don't you gwf's have a vacuum sword skill? the range on that thing seems to reach from 1 side of the node to another. and you gwf's should be in unstoppable almost all the time. fought several that kept entering it after every attack i threw at them.
Nope.
FLS range is 30' and it's dodgeable. I can dodge it with my GWF sprint, so you can even more with a TR. Even basic movement speed if you move a lot makes it harder to land FLS. Plus you don't really have a moment when you can get "hit", cause you are in stealth, or immunity, or rolling away in immunity, then back to stealth, and with 4 rolls longer than before and the faster base movement of all classes you're out of reach pretty much all the time.
Just in case you get hit, stuns are still decreased by deflect so you get free before the GWF can land IBS or anything else, and you roll away free and happy.
Also, it does not matter if it reaches from one side of the node to the other cause you can stay in stealth and get on-off node while circling it, keeping it contested.
Also nope. Determination was nerfed and on my 42k GWF it takes 40-50% HP for full bar. 25-30% HP lost for half bar.
Also, the GWF can go unstoppable but if you are in stealth, out of reach or immune, unstoppable do shlt except may be healing them for 2,5% of their HPs. So you wait 4-8 seconds and drop their health again. That's how you kill them.
If they are non-sentinel you drop their HP even during unstoppable.
Give me your DPS, stealth and immunity/ daze/ rolls/ movement speed, i give you current unstoppable, IBS, FLS and GWF "tankyness". Please. Then tell me it's the same.
Or roll a lvl 60 GWF and go fight current TRs then show me a video of how successfully you are. Right now it's like this:
Nope.
FLS range is 30' and it's dodgeable. I can dodge it with my GWF sprint, so you can even more with a TR. Even basic movement speed if you move a lot makes it harder to land FLS. Plus you don't really have a moment when you can get "hit", cause you are in stealth, or immunity, or rolling away in immunity, then back to stealth, and with 4 rolls longer than before and the faster base movement of all classes you're out of reach pretty much all the time.
Just in case you get hit, stuns are still decreased by deflect so you get free before the GWF can land IBS or anything else, and you roll away free and happy.
Also, it does not matter if it reaches from one side of the node to the other cause you can stay in stealth and get on-off node while circling it, keeping it contested.
Also nope. Determination was nerfed and on my 42k GWF it takes 40-50% HP for full bar. 25-30% HP lost for half bar.
Also, the GWF can go unstoppable but if you are in stealth, out of reach or immune, unstoppable do shlt except may be healing them for 2,5% of their HPs. So you wait 4-8 seconds and drop their health again. That's how you kill them.
If they are non-sentinel you drop their HP even during unstoppable.
Give me your DPS, stealth and immunity/ daze/ rolls/ movement speed, i give you current unstoppable, IBS, FLS and GWF "tankyness". Please. Then tell me it's the same.
Or roll a lvl 60 GWF and go fight current TRs then show me a video of how successfully you are. Right now it's like this:
weird, could have sworn some sentinel or whatever kept popping unstoppable like mad. i couldn't even daze him as a scoundrel >.>. might just be a specific gwf build.
but your issue just sounds more like a sab thing. other 2 paths can perma but nowhere on the same level as sab and are more vulnerable due to limits on encounter/feature slots.
gwf's can outrun us with sprint. 40-70%(sabs are stuck at 45%) is nice, but we don't have tier 3 mount speed .
by the way, i don't escape from your stuns quick enough to avoid ibs unless i use itc. i also don't stay in melee range with your class since that's suicide. our itc may make us immune to cc, but we still take more damage than we can do to gwf's. part of the reason why we can't melee gwf's.
as a visible combat rogue scoundrel, i don't really have any issues with permas. non-sabs are just free kills and sabs are about 50-50 but it depends on if my critical rate doesn't fail me for like 10 hits in a row >.>
i do agree saboteur could probably lose the damage feats for maintaining the strongest form of survivability but that's it.
Another nerf request and anti TR thread. Where are keepers of rules??? I can't play my creepy class i was waiting months so TR will be viable again and when it is again playable you made it trash once more and support anti TR propaganda!!!
