hey guys. Is it me or does anyone else have problems with joining dungeons with other people I seem to be queuing for an awfully long time. skirmishes it seems everyone is doing but not the dungeons. does anyone know why this is, im level 18 so I have the cloak tower and the orc assault, if I queue for orc assault, within 1 min im joining a game but when it comes to dungeons, nothing....
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Forgive my newb-ness, why is CT not worth running with a rogue?
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You have it backwards CT has a lot of Rogue drops. So its a popular one for rogues to do.
As far as the reason for the queue being slow. I suspect it has to do with the group requirements. The system wont fill a queue unless it can slot in a tank and a healer first. With most players tending to play DPS types it tends to end up with a lot of people waiting in line to join with the few support players out there.
The best way around this is to form your own group, then queue as a group.
Aaaaand I just noticed the post above explained the same thing. So, if you want to help out queues, make a GF and DC! :P
one thing to note, is the queue will only form a party with 1 tank, 1 healer, and 3 DPS....i darebet, there are more TR's and CW's than any other classes
Since I rolled a cleric by Q's have dropped to about 5-20 sec now
but my DPS friends still wait 30-40 mins
I don't know if I'd have the skills to play as one of those. It doesn't really follow my play style.
This, pretty much. Nearly everyone and their mother rolls a DPS. There aren't many that like healing or tanking...in part because if the run goes south, they're the first ones that fingers get pointed at.
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Yes exactly!
But i think we need to go a bit deeper!
First remember, many players now on Xbox are players from PC or have a past on the PC version!
Why is a DC or a GF especially not so popular as other classes?
I shall begin with the DC, much easier.
Poor DC was mildly said very weak on it's own for long time before Mod 5 and only good either, if spent a ton on it or in group content. If you entered a solo instance with it on an average level, you had to struggle, fights were very long and boring.
In PVP it was very very reliant on the team and by it's own a sudden death candidate.
Fixing the DC took too long and sadly many abandoned it.
Last, but not least i think the Devs chose the wrong type of cleric, people as i see that in the guild wanted more of a battle cleric type, something like the healing Paladin will be.
Let's come to the GF. I will try to write only the core details, which led to the fall of the GF.
Actually when game started and near after it many people played it, so it's not the players fault in my eyes, that the class has faced near extinction.
Thirst the GF was utterly broken until Mod 5, the waiting time for GF players took too long, nearly over a year until the recent Mod and you can't expect people to suffer for over a year, so yet again many abandoned the class and made AD slave out of him, chose another, more fun to play classes or left.
Playing a GF isn't a single bit rewarding, yes as Lewstealmon01 pointed it out too, if the ship was sinking the first was and is always to blame the poor GF. This is actually a poor mentality of players, which actually would be worth a thread of it's own.
Playing he GF is hard, much harder, than most classes, no instant life steal, no huge AoEs, not a single power to avoid mass damage, it can't jump, slide or whatever. The shield it self is pretty useless, many things can easily penetrate it and the GF hasn't got sufficient self healing, nor 360 degree defense, nor the movement speed to avoid damage.
Coming to the economic part, the GF relies much more heavily on potions, costs more to keep up. Why? Well, in most parties, if you don't have a DC the poor GF has to drink potions like a drunken dwarf (no offense, i love em:)). If you have a DC in party, only a few intend to heal the GF, they think, ah he has huge HP pool and a shield, let's heal the more important DPS classes. I had to witness this all too much.
Knights Valor, the curse of GF in my eyes. Without it reworked GF was even less desired, now with it pumped up a bit, people like to have a GF, but they demand it. This actually makes a GF player very frustrated. Why? Cause he feels, if he wouldn't have it, they wouldn't need him and this is sadly true. Many fellow GFs get kicked from dungeons for not using KV. What PUGs don't see is, that using KV is costly for the GF and equal to a suicide. If party is weak or doesn't clear the dungeon fast, the poor GF will die under the pressure of taking damage for everyone.
Here we come to the last, but not least important feature, why so many abandon the GF, namely that the game mechanics aren't suited for a tank or in this case a GF. In old days you could do a run with a few CWs and a few GWF, now it changed, you need a few TRs instead of GWFs.
This is actually very natural, people want to have fun, want easy and fast dungeon clearings, without any "5th wheel". Just a quick example, GF is slow, so for a fast PK run useless. It brings nothing to the DPS charts and this game is all about DPS! Game isn't designed around a tank, but around fast DPSing classes, that's why other classes have problems too, but since GF is the weakest in this department, it is the less played one.
Now with the introduction of a concurrent in it's own house, namely the Paladin, which is a way better tank, the path of the GF is made even harder. Only thing, that would have helped, if the GF could have speced into a Paladin or if the route, which the Paladin would follow as a tank would be significantly other, than the GFs, but this isn't the case at the moment.
What you dear Xbox players see is a long road of development on the PC side, we kinda tested the game for you!
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I'm playing the cleric for my team, but it's a struggle to pick the obviously more-helpful skills over the ones that deal damage (and are more fun!)
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