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Mod 6 PVP CW thread

dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
edited April 2015 in The Library
Hi Dear Dudes.

Im mehpit from midnight express guild.

thought id set up a thread to bundle together the Mod 6 PVP CW knowns/ unknowns and the known-unknowns..

I note that most all of the good testing data on CW thread is PVE focused, so I want to start looking at stuff with a PVP view.

Im only really interested in discussing full premade/ BIS ideas FYI.

heres some stuff i know;

With mod 6 the only thing i was looking forward to was facetanking the cap and freezing everyone:
• Icy Veins - When you activate an Encounter power all foes within 15' of you have 1/2/3/4/5 stacks of Chill applied to them.

I have since found out that only icy terrain (IT) and ray of frost (ROF) will freeze targets QQ, Dunno if its gonna be viable to slot IT... and i feel the 5 chill stacks will be gone before i can ROF more than one enemy...

A friend is saying he likes the sound of:
• Abyss of Chaos - When you strike a foe with an Encounter Power you mark them with Abyss. When an ally strikes that foe they consume Abyss to deal 60/120/180/240/300% of your weapon damage as Piercing Damage.

but im not sold on it...

Other than that I dont think any of the other feats look any good RE PVP...

OTHER STUFF:

whats up with the stat curves at 70? like; what are the soft/ hard caps?

Any ideas about whether the new spells will be viable?

what other ideas/ findings u guys got re mod 6 CW?
Post edited by dodgo on
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Comments

  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2015
    dodgo wrote: »
    A friend is saying he likes the sound of:
    • Abyss of Chaos - When you strike a foe with an Encounter Power you mark them with Abyss. When an ally strikes that foe they consume Abyss to deal 60/120/180/240/300% of your weapon damage as Piercing Damage.

    Abyss of Chaos has been nerfed substantially, and I'm not sure if it's going to find a home in most builds now.
    "Meanwhile in the moderator's lounge..."
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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    Stat curves now are linearized at 70, so end of diminishing returns... ...base system is 400 poins = 1% improvement, ArPen has 100 for 1%, as DR is upped throughout Faerun...
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited March 2015
    Stat curves now are linearized at 70, so end of diminishing returns... ...base system is 400 poins = 1% improvement, ArPen has 100 for 1%, as DR is upped throughout Faerun...

    ok so ArPen I need 2400 to get the old 24% value..

    is crit 100=1% or Odin forbid 400= 1% (meaning 12000 required to get the old 30%...)!?!??!?!


    what about the other stats? what ones are 400 and what 100?
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2015
    Recover = 1%/200
    ArPen = 1%/100

    Everything else is 1%/400
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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    dodgo wrote: »
    ok so ArPen I need 2400 to get the old 24% value..
    [...]

    You'll definitely want more, even for endgame PvE - the grand master Damage Resistance slider has been pushed way, waaaayyy up for mobs - and don't even think "bosses", frustration lies there...
  • freefire88freefire88 Member Posts: 7 Arc User
    edited March 2015
    Who tested deminishing returns? 10 000 of crit really equals 25%? So CW in m6 can have more than 55% crit or even 70%?
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited March 2015
    There are slight diminishing returns as you get higher up in stats. But it's not a sharp dropoff. For example, 4400 Armor Penetration works out to 41% Resistance Ignored, not 44%. But it isn't like the old curves where there's a sharp bend in the curve where it just doesn't make sense to put any more points into the stat.

    10,000 Crit will give about 25% crit. Maybe a little less. But it would take a heck of a lot of effort to get to 10k. You'd likely have pretty low power, armor pen, and recovery in order to get there which may not make it worth the tradeoff. Some theory-crafting will need to be done to figure out if that's a smart way to go or not.
    [SIGPIC][/SIGPIC]
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited March 2015
    abaddon523 wrote: »
    10,000 Crit will give about 25% crit. Maybe a little less.

    Ok so its back to EOTS with 0 CHA and 0 crit im thinking.... guess ill see how 30 wisdom goes...
  • freefire88freefire88 Member Posts: 7 Arc User
    edited March 2015
    Actually we have not many equipment to choose from. 70 level stuff gives 6200 of crit, and 10 atack slots (with augment).
    With only 8 lvl azures it will be +2500. Not 10 000, but for top players with no difficults.
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited March 2015
    freefire88 wrote: »
    Actually we have not many equipment to choose from. 70 level stuff gives 6200 of crit, and 10 atack slots (with augment).
    With only 8 lvl azures it will be +2500. Not 10 000, but for top players with no difficults.

