, and pay attention to animations.
Just finished the vault of 9 quest. Well that was a butt kicking. Level 70 GWF with an Item level of 1570, all blue gear with a purple cloak. Still getting dropped right and left. Ended up using up 5 resurrection scrolls fighting the big bad at the end which still was one hitting me with its special attacks. Finally got through it but I figured out what the plan is, force players to spend real money on resurrection scrolls as a new income stream.
My point is with the lag and stability issues currently plaguing dungeons in some cases you dont even see the animations for this stuff untill you're already dead. I was not "facetanking the boss",
I was in sprint when the hit one shot me (at least on my screen, cant be sure with the lag and rubber-banding in dungeons), because he'd just one-shot our Paladin through sanctuary (who wasn't able to hold threat off me anyway) Had a similar experience in VT where Valindras choke would sometimes crit and tick 80k rapidly on people, our Healer was minding his own business when suddenly Choke-dead in like a second.
I even said in a different post that if there wasnt so much lag it'd be much more do-able. The attack that was one shotting was his spear throw/jab, not his claw, and its animation was going off AS the damage was dealt, no red aoe. etc. If an attack is set to deal enough damage to OHKO people. it should have a red area or show whos its aimed at and at least have 1-2 seconds worth of time to dodge. if its just a basic attack. it should deal high damage, but not 170k...
Also. 373k EVEN after the DR cap of 80% would still hit you for 74k. so that means 2 hits. your dead even with MAX DR for a basic attack.
TlDr : Keep Red aoe damage, and the big attacks at the same huge damage levels, make the basic attacks and the non-telegraphed attacks deal like 60%+ less, AND FIX STABILITY ISSUES
Please...I do these dungeons with groups that only just meet the ilvl requirement and I also do t2's with groups where everyone has under 3k ilvl. The key to managing is number 1: All know what you are doing, understand how to play the game and learn its mechanics. Number 2: Have a good team composition, without a good team composition it becomes a great deal harder for no good reason. Number 3: Work together as a team, discuss boss fights and wrok out strategies. These steps aren't so necessary in t1's as they are so rediculously easy, but in t2's these steps seperate the teams that beat the last bosses from the teams that don't. Step 4 would be to all use voice chat so that the groupcleader could guide the group through combat and provide live feedback and instructions. When we beat GWD, voice chat made a huge difference.
Lets remove dungeon finder PUG queues entirely then. I've managed to do a few T1's with Legit community people, and although hard (the damage oh lord) after 10-20 deaths we can clear it , our main problem when we did valindra was the choke she has . But Pug queues are quickly becoming extinct. If dungeons are not meant to be done by PUG. remove the pug queue entirely so as not to confuse and demoralise normal players.
Attempting to run T1 eLoL with a party. my Ilvl is around 2900-3100 depending if I have my darks in or not.
First boss One shots anyone on the team including our paladin. Hits me for 373k PRE-Mitigation (bout 170k after) "Spear" (His Basic attack)
Try to stay close ( every member of the grp have to do this) to the boss.
I was trying eCC again this morning and I was getting one-shotted by pirate Cutthroats. That's with 4.19k IL, 100k HP, 18.6k defense, 55.3% DR.
18,6k def....?!?! o_O daaaaaaaaamn!
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
My point is with the lag and stability issues currently plaguing dungeons in some cases you dont even see the animations for this stuff untill you're already dead. I was not "facetanking the boss",
I was in sprint when the hit one shot me (at least on my screen, cant be sure with the lag and rubber-banding in dungeons), because he'd just one-shot our Paladin through sanctuary (who wasn't able to hold threat off me anyway) Had a similar experience in VT where Valindras choke would sometimes crit and tick 80k rapidly on people, our Healer was minding his own business when suddenly Choke-dead in like a second.
I even said in a different post that if there wasnt so much lag it'd be much more do-able. The attack that was one shotting was his spear throw/jab, not his claw, and its animation was going off AS the damage was dealt, no red aoe. etc. If an attack is set to deal enough damage to OHKO people. it should have a red area or show whos its aimed at and at least have 1-2 seconds worth of time to dodge. if its just a basic attack. it should deal high damage, but not 170k...
Also. 373k EVEN after the DR cap of 80% would still hit you for 74k. so that means 2 hits. your dead even with MAX DR for a basic attack.