This forum is one huge farse. Forum moderator support ugly anti TR propaganda and delete every rightful thread to nerf most OP classes in game
Supposed to be 3? Isn't it? Or is it some crazy stamina regen that allows you to roll 4 times in a row? I can't do that on CW or DC.
Is this a bug or is it intended? I personally find it OP, because 4 full time immunity dodges with high distance allow TR to be super-safe PvP character, because unless CW, they have stealth, ITC and buffed deflect chance to survive. Combined with crazy damage and overbuffed utility (dazing strike), TR's current kit turns their opponents into helpless victims.
Before, when you saw TR out of stealth, he was ITC-immune most of the time, but you had a chance to catch him in between dodges if he messes up his rotation. Now it's impossible to time your abilities because dodge, dodge, dodge, dodge...
Don't get me wrong, I play TR myself (Saboteur), but there's no more frustrating thing then fight another TR, I can't hit a thing, neither do they.
Limit TR dodges to 3?
There are a lot of supposed to be in this game like DC should be killed by 3 to 4 people attacking them and Dc shoud not heal allies instant 40k Hp, GW supposed to be melt their stamina while you attack them on guard. GWF supposed to be don't do 1 to 2 hit kill you and their stamina should be lesser time, CW suppose to be not to perma freeze you to death, And SW should not have longer stamina for running and giving you high damage, And HR not supposed to regain HP while you attacked them and at the same time have a high regen, and life steal, but you cannot blame others for your wrong choice of build. It's you're build that reflect your play style. There so many guides in this forum that you can use.
SoD fix is on preview only from what i can see, not on live yet.
Apart from that, there's still the absurd collection of tools to never die TRs have right now.
Even with SoD fix, if a TR has enough tools to never die (and they have) it's still lacking balance. They kill you, just a bit slower.
Each and every class got holes you can use to counter their defense.
GF can be circled and attacked from behind.
CW can be caught when his powers are on CD.
HR can be CCed and DPSed.
GWF can be CCed and DPSed when he depletes stamina, and with strong burst/prones goes down. Even a sentinel. TRs can use the slow power (can't remember the name) which actually roots the GWF on spot and does not make him move, or can daze (no sprint) and burst.
So each and every class pretty much can be damaged and there's a period of time when you counter-attack.
Current TR does not have a window of opportunity to counterattack. It's a perfect defense if used correctly. Unless the TR mess up his rotation/ get lag spikes/ is unlucky and facing 3 enemies able to CC-lock him for long, he can't die.
Starts in stealth. Attacks.
Go immune or daze.
Long roll with immunity.
4 times or so.
Can roll again.
He's in stealth again then.
His movement speed allows him to outrun every class except a sprinting GWF or a shadowing SW easily.
If by chance gets CC-lock and 1-rotated by a strong DPser (say, a strong CW) can SF back to life, roll immunity and stealth again to safety.
High movement speed in stealth makes it also extremely easy to evade players.
So the chances to get a visible TR out of immunity or out of daze are 0,1% if you take lag into account.
Chances to catch him during stealth also quite low since the TR movement speed in stealth is way higher and GWFs/ SWs can't sprint forever, plus a spotted TR will double roll instantly and bye bye. So even if you can anticipate their movements they still can slip by and evade you.
Last but not least, increased deflect and deflect still decreasing CC times by half it seems.
That's why if you look at leaderboard, TRs have by far the best K/D ratio and can now go 20-0/ 20-1 at any GS.
With SoD fix will have less Kills probably, but death ration will still be incredibily low compared to any other class, tanks included.
The "we are squishy" excuse was used too much and now the whole set of tools for survivability TRs got exceeds by far what any other class can do.
Yes the tr can have 4 dodge, because we a feats that increase our resistance regen.
For me, is more strange that a mage can dodge 3 times, The tr are agility based, so it's narutal that we can have 1 more dodge that an int based class.
Maybe you can ask for a nerf. We are to op, let's give us the same agility of a tank.In this way maybe, yo can kill a tr on pvp.
Or not?
SoD fix is on preview only from what i can see, not on live yet.
Apart from that, there's still the absurd collection of tools to never die TRs have right now.
Even with SoD fix, if a TR has enough tools to never die (and they have) it's still lacking balance. They kill you, just a bit slower.
