For now the forums get flooded about how OP TRs are and lets face it, the devs dont know what to do about them.
Because even if they are top tier in pvp, in pve they are still somewhat lacking. So if the TRs get nerfed in their current state, it will put them back to a near useless state.
My suggestion is very simple, make their aoe skills stronger, and their single target ones (like lashing blade, weaker, but with reduced cooldown?)
I would really like to get some constructive posts, so by the time the devs read this, something might be finally done about it.
One can only dream right?
Throw out any ideas you might have, they are always welcome!
Comments
As a TR, this is perhaps the most balanced, cogent, and fair evaluation of TR issues I have read. I hope the devs take the time to read this.
This has some pretty solid points in it
Of course, Daily spamming at the beginning of the match is equally lame for all classes as well. The effects or efficiency may differ, but to ALL classes Dailies as in-game powers were never meant to be spammed in under 30 second intervals. It's lame in PvP, it's lame in PvE, and to all those who complain about all sorts of things in the name of 'balance' it's the one thing people will immediately huddle-up and go hush-hush when it's raised as a topic -- instead of openly admitting how overboard it is.
...so you suggest that, because one class' dailies are somewhat over the top, everybody should suffer?
Come to the dark side, eh???
So which classes dailies were designed and intended to be spammed so often?
Just because it's not a directly OP/killing power, it's OK for people to spam around dailies as if they were encounters?
Face it, friend. The reason why you like spamming your own dailies, whatever class you are, is the exact same reason why it shouldn't be allowed. Dailies are special powers with special functionality. No class should be spamming it.
You will have to pry my CW's Legendary DC Sigil from his cold dead hands.
and they still complain...shadow opportunity hits for 1500-1600 hp and its not going to increase. HP got doubled, halved effectiveness.
you will see way more executioner. Personally i will go scoundrel, even with the nerf it should be enough
...and you're the one prophet who has seen this light?
C'mon, there's so much stuff buffing AP gain that you shoud've come to realize that your point of view is a bit obsolete, now. Like items (that Sigil, Off-hand feature), companions (three different Sprites), campaign boons (Elven Haste [Shar], Winters Bounty [IwD]) feats (won't even start a list here....) - all of this seems to suggest to me that the frequent use of daily powers is an option or path you can choose to go and supported by the game's design. And you want to trash all that because one class has a daily that gives them an edge in a certain part of the game with certain builds and sometimes exploits, too?
My, my, my, oh my...
Following your reasoning perma daze, piercing damage and procs of variois genres are a path you can choose and supported by the game's design.
Oh for the note oppressive force is not the most balanced daily, like its not tyrannical threat, like its not shocking execution, like its not ice knife etc etc.
Some dailies might bee more powerful than others (Ice Knife e.g. isn't really...) and IMHO there is room for improvement. But then this should be done on the OP daily/-ies in question, as other classes' frequent use of dailies might be central to certain modes of play, while not OP...
Examples would be HRs Forest Ghosting repetitvely, or DCs casting Hallowed Ground with high frequency. And TT: Ever used it? Once it's up, it really is painful, but if the enemy team let you manage to pull that 3 second stunt unmolested, they IMO deserve to get burnt a bit, it's way less horrible than it is in PvE. OpForce? meh. On par with Seismic Shot or Flame Strike, some CC, some damage, sometimes annoying but not really OP, there are plenty of Encounters that are more painful.
Sorry I got a wee aggressive there, but the thing is: There's no real point in nerfing a whole class of skills when one example of those is improperly balanced.
Furthermore, from what I read, the doubling of HP, especially with the reduced damage gain from stats, should already somewhat fix that SE point.
Perma daze is another can of beans. Annoying as this can be, it only really works in 1on1. Anybody else around, it's easy to deter or even kill the TR doing it. Similar to Trappers' perma-root. A valid countermeasure from a game mechanical viewpoint, here, would be to introduce an upper limit of cocatenation, like "after 15 seconds of stun form one source you are immune to that from that source for 10 seconds". But basically, in PvP someone will have to be killed eventually, and annoying as that might be, that can be you.
TL;DR: Nerf the specific skill, not the whole class of skills. Or the whole character class.
My 21k main does it acceptably well in solo pve (ok that's Mod5, in Mod6 that will be another story). When facing a group of foes it will fight the Melee ones then take care of the ranged archer or mage. My 250-350 ping is not an issue, a one-second bonus given to the foes won't kill my char.
Now in pvp... My same main becomes squishy, slow, vulnerable to burst, vulnerable to Dots, unable to deliver decent damage, unable to complete even one rotation. PvP is just waiting for death.
With my 13k TR alt it's so different. I have no idea how to play it, I don't know the ranges, the radius or whatever. But it feels so comfortable. I hear something? Poof, invisible. And safe. I see someone? Poof, invisible. And deadly. There is no way the red guy can prevent me from performing a whole rotation. Unless he's a TR too.
i only would aggree if the TR falls dead to the ground in case of one- or twohitting the tank or any other player 1 vs 1
i totally agree, and don´t forget the evil warlock, a man who practises black magic! He should be able to make you kill yourself by attacking him once
I more or less think it is exactly you who thinks everything is fine, even with one single nerf (u whine in every thread about, all time , lol) it isn´t done by far!
btw warlock gets nerfed too, taking the only thing he can, damagedealing, he has nearly no cc, no dodge, no damagereduction, you think that its needed?
So go troll anywhere else, since some of the named TR you mentioned are aware of the situation and try to give conceptionel solutions to fix problems
This is a ROLE-playing game based on TEAM-oriented gameplay.
If you want nothing but 1v1's, go play FPS games.
But if you want a game in which different classes bring DIFFERENT abilities to a TEAM in order to meet some objective, then don't destroy the diversity of different classes.
A CW and a TR should not be on equal footing in a 1v1, ever. All else equal, the TR should have the advantage. Because the TR *should have* high single-target damage, and the CW *should have* weak single-target damage and weak defenses. That is inherent in their roles.
And I say this with a CW as my main.
In the Queue menu for PvP add a tickable checkbox toggle: "TRs allowed?"
LOL this sure is a fantasy game and you live it full out.
It would be easy to fill a hole page with comments like l2p, exe is easy to dodge if you die to it your a nab, its not Trs blame the devs, cc is no problem you can walk out of it etc etc from the 3 you.
Few if any have defended the Trs endless broken skills with more bullshi*'*t then you have.
Oh yea, last module went live Trs run all over and soloed dragons until a dev was brought ONLINE and showed in person. His comment was -- OMG I had no idea they could do that!!
Same broken skill had been all over preveiw forum for over 3 weeks.
Same happend to CW, went live with stuff that was warned about weeks ahead so no Devs are not awere of alot of things.
You have a big tendency to call everybody that suggest anything about balance and TR for *nerfherders and come up with things like --
Its always somebodys else fault and it always ends with Tr being ok with some minor adjustment.
I just love when Leaderboard is brought up and you come up with its of no value, dont prove anything etc etc or your last comment that HR is even more broken and can EASY have the same KD ratio just lol.
Your the one that want it easy and your the one that are terrified that TR would be brought to anything close to balance.
You proved that more then enough during your 100ds of silly posts little troll....
I don't always read PvP balance threads, but when I see magenubbie posting I prefer to pay attention to it.
If all the PvP feedback was as well-reasoned and thought out as this, we'd be playing a very different and substantially more enjoyable PvP game.
Also i agree with @magenubbie, there should be bigger differences between trickster, rogue and assassin. Unfortunately we wont c anything any time soon if ever.