    I should have stated this should be a domination only thread. IWD is derp.

    anyway i refer you to abaddons post above regarding stacking 10k crit will mean u have no arPen or powah...

    anyway since my i have pvorp and my neck and belt and artys all have crit i guess ill likely have no choice but to go crit.. based on this i might stack cha and see if spell twisting is enough to make up for the lost wisdom/ recovery...

    so has anyone tested spell twisting? is it any good?

    i keep flip flopping on how i think the new feats will go in pvp... actually the moar i think about icy veins with mid being covered in icy terrain freezing peeps on EVERY ENCOUNTER POWAH the moar i liek it...maybe with a frigid winds combo could be devastating....

    but then I think; wait i need cooldowns so i can spam the encounters so its back to wisdom....

    and then i think i might even take shield off tap to spam even MOAR freeze encounters/ deeps.....

    complex the wizard quandary is...


    Frigid Winds - Foes who have been Frozen take 2/4/6/8/10% more damage from all sources.

    Icy Veins - When you activate an Encounter power all foes within 15' of you have 1/2/3/4/5 stacks of Chill applied to them.

    Spell Twisting - Your Encounter Powers apply Spell Twisting for 10 seconds, which stacks up to 3 times. When you cast an At Will power, your stacks of Spell Twisting are consumed to reduce the cooldown time on recharging powers. Cooldown is reduced by 2/4/6/8/10% per stack.
  • freefire88freefire88 Member Posts: 7 Arc User
    edited March 2015
    Guild wars in IWD was fun :)
    It is arena only thread, I got it.
    dodgo wrote: »
    i keep flip flopping on how i think the new feats will go in pvp... actually the moar i think about icy veins with mid being covered in icy terrain freezing peeps on EVERY ENCOUNTER POWAH the moar i liek it...maybe with a frigid winds combo could be devastating
    How about Ray of Frost+icy veins?
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited March 2015
    freefire88 wrote: »
    Guild wars in IWD was fun :)
    It is arena only thread, i got it.

    i wasnt around for that stuff but we maybe see moar of it with new BI requirements..

    also pets are too dear to afford ontop of bis DOM gear so i want this thread for dom .... also pve is usually cake (i know its hard next mod) but we'll work it out
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited March 2015
    freefire88 wrote: »
    Guild wars in IWD was fun :)
    It is arena only thread, I got it.


    How about Ray of Frost+icy veins?

    as i stated in my first post "i feel the 5 chill stacks will be gone before i can ROF more than one enemy... "
  • nathyielnathyiel Member, NW M9 Playtest Posts: 340 Arc User
    edited March 2015
    Just a precision on Icy Veins: the feat alone can't freeze. In short, you still need CoI on tab, CS, IT or Chilling Cloud AoE for doing it.

    But for very fast Chill stacking with IV, Disintegrate is very useful with it's short cooldown.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited March 2015
    dodgo wrote: »
    Ok so its back to EOTS with 0 CHA and 0 crit im thinking.... guess ill see how 30 wisdom goes...

    You should actually do the opposite. If the investment in points to get X level of stat is very high, then in INCREASES the value. So CHA is module 6 is actually going to be worth more, because high levels of critical strike are going to be tougher to reach.

    The investment in WIS is absolutely terrible at the moment. 30 points in WIS will give you 20% increase recharge times and 20% control bonus/resist.

    That control bonus/resist is incredibly easy to come by. The final boon of the ToD campaign will give you 10% control bonus. Cantankerous Mage and Wisp together will give you a +40% bonus to control and +25% bonus to resist (at epic), and the new Valindra artifact set will give you another 10% bonus to control and resist. Sylph pet will give you +50% control resist.

    Compared to what in order to get you more Critical Strike AND Combat Advantage bonus...?

    EDIT: Also, 20% Recharge is 4000 (1%:200pts) in Module 6. Critical Strike is twice as costly at 1%:400pts
    "Meanwhile in the moderator's lounge..."
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  • freefire88freefire88 Member Posts: 7 Arc User
    edited March 2015
    Something strange is going on in this thread. :)
    CoI on tab and Chilling Cloud in PvP?
    Companions in PvP?
    I am start thinking that CW not popular class for PvP :)
  • nathyielnathyiel Member, NW M9 Playtest Posts: 340 Arc User
    edited March 2015
    freefire88 wrote: »
    Something strange is going on in this thread. :)
    CoI on tab and Chilling Cloud in PvP?
    Companions in PvP?
    I am start thinking that CW not popular class for PvP :)
    It's me. I post in the wrong topic it seem. It should be in the MoF mod6 topic.
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited March 2015
    I gave up on PVP in this game long ago, but you should could give Spell Twisting a shot.
    Not sure if you could get the spam off in PVP, but ROE, 1 tick of RoF, EF, 1 tick of RoF, Chill Strike, 1 tick of RoF could yield some incredible recharge times, especially if you add a daily & artifact pop into the mix.