TlDr : Keep Red aoe damage, and the big attacks at the same huge damage levels, make the basic attacks and the non-telegraphed attacks deal like 60%+ less, AND FIX STABILITY ISSUES
Lets remove dungeon finder PUG queues entirely then. I've managed to do a few T1's with Legit community people, and although hard (the damage oh lord) after 10-20 deaths we can clear it , our main problem when we did valindra was the choke she has . But Pug queues are quickly becoming extinct. If dungeons are not meant to be done by PUG. remove the pug queue entirely so as not to confuse and demoralise normal players.
Must be a crit/transfeytouched/transvorpal issue then because that first elol boss hits my DC for 100k with mt 17% DR...
Lag is indeed an issue but so far, outside of spinward rise and VT, I haven't experienced any lag at all. Have you tried using the US proxy or the EU proxy if you're from europe (if you get on eu1 you're lucky, it will likely solve your lag issues; eu2, not so much)? If your ISP isn't paying for bandwidth you'll definitely have lag; I know mine is for sure and almost never experience lag in NW except when everyone is lagging.
About valindra's crit choke. Yes it sucks. If your DC is fast enough he might clear the dot in time, especially if empowered shield is up. But most players can't, because they don't really pay attention to audio taunts and don't really look at who's held up in the air. This is indeed an issue, fortunately, choke critting is rare. You only need a bit of luck, or a SF revive.
Must be a crit/transfeytouched/transvorpal issue then because that first elol boss hits my DC for 100k with mt 17% DR...
Lag is indeed an issue but so far, outside of spinward rise and VT, I haven't experienced any lag at all. Have you tried using the US proxy or the EU proxy if you're from europe (if you get on eu1 you're lucky, it will likely solve your lag issues; eu2, not so much)? If your ISP isn't paying for bandwidth you'll definitely have lag; I know mine is for sure and almost never experience lag in NW except when everyone is lagging.
About valindra's crit choke. Yes it sucks. If your DC is fast enough he might clear the dot in time, especially if empowered shield is up. But most players can't, because they don't really pay attention to audio taunts and don't really look at who's held up in the air. This is indeed an issue, fortunately, choke critting is rare. You only need a bit of luck, or a SF revive.
have you tried running Malabogs? we did that a few days ago. worst lag fest I've ever experienced. we literally rubberbanded back across half the map. notr just me. like my whole team.
Just finished the vault of 9 quest. Well that was a butt kicking. Level 70 GWF with an Item level of 1570, all blue gear with a purple cloak. Still getting dropped right and left. Ended up using up 5 resurrection scrolls fighting the big bad at the end which still was one hitting me with its special attacks. Finally got through it but I figured out what the plan is, force players to spend real money on resurrection scrolls as a new income stream.
OTOH I did Vot9 with my Protector Pally at L60 with just the full set of Greens/Blues from the Minsc quests and didn't get close to dying even once. Difficulty is now so class dependent it's unfunny.
have you tried running Malabogs? we did that a few days ago. worst lag fest I've ever experienced. we literally rubberbanded back across half the map. notr just me. like my whole team.
I only experienced lag during the boss fight, on some occasions. Never before the boss fight though.
Then guys why am I succeeding while you're failing? Am I a wizard IRL? Or do I play with support classes actually supporting, ie increasing DR, shielding others for x damage, and so on?
Stop focusing on defense, unless you're a tank it's a worthless stat, you're only slowing down kills. It's the tank and cleric's job (and maybe trapper HR in T2s, but not required) to defend you while one CW or ranger can provide enough control to keep damage rare enough so that you're not getting hit too often. Provided the CW uses control spells like shard instead of racing for paingiver with sudden storm or other similar <font color="orange">HAMSTER</font>, that is.
oh I have completed Kessel's, many times. otherwise I wouldn't keep going back. it's always somewhere between complete faceroll, and utter destruction at every pull. obviously it's not just me.
so you need a good balanced group of good players, that's fine. I don't have a problem with that. I have a problem with the fact this is a ilvl 1600 skirmish where players with 2600+ get 1shot by trash mobs, in very unfair, and unfun ways.
Yep, it's crazy hard, and most folk seem to agree apart from a couple of forum crazies.
Maybe the difficulty level will get dialled down a bit. Maybe not. I know what I would vote for.
At the moment I am an EPIC HERO who runs away from and/or avoids fighting all but the smallest trash mobs.
