Last I checked this is an MMORPG..MM standing for "Massive(ly) multiplayer".. multiplayer implies "interaction with other people", right?
So, with this understanding, please explain:
- Why are drops (coffers, for the most recent example) shared in the party or even the whole zone?
- Why are kills shared, but interactions not? You fixed the troll idols in Dwarven valley, yet you turn around and do THE SAME MISTAKE in Well of Dragons with the messengers? What gives? Is this a variation of the Three-question-rule?
https://www.youtube.com/watch?v=AmFSW6p94rg
- Why are some quest interactions shared, others aren't? This has nothing to do with logic, either. It's just inconsistent. farming black ice will share the base amount and divide by partymembers, yet with 5 members in the party we need to take down 30 meats from trees. (instead of 6)
- Why are some quest interactions (again, messengers) not "protected" for those that actually activated them? You can do it in Sharandar with the flowerplanting quest, why not with NPCs?
Seriously, you are not the first company in the world that creates an MMO, couldn't you at least take some inspiration from the competition how they ensure that players have an enjoyable time doing quests?
Comments
roflmao.
We've been told that Cryptic will not consider any third-party solutions to the "zero-size" forum error, they are apparently operating under a strict "not-invented-here" policy. Which is slightly odd since they refuse to even learn from mistakes made in their other mmo titles (STO, CO, etc).
Encounter Matrix | Advanced Foundry Topics