    Also, Disintigrate will probably be on everyones power bar with its quick recharge which can play into spell twisting.
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited March 2015
    nathyiel wrote: »
    Just a precision on Icy Veins: the feat alone can't freeze. In short, you still need CoI on tab, CS, IT or Chilling Cloud AoE for doing it.

    But for very fast Chill stacking with IV, Disintegrate is very useful with it's short cooldown.


    coi, cs, chill cloud wont freeze an icy veigned target. only IT and ray of frost will....
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited March 2015
    I gave up on PVP in this game long ago, but you should could give Spell Twisting a shot.
    Not sure if you could get the spam off in PVP, but ROE, 1 tick of RoF, EF, 1 tick of RoF, Chill Strike, 1 tick of RoF could yield some incredible recharge times, especially if you add a daily & artifact pop into the mix.

    Also, Disintigrate will probably be on everyones power bar with its quick recharge which can play into spell twisting.

    thx angry now get your biachass back into dom we need moar goodguys :D
  • nathyielnathyiel Member, NW M9 Playtest Posts: 340 Arc User
    edited April 2015
    dodgo wrote: »
    coi, cs, chill cloud wont freeze an icy veigned target. only IT and ray of frost will....

    From my testing CoI on tab freeze too. But I will redo my test and double check on dummy. If only IT freeze target with IV's chill stack then it should be reported as a bug.
  • commanderdata001commanderdata001 Member Posts: 307 Bounty Hunter
    edited April 2015
    They nerfed Abyss into oblivion.
    Another CW stuff which didn't reach live while other classes bugs existed on live for months, modules...
  • edited April 2015
    This content has been removed.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited April 2015
    Even if you're proc'ing it constantly with a pet or the lightning enchant, the damage is pretty underwhelming right now. Given how powerful crit can be, but how difficult it is to get (especially with the new stat curves), I'm opting for the +5% crit for the team.
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  • sapdragonsapdragon Member Posts: 0 Arc User
    edited April 2015
    ironzerg79 wrote: »
    Even if you're proc'ing it constantly with a pet or the lightning enchant, the damage is pretty underwhelming right now. Given how powerful crit can be, but how difficult it is to get (especially with the new stat curves), I'm opting for the +5% crit for the team.

    I assume, after reading it's description, that it doesn't add +5% to the individual and only the team?

    Been too lazy to jump on the preview server this mod.
  • nathyielnathyiel Member, NW M9 Playtest Posts: 340 Arc User
    edited April 2015
    sapdragon wrote: »
    I assume, after reading it's description, that it doesn't add +5% to the individual and only the team?

    Been too lazy to jump on the preview server this mod.
    No. Ally always include the caster for effect like this.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited April 2015
    sapdragon wrote: »
    I assume, after reading it's description, that it doesn't add +5% to the individual and only the team?

    Been too lazy to jump on the preview server this mod.

    It most definitely affects you, whether you're in a group or not.
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  • sapdragonsapdragon Member Posts: 0 Arc User
    edited April 2015
    ironzerg79 wrote: »
    It most definitely affects you, whether you're in a group or not.

    Intriguing. So with that coupled with the chilling advantage feat, and slotting chilling presence obviously, you are gaining +15% crit chance from the renegade tree now.

    That is pretty gold considering the new scales.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited April 2015
    sapdragon wrote: »
    Intriguing. So with that coupled with the chilling advantage feat, and slotting chilling presence obviously, you are gaining +15% crit chance from the renegade tree now.

    That is pretty gold considering the new scales.

    Yes. And yes. :D
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  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited April 2015
    nathyiel wrote: »
    From my testing CoI on tab freeze too. But I will redo my test and double check on dummy. If only IT freeze target with IV's chill stack then it should be reported as a bug.

    In MOD5 CoI on Tab never froze a single target for me despite ticking 7 times. It's not even supposed to Freeze the target btw, but Icy Terrain is. However, if you keep the stacks of Chill on targets which were previously frozen (refresh them with a skill such as Sudden Storm), the freezing will occur again regardless of Icy Terrain's presence.

    In all honesty, you want both CoI and IT working together in a 0.5sec Tick ratio simultaneously followed by Steal Time and oppressive Force. That's the Storm Spell proc machine and especially useful when compared to the Chilling Presence itself. The only downside is the casting time of the previous two and the fact that enemies will probably be 50% low on HP because team members already casted everything while being in ignorance. :p

    I've found out that most people don't even look at the Renegade buffs :rolleyes: Which became substantially better in MOD6 given the Arpen increase. Tee-hee-hee.
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