I would prefer some long dungeons, but not everyone got the time for it. So they could simple just make 2 dungeons short that would take 10-30 mins, and like 2 that takes 30 mins - 1 h. And like one or two dungeons that could take 1hour or more.
How many dungeons where they planning to start with in the beginning? 3 at level 70 and then some more would come, or when you get better gear for it?
I would prefer some long dungeons, but not everyone got the time for it. So they could simple just make 2 dungeons short that would take 10-30 mins, and like 2 that takes 30 mins - 1 h. And like one or two dungeons that could take 1hour or more.
How many dungeons where they planning to start with in the beginning? 3 at level 70 and then some more would come, or when you get better gear for it?
think 3 at start and 3 more will need higher gear rank this is how i understand it
Are you insane who has 2 hour to waste on a dungeon?
I have, my guild has, so does many other ppl
i have enough free time to run them and its simply much more fun to run 1x 2 hour dungeon than 6x 20 min ones or 12x 10min ones
skirmishes should be the short content, some dungeons might be short so ppl can gear, but we do really need some long and hard dungeons.
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ebonyshadowMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2015
Personally I'd like there to be a mix of lengths, sure most of the time I only have time and patience for a shorter one. But I, and no doubt some of my guildies, would enjoy the occasional longer run.
I definitely want longer dungeons. LoL isn't a dungeon, it's a skirmish. I think Kessel's takes longer to run than LoL does. There needs to be a good mix of dungeon lengths with appropriate rewards. I would personally love to see something similar to CN again. Something that takes the time and the patience to work your way through. While I realize that very few people have time to run CN every night there should be something out there for the weekend warriors who want a challenge occasionally. Reworking the side passages in the current large but underutilized dungeons would be a an added bonus, make the 'optional' bosses worth doing so that they won't always be bypassed.
I dont understand how someone calling himself an "hardcore gamer" like they say on that twich can think of eLoL as a dungeon.
This thing like said earlier is probably shorter than Kessel and you think of it as a real endgame difficulty ???. If you really are un hardcore gamer you should know that eLoL is a 5mn skirmish? walk?
All pve players since launch have ask for the next castle never-like dungeon instead we got things shorter and shorter, easier and easier while our power kept growing for nothing, cause there is no challenge anymore.
Give us dungeons with spellplague, tos, karru like length and 1 or 2 like CN.
You can give to casual players an epic shorter version of those dungeons and a legendary version for players who want to take the time to do them, with according rewards of course.
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How many dungeons where they planning to start with in the beginning? 3 at level 70 and then some more would come, or when you get better gear for it?
think 3 at start and 3 more will need higher gear rank this is how i understand it
I have, my guild has, so does many other ppl
i have enough free time to run them and its simply much more fun to run 1x 2 hour dungeon than 6x 20 min ones or 12x 10min ones
skirmishes should be the short content, some dungeons might be short so ppl can gear, but we do really need some long and hard dungeons.
This thing like said earlier is probably shorter than Kessel and you think of it as a real endgame difficulty ???. If you really are un hardcore gamer you should know that eLoL is a 5mn skirmish? walk?
All pve players since launch have ask for the next castle never-like dungeon instead we got things shorter and shorter, easier and easier while our power kept growing for nothing, cause there is no challenge anymore.
Give us dungeons with spellplague, tos, karru like length and 1 or 2 like CN.
You can give to casual players an epic shorter version of those dungeons and a legendary version for players who want to take the time to do them, with according rewards of course.