1 - action combat is amazing, no other mmo comes close(imho)
2 - matches (very VERY ULTRA rarely) can go on for a while and are fun all the way through because teams are competitive
3 - related to 2, skill can come into play
The Bad:
1 - gear gaps
2 - class balance is relatively okay, except when you bring warlocks, some rogues, and gwfs into the equation...but really a lot of the problems stem from gear gaps and make class balance seem worse than it is
The Ugly:
1 - gear gaps and matchmaking fallthrough (when elo can't be used due to lack of players in queue), pitting players in fully maxed out gear versus players with new/mid gear should NEVER happen, i don't care if it extends match queues
CW and TR classes broken.
exploit-users not being banned.
You have never played a TR have you?
I spent most of my in game time yesterday grinding PvP for my last piece of Grim Executioner. I did not one hit anyone. In fact, I banged it out toe to toe, face to face with quite a few toons. I may have died a couple times, but I loved being face to face.
During a backcap attempt, I was challenged by a GWF, we banged out our rotations for about a minute... I died eventually, but I did like seeing him die from bleeds a few seconds later as he ran for the healing pot. At another time I was being owned by a SW and a CW... I did not pop stealth and run away. I ground into them and killed them both... I won through skill.
You can see by my build, which is in my sig, that I am NOT perma/ daze TR.
What I do like is that there are very few "one-hits" happening. Everyone is having to earn what they kill with blood, sweat and cortisol. Each match that I won was hard fought as were the losses.
Why? Because people were hungry for the glory, which would get them the gear.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
Leadership Council of Civil Anarchy
SYNERGY Alliance
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Really, really ugly: 2 sec. stealth reveal somehow is missing since a couple of builds back.
Other than that, no problems. I just hope they are going to put the highly needed stealth reveal back into the game, on the 23rd of april. Since TR without said mechanic is quite irritating/gamebreaking.
Kvetch about TRs all you want... a few of us have delivered tips on how to kill ALL OF US... regardless of the build. You can choose to ignore it or keep thinking that it is the TR that is OP... because he killed you. Killed you in a game where someone has to die, or how would we learn.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
not rewarding enough. Why should just pve be rewarding ?
Items like potions and buffs shouldn't be allowed...
Crixus - PVP GF
[SIGPIC][/SIGPIC]
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
edited April 2015
I did stay on topic.
I offered what I thought was good and what I thought was bad. Sorry It did not fit the mold you expected.
ONE BUILD is broken. Saying that ALL TR's need to be nerfed based on people using exploits to win... instead of skill... is VERY 1950's American South of you.
Join date has nothing to do with anything, as I joined the FORUM in April. I have been playing MMO's since their inception. I have been playing p&p DnD since the 80's. The mechanics are ALL THE SAME, L2P or use exploits.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
not rewarding enough. Why should just pve be rewarding ?
Items like potions and buffs shouldn't be allowed...
i agree with most of this
although i don't mind the lack of maps, i mind the lack of pvp modes, some pure deathmatch would go a long way, domination is too complicated for a lot of players, as sad as that sounds
although i don't mind the lack of maps, i mind the lack of pvp modes, some pure deathmatch would go a long way, domination is too complicated for a lot of players, as sad as that sounds
Ah yes thanks. I forgot about that. I just updated my post
I really wish they would add a storm the fortress type mode and 1v1 but also more maps would make pvp feel less grindy and boring.
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
edited April 2015
I love that you quote me with your own words. When someone does not have a solid argument to back up their position they will resort to ignoring what the other had to say.
When someone is not capable of seeing the validity of another's argument, they are not really understanding their own position. Being educated on a subject is not possible when a person refuses to understand what the opposing POV is saying. I read and respect all of the things you said... and agree partly. Don't bash what you take advantage of, choosing an MI/ Sab is all about exploitation and the basis for the argument for those who want to NERF TR's.
I do not agree with exploitation of weaknesses of any type. So, no, I am not and will not use an exploit. I chose to play a Wk/ Exec because that is how I play and live, honorably but dark. I break molds...
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
If you're getting owned by GWF.. and a WARLOCK (A WARLOCK!) when you're a Trickster Rogue then you're one of the worst players in the game, seriously.
On topic:
Good:
- Combat system, naturally.
