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Paladin artifact weapon bugged

oldloneroldloner Member Posts: 13 Arc User
After I received my artifact weapon I noticed it had some powers of a guardian fighter on it. I then started having crashes if I tried to upgrade it. Then I started having crashes every time I try to open my inventory menu while I have the weapon. I can no longer access my inventory at all without crashing the game completely! And as for deleting these paladins for the black hole problem because of changes made to items that is pure stupidity. No one will want to go through 70 levels again for their paladin. People working with computers should have a better logic skill set than to have such reasoning! I should know since I taught people like the developers in college for over 20 years! So start to display some of those skills please!
Post edited by oldloner on

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  • animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited March 2015
    oldloner wrote: »
    After I received my artifact weapon I noticed it had some powers of a guardian fighter on it. I then started having crashes if I tried to upgrade it. Then I started having crashes every time I try to open my inventory menu while I have the weapon. I can no longer access my inventory at all without crashing the game completely! And as for deleting these paladins for the black hole problem because of changes made to items that is pure stupidity. No one will want to go through 70 levels again for their paladin. People working with computers should have a better logic skill set than to have such reasoning! I should know since I taught people like the developers in college for over 20 years! So start to display some of those skills please!

    sorry to hear, I abandoned my 70 Pally as well thanks to black holes.

    you win 1 million dollars btw if an actual Dev so much as looks at this post ;p

    money paid by Perfect World
  • angrymanagementangrymanagement Member Posts: 487 Arc User
    edited March 2015
    So, you think a group of developers who can't fix graphics performance issues (large scale encounters with shadows & scale set to max) that have been broken in the game for multiple modules (apparently there either wasn't enough documentation/hand over, or expertise to resolve the issue), release software for test even though it is so broken it can't be played (and obviously so from a single walk through), and seem to be going against playerbase opinion/wants regarding artifact equipment, should have thought about basic testing concepts when developing?

    P.S. Skyforge starts closed beta tomorrow, and I expect it to be a better playable state than mod 6 on test.
    P.S.P.S. Outside of college (in what people often refer to as the real world), companies often choose the cheapest employment options where they get experts at bottom dollar. "Experts" has become more of a comical term in IT now days with so many companies outsourcing to "experts" who don't know the first thing about what they are supposed to be an expert at.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited March 2015
    Closing this is as this is dev bashing and not considered a constructive thread.
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
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