thought id set up a thread to bundle together the Mod 6 PVP CW knowns/ unknowns and the known-unknowns..
I note that most all of the good testing data on CW thread is PVE focused, so I want to start looking at stuff with a PVP view.
Im only really interested in discussing full premade/ BIS ideas FYI.
heres some stuff i know;
With mod 6 the only thing i was looking forward to was facetanking the cap and freezing everyone:
• Icy Veins - When you activate an Encounter power all foes within 15' of you have 1/2/3/4/5 stacks of Chill applied to them.
I have since found out that only icy terrain (IT) and ray of frost (ROF) will freeze targets QQ, Dunno if its gonna be viable to slot IT... and i feel the 5 chill stacks will be gone before i can ROF more than one enemy...
A friend is saying he likes the sound of:
• Abyss of Chaos - When you strike a foe with an Encounter Power you mark them with Abyss. When an ally strikes that foe they consume Abyss to deal 60/120/180/240/300% of your weapon damage as Piercing Damage.
but im not sold on it...
Other than that I dont think any of the other feats look any good RE PVP...
OTHER STUFF:
whats up with the stat curves at 70? like; what are the soft/ hard caps?
Any ideas about whether the new spells will be viable?
what other ideas/ findings u guys got re mod 6 CW?
A friend is saying he likes the sound of:
• Abyss of Chaos - When you strike a foe with an Encounter Power you mark them with Abyss. When an ally strikes that foe they consume Abyss to deal 60/120/180/240/300% of your weapon damage as Piercing Damage.
Abyss of Chaos has been nerfed substantially, and I'm not sure if it's going to find a home in most builds now.
Stat curves now are linearized at 70, so end of diminishing returns... ...base system is 400 poins = 1% improvement, ArPen has 100 for 1%, as DR is upped throughout Faerun...
Stat curves now are linearized at 70, so end of diminishing returns... ...base system is 400 poins = 1% improvement, ArPen has 100 for 1%, as DR is upped throughout Faerun...
ok so ArPen I need 2400 to get the old 24% value..
is crit 100=1% or Odin forbid 400= 1% (meaning 12000 required to get the old 30%...)!?!??!?!
what about the other stats? what ones are 400 and what 100?
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
ok so ArPen I need 2400 to get the old 24% value..
[...]
You'll definitely want more, even for endgame PvE - the grand master Damage Resistance slider has been pushed way, waaaayyy up for mobs - and don't even think "bosses", frustration lies there...
There are slight diminishing returns as you get higher up in stats. But it's not a sharp dropoff. For example, 4400 Armor Penetration works out to 41% Resistance Ignored, not 44%. But it isn't like the old curves where there's a sharp bend in the curve where it just doesn't make sense to put any more points into the stat.
10,000 Crit will give about 25% crit. Maybe a little less. But it would take a heck of a lot of effort to get to 10k. You'd likely have pretty low power, armor pen, and recovery in order to get there which may not make it worth the tradeoff. Some theory-crafting will need to be done to figure out if that's a smart way to go or not.
Actually we have not many equipment to choose from. 70 level stuff gives 6200 of crit, and 10 atack slots (with augment).
With only 8 lvl azures it will be +2500. Not 10 000, but for top players with no difficults.
Actually we have not many equipment to choose from. 70 level stuff gives 6200 of crit, and 10 atack slots (with augment).
With only 8 lvl azures it will be +2500. Not 10 000, but for top players with no difficults.
I should have stated this should be a domination only thread. IWD is derp.
anyway i refer you to abaddons post above regarding stacking 10k crit will mean u have no arPen or powah...
anyway since my i have pvorp and my neck and belt and artys all have crit i guess ill likely have no choice but to go crit.. based on this i might stack cha and see if spell twisting is enough to make up for the lost wisdom/ recovery...
so has anyone tested spell twisting? is it any good?
i keep flip flopping on how i think the new feats will go in pvp... actually the moar i think about icy veins with mid being covered in icy terrain freezing peeps on EVERY ENCOUNTER POWAH the moar i liek it...maybe with a frigid winds combo could be devastating....
but then I think; wait i need cooldowns so i can spam the encounters so its back to wisdom....
and then i think i might even take shield off tap to spam even MOAR freeze encounters/ deeps.....
complex the wizard quandary is...