- The unpredictability (I know it's the same two maps but I'm talking player-wise). You don't know what kind of player you'll be put against as opposed to PVE where it's the same thing every time
Bad:
- Terrible class balance
- Bugs that have been around since the age of myth and never been fixed
etcetc
Beta player
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
Progress (more class parity, more challenge, a wider diversity of viable classes and builds)
The one actual pvp type (domination) is pretty clever.
Engaging and stimulating.
Rewards. I think the rewards are just about where they need to be. You can get the best gear in the game via WINNING pvp matches which essentially funnels all max players through pvp.
Bad:
Desperately needs tiered matchmaking and the option to move up or down a tier if not enough people are in your tier for a match. This is my suggestion to solve matchmaking fails.
Not enough pvp players.
80% of the people who que for pvp are truly horrible at pvp. Desperately needs a tutorial for new players: Every ten levels players should have to complete a "tutorial"- really just a domination match against pve enemies with npcs on your team. The goal being to get players to actually cap or at least contest nodes.
80% of the people who que for pvp are truly horrible at pvp. Desperately needs a tutorial for new players: Every ten levels players should have to complete a "tutorial"- really just a domination match against pve enemies with npcs on your team. The goal being to get players to actually cap or at least contest nodes.
good point, that would really go a long way imo
0
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
If you're getting owned by GWF.. and a WARLOCK (A WARLOCK!) when you're a Trickster Rogue then you're one of the worst players in the game, seriously.
We all ran into each other on the bridge. They turned the corner into me and I was knocked off of my tiger... and dazed. I call that the beginning of being owned. Other than that, I am pretty horrible as a TR... all the button-mashing and face-rolling on my keyboard can only do so much.
You can start ignoring me now... lol.
I will agree with the tutorial concept. I did not start PvP until I reached 60... and then it was only for the AD.
I have played quite a few MMO''s and the combat design in this game is unreal nd it will keep me playing. I still do not know which mob I am hitting when there is a crowd... but I do what I can. LOL
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
I think the challenge this game faces is to separate certain tiers of players from each other in PVP. Mod 6 introduced an even higher gear cap, but instead of implementing a platform for the have and have-nots, the new GG map doesn't even have a matchmaking. Rightfully so, because finding ten equal players for Domination is hard enough for the ELO (and more often than not impossible), but the last thing this games needs is another system that randomly throws players into uneven teams. That's not going to work.
Everyone should have to obtain a licenced from the department of PVP
Thats right. If you want to pvp you should should you know the very basics of domination. It is not difficult, it just requires a few moments of time to grasp.
I really think the best thing they could do for pvp is to just fix matchmaking. When you search for a pvp game you should only fight people with gear close to yours. This alone would fix so many issues.
I think the challenge this game faces is to separate certain tiers of players from each other in PVP. Mod 6 introduced an even higher gear cap, but instead of implementing a platform for the have and have-nots, the new GG map doesn't even have a matchmaking. Rightfully so, because finding ten equal players for Domination is hard enough for the ELO (and more often than not impossible), but the last thing this games needs is another system that randomly throws players into uneven teams. That's not going to work.
I always felt that a nightly tournament would be good. You would enter as a TEAM not as an individual player. The tiers would be Average itemlevel. Three tiers. A tourney for each. If nightly is too high a frequency to attract enough players than make it weekly.
A 1v1 mode would be awesome also, as well as a 1v1 tournament. I would not only participate in these things, I would watch them. It could be big.
I really think the best thing they could do for pvp is to just fix matchmaking. When you search for a pvp game you should only fight people with gear close to yours. This alone would fix so many issues.
The problem is that they have to weigh queue times. If you apply a stricter matchmaking or introduce additional variables like item level (which won't happen because at some point a dev stated that this would have little effect), the queue times are going to explode.
I personally think no match is better than any match most of the time, because the resulting matchup is a waste of time for everybody anyway, but that's apparently not how they feel this should be working. They want everybody to get a match in a certain timeframe no matter what and this results in the imbalances so many players are more and more reporting since Mod 5.
They have to make up their mind. If they want high-end competitive PVP to be an integral part, then they need to deliver a separate environment for them. Otherwise you could just scratch the leaver penalty, leave the rest intact and make it a casual experience from top to bottom.
I always felt that a nightly tournament would be good. You would enter as a TEAM not as an individual player. The tiers would be Average itemlevel. Three tiers. A tourney for each. If nightly is too high a frequency to attract enough players than make it weekly.