Each and every class got holes you can use to counter their defense.
GF can be circled and attacked from behind.
CW can be caught when his powers are on CD.
HR can be CCed and DPSed.
GWF can be CCed and DPSed when he depletes stamina, and with strong burst/prones goes down. Even a sentinel. TRs can use the slow power (can't remember the name) which actually roots the GWF on spot and does not make him move, or can daze (no sprint) and burst.
So each and every class pretty much can be damaged and there's a period of time when you counter-attack.
Current TR does not have a window of opportunity to counterattack. It's a perfect defense if used correctly. Unless the TR mess up his rotation/ get lag spikes/ is unlucky and facing 3 enemies able to CC-lock him for long, he can't die.
Starts in stealth. Attacks.
Go immune or daze.
Long roll with immunity.
4 times or so.
Can roll again.
He's in stealth again then.
His movement speed allows him to outrun every class except a sprinting GWF or a shadowing SW easily.
If by chance gets CC-lock and 1-rotated by a strong DPser (say, a strong CW) can SF back to life, roll immunity and stealth again to safety.
High movement speed in stealth makes it also extremely easy to evade players.
So the chances to get a visible TR out of immunity or out of daze are 0,1% if you take lag into account.
Chances to catch him during stealth also quite low since the TR movement speed in stealth is way higher and GWFs/ SWs can't sprint forever, plus a spotted TR will double roll instantly and bye bye. So even if you can anticipate their movements they still can slip by and evade you.
Last but not least, increased deflect and deflect still decreasing CC times by half it seems.
That's why if you look at leaderboard, TRs have by far the best K/D ratio and can now go 20-0/ 20-1 at any GS.
With SoD fix will have less Kills probably, but death ration will still be incredibily low compared to any other class, tanks included.
The "we are squishy" excuse was used too much and now the whole set of tools for survivability TRs got exceeds by far what any other class can do.
All I see in here is a BIAS observation. I have a TR and still one shot by GWf. I have High damage but when I hit HR 0 to 50 damage only same with GF. CW perma CC you to death. DC will push you everytime you go near to them. SW will melt you to death. Its like comparing a truck to a car, motorcycle, helicopter, plane, boat, submarines, and a jetski. they all have their own specialty you cant have it all....
If daze is TR stun then yes it need to be reduced they spam it now 1 after the other TR is out of balance with other characters and needs to be redone. I had 4 stuns in a row from 1 TR and I didn't come out of stun, no other char I know can do this? or can they?
Comments
Nope.
FLS range is 30' and it's dodgeable. I can dodge it with my GWF sprint, so you can even more with a TR. Even basic movement speed if you move a lot makes it harder to land FLS. Plus you don't really have a moment when you can get "hit", cause you are in stealth, or immunity, or rolling away in immunity, then back to stealth, and with 4 rolls longer than before and the faster base movement of all classes you're out of reach pretty much all the time.
Just in case you get hit, stuns are still decreased by deflect so you get free before the GWF can land IBS or anything else, and you roll away free and happy.
Also, it does not matter if it reaches from one side of the node to the other cause you can stay in stealth and get on-off node while circling it, keeping it contested.
Also nope. Determination was nerfed and on my 42k GWF it takes 40-50% HP for full bar. 25-30% HP lost for half bar.
Also, the GWF can go unstoppable but if you are in stealth, out of reach or immune, unstoppable do shlt except may be healing them for 2,5% of their HPs. So you wait 4-8 seconds and drop their health again. That's how you kill them.
If they are non-sentinel you drop their HP even during unstoppable.
Give me your DPS, stealth and immunity/ daze/ rolls/ movement speed, i give you current unstoppable, IBS, FLS and GWF "tankyness". Please. Then tell me it's the same.