Frigid Winds - Foes who have been Frozen take 2/4/6/8/10% more damage from all sources.
Icy Veins - When you activate an Encounter power all foes within 15' of you have 1/2/3/4/5 stacks of Chill applied to them.
Spell Twisting - Your Encounter Powers apply Spell Twisting for 10 seconds, which stacks up to 3 times. When you cast an At Will power, your stacks of Spell Twisting are consumed to reduce the cooldown time on recharging powers. Cooldown is reduced by 2/4/6/8/10% per stack.
i keep flip flopping on how i think the new feats will go in pvp... actually the moar i think about icy veins with mid being covered in icy terrain freezing peeps on EVERY ENCOUNTER POWAH the moar i liek it...maybe with a frigid winds combo could be devastating
Guild wars in IWD was fun
It is arena only thread, i got it.
i wasnt around for that stuff but we maybe see moar of it with new BI requirements..
also pets are too dear to afford ontop of bis DOM gear so i want this thread for dom .... also pve is usually cake (i know its hard next mod) but we'll work it out
Ok so its back to EOTS with 0 CHA and 0 crit im thinking.... guess ill see how 30 wisdom goes...
You should actually do the opposite. If the investment in points to get X level of stat is very high, then in INCREASES the value. So CHA is module 6 is actually going to be worth more, because high levels of critical strike are going to be tougher to reach.
The investment in WIS is absolutely terrible at the moment. 30 points in WIS will give you 20% increase recharge times and 20% control bonus/resist.
That control bonus/resist is incredibly easy to come by. The final boon of the ToD campaign will give you 10% control bonus. Cantankerous Mage and Wisp together will give you a +40% bonus to control and +25% bonus to resist (at epic), and the new Valindra artifact set will give you another 10% bonus to control and resist. Sylph pet will give you +50% control resist.
Compared to what in order to get you more Critical Strike AND Combat Advantage bonus...?
EDIT: Also, 20% Recharge is 4000 (1%:200pts) in Module 6. Critical Strike is twice as costly at 1%:400pts
Something strange is going on in this thread.
CoI on tab and Chilling Cloud in PvP?
Companions in PvP?
I am start thinking that CW not popular class for PvP
Something strange is going on in this thread.
CoI on tab and Chilling Cloud in PvP?
Companions in PvP?
I am start thinking that CW not popular class for PvP
It's me. I post in the wrong topic it seem. It should be in the MoF mod6 topic.
I gave up on PVP in this game long ago, but you should could give Spell Twisting a shot.
Not sure if you could get the spam off in PVP, but ROE, 1 tick of RoF, EF, 1 tick of RoF, Chill Strike, 1 tick of RoF could yield some incredible recharge times, especially if you add a daily & artifact pop into the mix.
Also, Disintigrate will probably be on everyones power bar with its quick recharge which can play into spell twisting.
I gave up on PVP in this game long ago, but you should could give Spell Twisting a shot.
Not sure if you could get the spam off in PVP, but ROE, 1 tick of RoF, EF, 1 tick of RoF, Chill Strike, 1 tick of RoF could yield some incredible recharge times, especially if you add a daily & artifact pop into the mix.
Also, Disintigrate will probably be on everyones power bar with its quick recharge which can play into spell twisting.
thx angry now get your biachass back into dom we need moar goodguys
coi, cs, chill cloud wont freeze an icy veigned target. only IT and ray of frost will....
From my testing CoI on tab freeze too. But I will redo my test and double check on dummy. If only IT freeze target with IV's chill stack then it should be reported as a bug.