A 1v1 mode would be awesome also, as well as a 1v1 tournament. I would not only participate in these things, I would watch them. It could be big.
Yes or a league or true ladder system. You know, something.
0
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
edited April 2015
Well one thing I just realized is the ranking system on the Leaderboard.
Unless there is a premade group going in, I think that it may be a good idea to base the matching on the rank.
Though, one issue I see with that system is people will go up and down in rank quite often. If we do not know how the ranking system works, which I think is by total points earned. then we go from there.
I LOVE the gladiatorial concept... 1v1. They could have a class v class segment and the entrants can win a title... Siege Master for the winner of the GF's, Warlock Bane, Slayer of Thieves, God-killer for the winner of the DC segement...
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
I really think the best thing they could do for pvp is to just fix matchmaking. When you search for a pvp game you should only fight people with gear close to yours. This alone would fix so many issues.
The thing is with item lvl the difference in numbers is very small, but in fact it's huge. It's really hard to say if 2k vs 2.5k is fair or not, or 1.8k vs 2.2k. They've changed the entire system to hide it's flaws.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
The problem is that they have to weigh queue times. If you apply a stricter matchmaking or introduce additional variables like item level (which won't happen because at some point a dev stated that this would have little effect), the queue times are going to explode.
I personally think no match is better than any match most of the time, because the resulting matchup is a waste of time for everybody anyway, but that's apparently not how they feel this should be working. They want everybody to get a match in a certain timeframe no matter what and this results in the imbalances so many players are more and more reporting since Mod 5.
They have to make up their mind. If they want high-end competitive PVP to be an integral part, then they need to deliver a separate environment for them. Otherwise you could just scratch the leaver penalty, leave the rest intact and make it a casual experience from top to bottom.
Yeah you are right. I remember an old game i played with fair matchmaking and because of this it would take 1 hour per search
It's a shame thought because that ould be the main fix for many issues and I'm sure there would be some way of doing it.
Comments
You have never played a TR have you?
I spent most of my in game time yesterday grinding PvP for my last piece of Grim Executioner. I did not one hit anyone. In fact, I banged it out toe to toe, face to face with quite a few toons. I may have died a couple times, but I loved being face to face.
During a backcap attempt, I was challenged by a GWF, we banged out our rotations for about a minute... I died eventually, but I did like seeing him die from bleeds a few seconds later as he ran for the healing pot. At another time I was being owned by a SW and a CW... I did not pop stealth and run away. I ground into them and killed them both... I won through skill.
You can see by my build, which is in my sig, that I am NOT perma/ daze TR.
What I do like is that there are very few "one-hits" happening. Everyone is having to earn what they kill with blood, sweat and cortisol. Each match that I won was hard fought as were the losses.
Why? Because people were hungry for the glory, which would get them the gear.
Kvetch about TRs all you want... a few of us have delivered tips on how to kill ALL OF US... regardless of the build. You can choose to ignore it or keep thinking that it is the TR that is OP... because he killed you. Killed you in a game where someone has to die, or how would we learn.
Best combat I have ever seen in an mmo.
The bad:
P2w.
Hardly any maps.
Needs more game modes.
Laggy.
Unbalanced.
way too many bugs.
not rewarding enough. Why should just pve be rewarding ?
Items like potions and buffs shouldn't be allowed...
[SIGPIC][/SIGPIC]
I offered what I thought was good and what I thought was bad. Sorry It did not fit the mold you expected.
ONE BUILD is broken. Saying that ALL TR's need to be nerfed based on people using exploits to win... instead of skill... is VERY 1950's American South of you.
Join date has nothing to do with anything, as I joined the FORUM in April. I have been playing MMO's since their inception. I have been playing p&p DnD since the 80's. The mechanics are ALL THE SAME, L2P or use exploits.
i agree with most of this
although i don't mind the lack of maps, i mind the lack of pvp modes, some pure deathmatch would go a long way, domination is too complicated for a lot of players, as sad as that sounds
Ah yes thanks. I forgot about that. I just updated my post
I really wish they would add a storm the fortress type mode and 1v1 but also more maps would make pvp feel less grindy and boring.
[SIGPIC][/SIGPIC]
When someone is not capable of seeing the validity of another's argument, they are not really understanding their own position. Being educated on a subject is not possible when a person refuses to understand what the opposing POV is saying. I read and respect all of the things you said... and agree partly. Don't bash what you take advantage of, choosing an MI/ Sab is all about exploitation and the basis for the argument for those who want to NERF TR's.
