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Next upcoming class 2015?

raedlolraedlol Member, Neverwinter Beta Users Posts: 10 Arc User
edited December 2014 in General Discussion (PC)
Hellow fellow adventurers,

Considering the success of the 2 "new" classes (hunter ranger & scourge warlock), where would you like to see Neverwinter go next?

They seem to be releasing a new class every 2 modules (and then release its paragon path the next module after that), which is usually based on the previous released module.
Forexample, Hunter Ranger was released a module after Sharandar,
And Sourge Warlock was released a module after Dreadring

So what could be based on Dragons? Not much that i can think of to be honest.
Since there's no obvious answer to this one, unlike the last two... here's a few of my personal favourites, along with my brief explanations on how they should play.
Feel free to mention which class you think is most likely to come next, which class you prefer from DnD 4e, and how you think the class mechanics should work.

- The Druid. (Savage Druid?)
A class based on powerful earthly & elemental magic, who's class ability (TAB) allows him to shapeshift, changing up or augmenting his abilities from a more "Magical" to a "Beastly" theme.
Forexample, a skill called Cleave: in your Druid form, you cleave in an arc with a magical lash of fire. In your Beast form, you cleave with your savage claws.

- The Shaman. (Spirit Shaman?)
A class based on supporting allies through the use of Auras & Spiritual Summons. Class ability (TAB) would call his Spirit Companion, which would mimic the Shamans spells, and have auras of their own.
Forexample, The Shaman can be built around augmenting the damage of himself & his Spirit Companion, or can support party members with auras & totems.

- The Avenger. (Holy Avenger?)
A class based on smiting gods enemies with Stealthy efficiency. Class ability (TAB) would "Smite" a target, marking them and teleporting you behind them. Each hit deals bonus damage and heals you, when attacking marked targets.
However the Class Ability quickly runs out, and you cannot Smite the same enemy again for an extended duration. Forcing you to jump from enemy to enemy, bursting them down as quickly as possible.
Post edited by raedlol on

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