People play more like villains than heros now. Heros don't make use of cheap tricks, evade superior minion enemies, and kick out the weak.
Dodging 1-hit-kills from start to end is not just harder, its stupid.
Cryptic always deals in extremes, probably because they cant or dont want to bother with designing intelligent content. A mob would either hit you for 100 or for a 100 000 and if you dont see whats wrong with that you are either :
Take your pick and remember, a game is supposed to be fun. If my toon is well geared and I grasp the simple concept of walking out of reds but Im still getting 1-2 hit killed by ranged attacks from trash mobs then Im not having fun. Me not having fun means the games looses support. Once a game looses enough support guess what happens next. Is that what you want?
Exactly my thoughts and well said.
M6 its not just extreme difficulty, its VERY close to unplayable.
Something must be done or the game will die quite fast - and remember we are the ones who are here from M5 and before and we are already experienced and somehow geared/stocked with resources.
Imagine how the real "new" players feel or think - they wont remain "new player" for long, because they will uninstall.
Not to mention, tanks GF/OP not being able to actually tank or take a red-area attack is a big big BIG fail and.
Cant even take normal non-red hits from bosses, like scorpions in eLOL without being 1hit !
Tanks should be much MUCH stronger and resillient to damage than normal ppl.
Atm, tanks play like a melee dps (like the ******ed version of a "dps") - tanks also need to move around, dodging, avoiding, blocking, etc like a dps.
Its all good, i can understand a little tactic involved, but getting 1hit AS A TANK its a no-no !
Tanks cant even tank 5man heroics in IWD, not to mention mobs inside 1600+ dungeons...
Seriously wth !
TOO MUCH its too much !
SERIOUS reduction in difficulty is required, because of many reasons (including gameplay progression) and from all points of view.
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bastardangelMember, NW M9 PlaytestPosts: 10Arc User
edited May 2015
Yup.. it's extreme difficulty or sometimes unplayable even for high equipped players.
I think that new players have nothing to do right now
We don't take them on dungeons or even we vote to kick them out of party, all because of low GS.
Yup.. it's extreme difficulty or sometimes unplayable even for high equipped players.
I think that new players have nothing to do right now
We don't take them on dungeons or even we vote to kick them out of party, all because of low GS.
It doesn't mean the game should be easy. It means new players have to join a good guild, L2P and gear up. Using the public queue as a measure of an ideal difficulty is an horrible idea in general. They're the worst players, hardcore soloists, not willing to join a guild, refusing to play as a team, and so on.
We don't take them on dungeons or even we vote to kick them out of party, all because of low GS.
Me and my GF/DC friends making very often calls in german channel and lookin for players who need gear from dungeons like VT/eLoL. Our little 3man grp is strong enough to clear theese dungeons and we are happy if we can help "undergeared" ppl to clear theese dungeons or getting items from theese dungeons. I think its good for all when you are strong enough to help theese players. They have fun and get a good feeling if they clear a dungeon. Ofc i can build a strong grp for eLoL/VT to speed farm them, but why? I only loose max 5 min when i inv a "undergeared" player. But for him/her is it maybe a great succes what makes him/her happy for a whole day. Happy players = good for all.
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bastardangelMember, NW M9 PlaytestPosts: 10Arc User
But for him/her is it maybe a great succes what makes him/her happy for a whole day. Happy players = good for all.
It's really nice of you. But what with others? I saw vote kick so many times in game....
I helped different players many times, but now... if i need do eCC/TOS (i'm trying to collect new set) it's a waste of time to go there with low players, because we won't do it. Also almost all items are binded, we can't even buy something for our newbie friends
if i need do eCC/TOS (i'm trying to collect new set) it's a waste of time to go there with low players, because we won't do it. Also almost all items are binded, we can't even buy something for our newbie friends
eCC/ToS are T2. For theese dungoens you need really good gear and a really good grp. But to "survive" in eCC/ToS you must have the set from eLoL/VT. If i see a good player in my VT/eLoL "join in" runs ofc i ask him/her if she/he wanna try eCC/ToS too ( BTW: eCC is totally doable with unperfect gear. I saw it yesterday with my twink in a rnd grp how endboss get killed...thx to "Bugwinter"..no comment). So i think the best way is :
Farm eLoL/VT ( + you can make really good ADs if Amu/Horn drops). Farm blue set. If you got all blue set, try eCC/ToS. If you cant finish endboss, farm only ToS first 2 bosses and also in eCC first 2 bosses ( or complete dungeon if you wanna do the "one shot jumping skill" on endboss).