I do not agree with exploitation of weaknesses of any type. So, no, I am not and will not use an exploit. I chose to play a Wk/ Exec because that is how I play and live, honorably but dark. I break molds...
I will stop...
If you're getting owned by GWF.. and a WARLOCK (A WARLOCK!) when you're a Trickster Rogue then you're one of the worst players in the game, seriously.
On topic:
Good:
- Combat system, naturally.
- The unpredictability (I know it's the same two maps but I'm talking player-wise). You don't know what kind of player you'll be put against as opposed to PVE where it's the same thing every time
Bad:
- Terrible class balance
- Bugs that have been around since the age of myth and never been fixed
etcetc
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
Great action-combat
Progress (more class parity, more challenge, a wider diversity of viable classes and builds)
The one actual pvp type (domination) is pretty clever.
Engaging and stimulating.
Rewards. I think the rewards are just about where they need to be. You can get the best gear in the game via WINNING pvp matches which essentially funnels all max players through pvp.
Bad:
Desperately needs tiered matchmaking and the option to move up or down a tier if not enough people are in your tier for a match. This is my suggestion to solve matchmaking fails.
Not enough pvp players.
80% of the people who que for pvp are truly horrible at pvp. Desperately needs a tutorial for new players: Every ten levels players should have to complete a "tutorial"- really just a domination match against pve enemies with npcs on your team. The goal being to get players to actually cap or at least contest nodes.
good point, that would really go a long way imo
We all ran into each other on the bridge. They turned the corner into me and I was knocked off of my tiger... and dazed. I call that the beginning of being owned. Other than that, I am pretty horrible as a TR... all the button-mashing and face-rolling on my keyboard can only do so much.
You can start ignoring me now... lol.
I will agree with the tutorial concept. I did not start PvP until I reached 60... and then it was only for the AD.
I have played quite a few MMO''s and the combat design in this game is unreal nd it will keep me playing. I still do not know which mob I am hitting when there is a crowd... but I do what I can. LOL
Thats right. If you want to pvp you should should you know the very basics of domination. It is not difficult, it just requires a few moments of time to grasp.
[SIGPIC][/SIGPIC]
I always felt that a nightly tournament would be good. You would enter as a TEAM not as an individual player. The tiers would be Average itemlevel. Three tiers. A tourney for each. If nightly is too high a frequency to attract enough players than make it weekly.
A 1v1 mode would be awesome also, as well as a 1v1 tournament. I would not only participate in these things, I would watch them. It could be big.
The problem is that they have to weigh queue times. If you apply a stricter matchmaking or introduce additional variables like item level (which won't happen because at some point a dev stated that this would have little effect), the queue times are going to explode.
I personally think no match is better than any match most of the time, because the resulting matchup is a waste of time for everybody anyway, but that's apparently not how they feel this should be working. They want everybody to get a match in a certain timeframe no matter what and this results in the imbalances so many players are more and more reporting since Mod 5.
They have to make up their mind. If they want high-end competitive PVP to be an integral part, then they need to deliver a separate environment for them. Otherwise you could just scratch the leaver penalty, leave the rest intact and make it a casual experience from top to bottom.
Yes or a league or true ladder system. You know, something.
Tyrant
Dominator
Supreme Dominator
Overlord
Invincible Overlord
Unless there is a premade group going in, I think that it may be a good idea to base the matching on the rank.
Though, one issue I see with that system is people will go up and down in rank quite often. If we do not know how the ranking system works, which I think is by total points earned. then we go from there.
I LOVE the gladiatorial concept... 1v1. They could have a class v class segment and the entrants can win a title... Siege Master for the winner of the GF's, Warlock Bane, Slayer of Thieves, God-killer for the winner of the DC segement...
The thing is with item lvl the difference in numbers is very small, but in fact it's huge. It's really hard to say if 2k vs 2.5k is fair or not, or 1.8k vs 2.2k. They've changed the entire system to hide it's flaws.
Yeah you are right. I remember an old game i played with fair matchmaking and because of this it would take 1 hour per search
It's a shame thought because that ould be the main fix for many issues and I'm sure there would be some way of doing it.
[SIGPIC][/SIGPIC]