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited April 2015
Even if you're proc'ing it constantly with a pet or the lightning enchant, the damage is pretty underwhelming right now. Given how powerful crit can be, but how difficult it is to get (especially with the new stat curves), I'm opting for the +5% crit for the team.
Even if you're proc'ing it constantly with a pet or the lightning enchant, the damage is pretty underwhelming right now. Given how powerful crit can be, but how difficult it is to get (especially with the new stat curves), I'm opting for the +5% crit for the team.
I assume, after reading it's description, that it doesn't add +5% to the individual and only the team?
Been too lazy to jump on the preview server this mod.
It most definitely affects you, whether you're in a group or not.
Intriguing. So with that coupled with the chilling advantage feat, and slotting chilling presence obviously, you are gaining +15% crit chance from the renegade tree now.
That is pretty gold considering the new scales.
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Intriguing. So with that coupled with the chilling advantage feat, and slotting chilling presence obviously, you are gaining +15% crit chance from the renegade tree now.
From my testing CoI on tab freeze too. But I will redo my test and double check on dummy. If only IT freeze target with IV's chill stack then it should be reported as a bug.
In MOD5 CoI on Tab never froze a single target for me despite ticking 7 times. It's not even supposed to Freeze the target btw, but Icy Terrain is. However, if you keep the stacks of Chill on targets which were previously frozen (refresh them with a skill such as Sudden Storm), the freezing will occur again regardless of Icy Terrain's presence.
In all honesty, you want both CoI and IT working together in a 0.5sec Tick ratio simultaneously followed by Steal Time and oppressive Force. That's the Storm Spell proc machine and especially useful when compared to the Chilling Presence itself. The only downside is the casting time of the previous two and the fact that enemies will probably be 50% low on HP because team members already casted everything while being in ignorance.
I've found out that most people don't even look at the Renegade buffs :rolleyes: Which became substantially better in MOD6 given the Arpen increase. Tee-hee-hee.
True Neutral
Left the Game due to heavy Damage Control & Missing Spanish Language
Comments
Abyss of Chaos has been nerfed substantially, and I'm not sure if it's going to find a home in most builds now.
ok so ArPen I need 2400 to get the old 24% value..
is crit 100=1% or Odin forbid 400= 1% (meaning 12000 required to get the old 30%...)!?!??!?!
what about the other stats? what ones are 400 and what 100?
ArPen = 1%/100
Everything else is 1%/400
You'll definitely want more, even for endgame PvE - the grand master Damage Resistance slider has been pushed way, waaaayyy up for mobs - and don't even think "bosses", frustration lies there...
10,000 Crit will give about 25% crit. Maybe a little less. But it would take a heck of a lot of effort to get to 10k. You'd likely have pretty low power, armor pen, and recovery in order to get there which may not make it worth the tradeoff. Some theory-crafting will need to be done to figure out if that's a smart way to go or not.
Ok so its back to EOTS with 0 CHA and 0 crit im thinking.... guess ill see how 30 wisdom goes...
With only 8 lvl azures it will be +2500. Not 10 000, but for top players with no difficults.
I should have stated this should be a domination only thread. IWD is derp.
anyway i refer you to abaddons post above regarding stacking 10k crit will mean u have no arPen or powah...
anyway since my i have pvorp and my neck and belt and artys all have crit i guess ill likely have no choice but to go crit.. based on this i might stack cha and see if spell twisting is enough to make up for the lost wisdom/ recovery...
so has anyone tested spell twisting? is it any good?
i keep flip flopping on how i think the new feats will go in pvp... actually the moar i think about icy veins with mid being covered in icy terrain freezing peeps on EVERY ENCOUNTER POWAH the moar i liek it...maybe with a frigid winds combo could be devastating....
but then I think; wait i need cooldowns so i can spam the encounters so its back to wisdom....
and then i think i might even take shield off tap to spam even MOAR freeze encounters/ deeps.....
complex the wizard quandary is...