It doesn't mean the game should be easy. It means new players have to join a good guild, L2P and gear up. Using the public queue as a measure of an ideal difficulty is an horrible idea in general. They're the worst players, hardcore soloists, not willing to join a guild, refusing to play as a team, and so on.
I have no interest in joining a guild or team up that's not how the game was marketed to us . Explain why I should have to belong to a group just to play a game? Also if I did join a guild I'd have to put up with people like yourself who has the mentality that if I don't see it ,it doesn't happen.
I prefer to solo ,I get more satisfaction that way because I did it myself . Being in a group I don't get that same feeling, I feel more like I used a crutch and I don't need or use crutches. If major dungeons need groups great let them ,but why would we need or want to have to group up just to get daily's done?
"What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
Explain why I should have to belong to a group just to play a game?
You can play this MMOPRG ( dunno wot this stands for..found it on google...weird...) alone. Every MMOPRG is marketed as a solo play game, i guess. So if you wanna play solo, its fine. I dont have any problem with it :cool:
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bastardangelMember, NW M9 PlaytestPosts: 10Arc User
eCC/ToS are T2. For theese dungoens you need really good gear and a really good grp. But to "survive" in eCC/ToS you must have the set from eLoL/VT. If i see a good player in my VT/eLoL "join in" runs ofc i ask him/her if she/he wanna try eCC/ToS too ( BTW: eCC is totally doable with unperfect gear. I saw it yesterday with my twink in a rnd grp how endboss get killed...thx to "Bugwinter"..no comment). So i think the best way is :
Farm eLoL/VT ( + you can make really good ADs if Amu/Horn drops). Farm blue set. If you got all blue set, try eCC/ToS. If you cant finish endboss, farm only ToS first 2 bosses and also in eCC first 2 bosses ( or complete dungeon if you wanna do the "one shot jumping skill" on endboss).
Thanks for your advice, but look I have 2 parts of new PVP set + 2 epic form VT/eLOL.. my gs 3,1k + pure vorp (rene-traum cw), our tank have 2,9k gs, we are going with well eq players.. and still we have problem on last boss (if we don't have cw with t.fey) mostly GF+2xCW+DC+SW.
So what is wrong... ? We know how to play, we do it probably right.. sometimes I start wonder how many AD/ZEN should we spend to have fun (i mean good balance between difficulty and spent AD) from this game?
Comments
1) Very high Armor penetration
2) High Combat Advantage bonus
3) Mobs can crit and do so rather often if I may add.
My suggestions are:
1) Well, this is straightforward, it has to be lowered...
2) Full defensive specced tanks should have a way to nullify combat advantage bonus of opponents. We're bound to be surrounded sooner or later, there's just no avoiding it. Example: for GF ubiquitos shield could be buffed to 50% and the remaining 50% could be somewhere in the protector path.
3) Crit And Deflect mechanics could be reworked to subtract each other. Example: You have 15% deflect and the opponent has 10% crit. You cannot be critted but you only deflect 5% of the hits received. Other example, You have 15% crit and the opponent has 10% deflect, your opponent cannot deflect your attacks but you can crit him only 5% of the time.
It works very well with a bit of kiting, a bit of blocking, and a cleric to heal what you can't mitigate (with astral shield up, which means mobs arpen is totally negated already).
First boss One shots anyone on the team including our paladin. Hits me for 373k PRE-Mitigation (bout 170k after) "Spear" (His Basic attack) considering the Ilvl requirement is 1600. and he can one shot people almost DOUBLE the required Ilvl who have reasonably tanky gear. How is this meant to be achevable for people who are just at the requirement. Seriously. If red aoe attacks do damage like this or higher, so be it. but their BASIC attack, that SW/GWF CANNOT dodge, should deal about 20% of the damage it does. a 170k hit is stupid for a basic attack, 35k is still pretty high (about 30% of most peoples Hp pool). but at least its not a oneshot to any class that is not a Shield up GF or a Tabbed shield CW.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Please...I do these dungeons with groups that only just meet the ilvl requirement and I also do t2's with groups where everyone has under 3k ilvl. The key to managing is number 1: All know what you are doing, understand how to play the game and learn its mechanics. Number 2: Have a good team composition, without a good team composition it becomes a great deal harder for no good reason. Number 3: Work together as a team, discuss boss fights and wrok out strategies. These steps aren't so necessary in t1's as they are so rediculously easy, but in t2's these steps seperate the teams that beat the last bosses from the teams that don't. Step 4 would be to all use voice chat so that the groupcleader could guide the group through combat and provide live feedback and instructions. When we beat GWD, voice chat made a huge difference.