Or roll a lvl 60 GWF and go fight current TRs then show me a video of how successfully you are. Right now it's like this:
https://www.youtube.com/watch?v=uICWb-thMCA
Don't make me laugh.
weird, could have sworn some sentinel or whatever kept popping unstoppable like mad. i couldn't even daze him as a scoundrel >.>. might just be a specific gwf build.
but your issue just sounds more like a sab thing. other 2 paths can perma but nowhere on the same level as sab and are more vulnerable due to limits on encounter/feature slots.
gwf's can outrun us with sprint. 40-70%(sabs are stuck at 45%) is nice, but we don't have tier 3 mount speed .
by the way, i don't escape from your stuns quick enough to avoid ibs unless i use itc. i also don't stay in melee range with your class since that's suicide. our itc may make us immune to cc, but we still take more damage than we can do to gwf's. part of the reason why we can't melee gwf's.
as a visible combat rogue scoundrel, i don't really have any issues with permas. non-sabs are just free kills and sabs are about 50-50 but it depends on if my critical rate doesn't fail me for like 10 hits in a row >.>
i do agree saboteur could probably lose the damage feats for maintaining the strongest form of survivability but that's it.
This forum is one huge farse. Forum moderator support ugly anti TR propaganda and delete every rightful thread to nerf most OP classes in game
There are a lot of supposed to be in this game like DC should be killed by 3 to 4 people attacking them and Dc shoud not heal allies instant 40k Hp, GW supposed to be melt their stamina while you attack them on guard. GWF supposed to be don't do 1 to 2 hit kill you and their stamina should be lesser time, CW suppose to be not to perma freeze you to death, And SW should not have longer stamina for running and giving you high damage, And HR not supposed to regain HP while you attacked them and at the same time have a high regen, and life steal, but you cannot blame others for your wrong choice of build. It's you're build that reflect your play style. There so many guides in this forum that you can use.
SoD fix is on preview only from what i can see, not on live yet.
Apart from that, there's still the absurd collection of tools to never die TRs have right now.
Even with SoD fix, if a TR has enough tools to never die (and they have) it's still lacking balance. They kill you, just a bit slower.
Each and every class got holes you can use to counter their defense.
GF can be circled and attacked from behind.
CW can be caught when his powers are on CD.
HR can be CCed and DPSed.
GWF can be CCed and DPSed when he depletes stamina, and with strong burst/prones goes down. Even a sentinel. TRs can use the slow power (can't remember the name) which actually roots the GWF on spot and does not make him move, or can daze (no sprint) and burst.
So each and every class pretty much can be damaged and there's a period of time when you counter-attack.
Current TR does not have a window of opportunity to counterattack. It's a perfect defense if used correctly. Unless the TR mess up his rotation/ get lag spikes/ is unlucky and facing 3 enemies able to CC-lock him for long, he can't die.
Starts in stealth. Attacks.
Go immune or daze.
Long roll with immunity.
4 times or so.
Can roll again.
He's in stealth again then.
His movement speed allows him to outrun every class except a sprinting GWF or a shadowing SW easily.
If by chance gets CC-lock and 1-rotated by a strong DPser (say, a strong CW) can SF back to life, roll immunity and stealth again to safety.
High movement speed in stealth makes it also extremely easy to evade players.
So the chances to get a visible TR out of immunity or out of daze are 0,1% if you take lag into account.
Chances to catch him during stealth also quite low since the TR movement speed in stealth is way higher and GWFs/ SWs can't sprint forever, plus a spotted TR will double roll instantly and bye bye. So even if you can anticipate their movements they still can slip by and evade you.
Last but not least, increased deflect and deflect still decreasing CC times by half it seems.
That's why if you look at leaderboard, TRs have by far the best K/D ratio and can now go 20-0/ 20-1 at any GS.
With SoD fix will have less Kills probably, but death ration will still be incredibily low compared to any other class, tanks included.
The "we are squishy" excuse was used too much and now the whole set of tools for survivability TRs got exceeds by far what any other class can do.
For me, is more strange that a mage can dodge 3 times, The tr are agility based, so it's narutal that we can have 1 more dodge that an int based class.
Maybe you can ask for a nerf. We are to op, let's give us the same agility of a tank.In this way maybe, yo can kill a tr on pvp.
Or not?
All I see in here is a BIAS observation. I have a TR and still one shot by GWf. I have High damage but when I hit HR 0 to 50 damage only same with GF. CW perma CC you to death. DC will push you everytime you go near to them. SW will melt you to death. Its like comparing a truck to a car, motorcycle, helicopter, plane, boat, submarines, and a jetski. they all have their own specialty you cant have it all....
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