Frigid Winds - Foes who have been Frozen take 2/4/6/8/10% more damage from all sources.
Icy Veins - When you activate an Encounter power all foes within 15' of you have 1/2/3/4/5 stacks of Chill applied to them.
Spell Twisting - Your Encounter Powers apply Spell Twisting for 10 seconds, which stacks up to 3 times. When you cast an At Will power, your stacks of Spell Twisting are consumed to reduce the cooldown time on recharging powers. Cooldown is reduced by 2/4/6/8/10% per stack.
It is arena only thread, I got it.
How about Ray of Frost+icy veins?
i wasnt around for that stuff but we maybe see moar of it with new BI requirements..
also pets are too dear to afford ontop of bis DOM gear so i want this thread for dom .... also pve is usually cake (i know its hard next mod) but we'll work it out
as i stated in my first post "i feel the 5 chill stacks will be gone before i can ROF more than one enemy... "
But for very fast Chill stacking with IV, Disintegrate is very useful with it's short cooldown.
You should actually do the opposite. If the investment in points to get X level of stat is very high, then in INCREASES the value. So CHA is module 6 is actually going to be worth more, because high levels of critical strike are going to be tougher to reach.
The investment in WIS is absolutely terrible at the moment. 30 points in WIS will give you 20% increase recharge times and 20% control bonus/resist.
That control bonus/resist is incredibly easy to come by. The final boon of the ToD campaign will give you 10% control bonus. Cantankerous Mage and Wisp together will give you a +40% bonus to control and +25% bonus to resist (at epic), and the new Valindra artifact set will give you another 10% bonus to control and resist. Sylph pet will give you +50% control resist.
Compared to what in order to get you more Critical Strike AND Combat Advantage bonus...?
EDIT: Also, 20% Recharge is 4000 (1%:200pts) in Module 6. Critical Strike is twice as costly at 1%:400pts
CoI on tab and Chilling Cloud in PvP?
Companions in PvP?
I am start thinking that CW not popular class for PvP
Not sure if you could get the spam off in PVP, but ROE, 1 tick of RoF, EF, 1 tick of RoF, Chill Strike, 1 tick of RoF could yield some incredible recharge times, especially if you add a daily & artifact pop into the mix.
Also, Disintigrate will probably be on everyones power bar with its quick recharge which can play into spell twisting.
coi, cs, chill cloud wont freeze an icy veigned target. only IT and ray of frost will....
thx angry now get your biachass back into dom we need moar goodguys
From my testing CoI on tab freeze too. But I will redo my test and double check on dummy. If only IT freeze target with IV's chill stack then it should be reported as a bug.
Another CW stuff which didn't reach live while other classes bugs existed on live for months, modules...
I assume, after reading it's description, that it doesn't add +5% to the individual and only the team?
Been too lazy to jump on the preview server this mod.
It most definitely affects you, whether you're in a group or not.
Intriguing. So with that coupled with the chilling advantage feat, and slotting chilling presence obviously, you are gaining +15% crit chance from the renegade tree now.
That is pretty gold considering the new scales.
Yes. And yes.
In MOD5 CoI on Tab never froze a single target for me despite ticking 7 times. It's not even supposed to Freeze the target btw, but Icy Terrain is. However, if you keep the stacks of Chill on targets which were previously frozen (refresh them with a skill such as Sudden Storm), the freezing will occur again regardless of Icy Terrain's presence.
In all honesty, you want both CoI and IT working together in a 0.5sec Tick ratio simultaneously followed by Steal Time and oppressive Force. That's the Storm Spell proc machine and especially useful when compared to the Chilling Presence itself. The only downside is the casting time of the previous two and the fact that enemies will probably be 50% low on HP because team members already casted everything while being in ignorance.
I've found out that most people don't even look at the Renegade buffs :rolleyes: Which became substantially better in MOD6 given the Arpen increase. Tee-hee-hee.