The claw attack from this boss is actually a little cone, the animation is obvious, and there's no reason a SW or a GWF should have to avoid it. A SW or a GWF facetanking this boss deserves to kiss the ground, after his first attempt and death.
Back on the cone: move back or sideways a bit when he raises his hand (or whatever body part it is). Yes. You have time to do so. Then the problem is solved.
This game isn't just about not being hit by red zones, it has traditional RPG mechanics, ie look at the boss, not at your character's butt, and pay attention to animations.
I was in sprint when the hit one shot me (at least on my screen, cant be sure with the lag and rubber-banding in dungeons), because he'd just one-shot our Paladin through sanctuary (who wasn't able to hold threat off me anyway) Had a similar experience in VT where Valindras choke would sometimes crit and tick 80k rapidly on people, our Healer was minding his own business when suddenly Choke-dead in like a second.
I even said in a different post that if there wasnt so much lag it'd be much more do-able. The attack that was one shotting was his spear throw/jab, not his claw, and its animation was going off AS the damage was dealt, no red aoe. etc. If an attack is set to deal enough damage to OHKO people. it should have a red area or show whos its aimed at and at least have 1-2 seconds worth of time to dodge. if its just a basic attack. it should deal high damage, but not 170k...
Also. 373k EVEN after the DR cap of 80% would still hit you for 74k. so that means 2 hits. your dead even with MAX DR for a basic attack.
TlDr : Keep Red aoe damage, and the big attacks at the same huge damage levels, make the basic attacks and the non-telegraphed attacks deal like 60%+ less, AND FIX STABILITY ISSUES
Lets remove dungeon finder PUG queues entirely then. I've managed to do a few T1's with Legit community people, and although hard (the damage oh lord) after 10-20 deaths we can clear it , our main problem when we did valindra was the choke she has . But Pug queues are quickly becoming extinct. If dungeons are not meant to be done by PUG. remove the pug queue entirely so as not to confuse and demoralise normal players.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Try to stay close ( every member of the grp have to do this) to the boss.
18,6k def....?!?! o_O daaaaaaaaamn!
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
Must be a crit/transfeytouched/transvorpal issue then because that first elol boss hits my DC for 100k with mt 17% DR...
Lag is indeed an issue but so far, outside of spinward rise and VT, I haven't experienced any lag at all. Have you tried using the US proxy or the EU proxy if you're from europe (if you get on eu1 you're lucky, it will likely solve your lag issues; eu2, not so much)? If your ISP isn't paying for bandwidth you'll definitely have lag; I know mine is for sure and almost never experience lag in NW except when everyone is lagging.
About valindra's crit choke. Yes it sucks. If your DC is fast enough he might clear the dot in time, especially if empowered shield is up. But most players can't, because they don't really pay attention to audio taunts and don't really look at who's held up in the air. This is indeed an issue, fortunately, choke critting is rare. You only need a bit of luck, or a SF revive.
have you tried running Malabogs? we did that a few days ago. worst lag fest I've ever experienced. we literally rubberbanded back across half the map. notr just me. like my whole team.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I only experienced lag during the boss fight, on some occasions. Never before the boss fight though.
oh I have completed Kessel's, many times. otherwise I wouldn't keep going back. it's always somewhere between complete faceroll, and utter destruction at every pull. obviously it's not just me.
so you need a good balanced group of good players, that's fine. I don't have a problem with that. I have a problem with the fact this is a ilvl 1600 skirmish where players with 2600+ get 1shot by trash mobs, in very unfair, and unfun ways.
1600 ffs
Granted I only queue up
But if you need to have a premade the devs should just set the queue min to Premades
Then we know that you Must form a party not just a random queue
People play more like villains than heros now. Heros don't make use of cheap tricks, evade superior minion enemies, and kick out the weak.
Exactly my thoughts and well said.
M6 its not just extreme difficulty, its VERY close to unplayable.
Something must be done or the game will die quite fast - and remember we are the ones who are here from M5 and before and we are already experienced and somehow geared/stocked with resources.
Imagine how the real "new" players feel or think - they wont remain "new player" for long, because they will uninstall.
Not to mention, tanks GF/OP not being able to actually tank or take a red-area attack is a big big BIG fail and.
Cant even take normal non-red hits from bosses, like scorpions in eLOL without being 1hit !
Tanks should be much MUCH stronger and resillient to damage than normal ppl.
Atm, tanks play like a melee dps (like the ******ed version of a "dps") - tanks also need to move around, dodging, avoiding, blocking, etc like a dps.
Its all good, i can understand a little tactic involved, but getting 1hit AS A TANK its a no-no !
Tanks cant even tank 5man heroics in IWD, not to mention mobs inside 1600+ dungeons...
Seriously wth !
TOO MUCH its too much !
SERIOUS reduction in difficulty is required, because of many reasons (including gameplay progression) and from all points of view.
I think that new players have nothing to do right now
We don't take them on dungeons or even we vote to kick them out of party, all because of low GS.
It doesn't mean the game should be easy. It means new players have to join a good guild, L2P and gear up. Using the public queue as a measure of an ideal difficulty is an horrible idea in general. They're the worst players, hardcore soloists, not willing to join a guild, refusing to play as a team, and so on.
Me and my GF/DC friends making very often calls in german channel and lookin for players who need gear from dungeons like VT/eLoL. Our little 3man grp is strong enough to clear theese dungeons and we are happy if we can help "undergeared" ppl to clear theese dungeons or getting items from theese dungeons. I think its good for all when you are strong enough to help theese players. They have fun and get a good feeling if they clear a dungeon. Ofc i can build a strong grp for eLoL/VT to speed farm them, but why? I only loose max 5 min when i inv a "undergeared" player. But for him/her is it maybe a great succes what makes him/her happy for a whole day. Happy players = good for all.
I helped different players many times, but now... if i need do eCC/TOS (i'm trying to collect new set) it's a waste of time to go there with low players, because we won't do it. Also almost all items are binded, we can't even buy something for our newbie friends
eCC/ToS are T2. For theese dungoens you need really good gear and a really good grp. But to "survive" in eCC/ToS you must have the set from eLoL/VT. If i see a good player in my VT/eLoL "join in" runs ofc i ask him/her if she/he wanna try eCC/ToS too ( BTW: eCC is totally doable with unperfect gear. I saw it yesterday with my twink in a rnd grp how endboss get killed...thx to "Bugwinter"..no comment). So i think the best way is :
Farm eLoL/VT ( + you can make really good ADs if Amu/Horn drops). Farm blue set. If you got all blue set, try eCC/ToS. If you cant finish endboss, farm only ToS first 2 bosses and also in eCC first 2 bosses ( or complete dungeon if you wanna do the "one shot jumping skill" on endboss).
I have no interest in joining a guild or team up that's not how the game was marketed to us . Explain why I should have to belong to a group just to play a game? Also if I did join a guild I'd have to put up with people like yourself who has the mentality that if I don't see it ,it doesn't happen.
I prefer to solo ,I get more satisfaction that way because I did it myself . Being in a group I don't get that same feeling, I feel more like I used a crutch and I don't need or use crutches. If major dungeons need groups great let them ,but why would we need or want to have to group up just to get daily's done?
You can play this MMOPRG ( dunno wot this stands for..found it on google...weird...) alone. Every MMOPRG is marketed as a solo play game, i guess. So if you wanna play solo, its fine. I dont have any problem with it :cool:
Thanks for your advice, but look I have 2 parts of new PVP set + 2 epic form VT/eLOL.. my gs 3,1k + pure vorp (rene-traum cw), our tank have 2,9k gs, we are going with well eq players.. and still we have problem on last boss (if we don't have cw with t.fey) mostly GF+2xCW+DC+SW.
So what is wrong... ? We know how to play, we do it probably right.. sometimes I start wonder how many AD/ZEN should we spend to have fun (i mean good balance between difficulty and spent AD) from this game?
Kesell/VT/eLOL are pinuts... but TOS? eCC?
and at the end... bugs everywhere