Getting chain proned is impossible unless you're staying absolutely static and wait for fireballs to start the said chain.
No it is possible. I've seen it happen, both with myself and with other teammates. For me it started with a dragon roar, then tail swipe/fireball then stalagtite prone AOE, then more fireballs, then another tail swipe... you get the idea. And no I don't think they had just 1k defense. I certainly don't.
No it is possible. I've seen it happen, both with myself and with other teammates. For me it started with a dragon roar, then tail swipe/fireball then stalagtite prone AOE, then more fireballs, then another tail swipe... you get the idea.
Hm okay then seems legit. I usually try to stay on the flank, so the only way to get chain proned is waiting for fireballs.
Anyway after one try if a casual doesn't notice that the dragon breathe fire and that the tail can whip hard it's not even casual, even casuals can get simple mechanics like danger = don't do that. I mean after the tail killed you once you aren't very smart if you stay behind it again. And i'm against any form of "lowest common denominator" game design philosophy - except in normal mode.
Why do both normal and HEROIC modes have to cater solely to casual players?
Shouldn't one cater to each?
I'm assuming that was the original intent but something went wrong during preview testing - see page 3 or 4. Not here to blame the poor guys who wiped on preview but the devs should have IMO sticked to the original design if it was as hard as the preview testers said. Hopefully it won't happen again in mod 5 if we have a "omg we wiped" testing experience in a few weeks against Tiamat and her buddies. If we want challenges it shouldn't be mastered on a preview server. At all.
Getting chain proned is impossible unless you're staying absolutely static and wait for fireballs to start the said chain. I'm not even talking about dodging, i'm merely talking about a few steps.
What happened to me on my CW today was lostmauth was about to unleash fire breath, I dodge out, get knocked by fireball, into a large red circle of fire splash (too large to move out of quickly and was out of dodges from dodging dragon aggro), and then into a small red circle and knocked again by a spike back into the fire breath and then pushed by it into the molten gold lava outside of the platform. Didn't stand a chance, as the continuous fire breath prevented me from moving out of the molten gold while my health ticked away.
It was on epic and even though I survived the hits, I couldn't escape and the fire breath and molten gold eventually reduced me health to zero and killed me.
These things happen, especially when I have dragon aggro and sometimes evading the aoes, I end up getting hit by something else perhaps aimed at another player.
Failure is not having to redo a named. Failure is having to abandon the mission or replace players. I haven't seen a failed eLoL, but I suspect that is a matter of classes and gear.
Okay. I'm not saying it's absolutely impossible to die no matter what you do. Sometimes bad stuff happens and yes you can get hit by fireballs aimed at someone else. You can also die stupidly by getting behind the dragon.
But basically if the only rules are:
- don't get hit by the tail
- don't get aggro if you have less def stats than a cleric pet
that's not "epic" by any means in my book.
Even when you do epic FH there are some rules you have to follow at last boss, like, don't get chain proned by ice golems (yes the place is pretty generous in terms of chain prones if you decide to zerg everything), don't get gang <font color="orange">HAMSTER</font> by archers, don't let the boss kill you in one hit with a spike+prone attack... It's sad to see a 8300 dungeon boss has deeper/more complex mechanics while being an old addfest than the new 13k thing which has an "epic tag" on it after one year of pure power creep madness (since VT and artifacts). The only difference is that the boss has 5 times less HPs in frozen heart. Give him 10 times more and you have a better boss...
All of these baseless statements. The most successful kickstarter game ever is a game that promised to be hardcore/skilled based. They raised so far almost 60M, which is more money than neverwinter will ever make, and they're making a profit while they only have some bits of gameplay in alpha stage. It's still growing and expectations varies between 80 and 100M USD at launch.
So cash comes from casuals... Wrong. I bet you have never met the kind of player who spend 1, 2k USD on this game. They're all hardcore, most of them are pvp fans (but not all of them), and most of them are also excellent players with very high gaming skills. The casual is the guy having a 12k character, one character, he logs on Friday evening, and you don't see hi again for another week. That's not the kind of guy you make profits with.
IMO current epic should be normal and the supposedly "impossible" dungeon they had on preview for testing the real epic versions. Right now both versions are "super casual" and "casual". There's nothing for good players, which defeats the purpose of having two versions, a normal and an epic one. No one here is saying this is a failure because there's a casual version of LOL. We're merely saying that epic shouldn't be designed for casuals.
Wow, I must have touch a sensitive nerve there, sorry about that, I guess to each its own, as well anyone opinion on the matter...but for what I have read your very sensitive about this... lol I play every day after work and I have really like most of the direction Neverwinter the game and its team is taking, SURE their are still some stuff to work/improve on as always in every game...but most of the game content its enjoyable, achievable with patience or if you have the cash to invest on it, I really can't keep up with hardcore games even if I REALLY wanted to, I just simply don't have that time anymore (I really miss does WoW days of endless hours of playing and not worrying about life stuff as a kid)... If this game ever take that kind of direction with its content I simply move on, for now Neverwinter is my home, its my virtual D&D roleplying game...
Sooooo
Lets wait and see who are they gonna cater in next module shall we hmmm? :rolleyes:
Comments
No it is possible. I've seen it happen, both with myself and with other teammates. For me it started with a dragon roar, then tail swipe/fireball then stalagtite prone AOE, then more fireballs, then another tail swipe... you get the idea. And no I don't think they had just 1k defense. I certainly don't.
Hm okay then seems legit. I usually try to stay on the flank, so the only way to get chain proned is waiting for fireballs.
Anyway after one try if a casual doesn't notice that the dragon breathe fire and that the tail can whip hard it's not even casual, even casuals can get simple mechanics like danger = don't do that. I mean after the tail killed you once you aren't very smart if you stay behind it again. And i'm against any form of "lowest common denominator" game design philosophy - except in normal mode.
Agree with this.
Why do both normal and HEROIC modes have to cater solely to casual players?
Shouldn't one cater to each?
I'm assuming that was the original intent but something went wrong during preview testing - see page 3 or 4. Not here to blame the poor guys who wiped on preview but the devs should have IMO sticked to the original design if it was as hard as the preview testers said. Hopefully it won't happen again in mod 5 if we have a "omg we wiped" testing experience in a few weeks against Tiamat and her buddies. If we want challenges it shouldn't be mastered on a preview server. At all.
What happened to me on my CW today was lostmauth was about to unleash fire breath, I dodge out, get knocked by fireball, into a large red circle of fire splash (too large to move out of quickly and was out of dodges from dodging dragon aggro), and then into a small red circle and knocked again by a spike back into the fire breath and then pushed by it into the molten gold lava outside of the platform. Didn't stand a chance, as the continuous fire breath prevented me from moving out of the molten gold while my health ticked away.
It was on epic and even though I survived the hits, I couldn't escape and the fire breath and molten gold eventually reduced me health to zero and killed me.
These things happen, especially when I have dragon aggro and sometimes evading the aoes, I end up getting hit by something else perhaps aimed at another player.
But basically if the only rules are:
- don't get hit by the tail
- don't get aggro if you have less def stats than a cleric pet
that's not "epic" by any means in my book.
Even when you do epic FH there are some rules you have to follow at last boss, like, don't get chain proned by ice golems (yes the place is pretty generous in terms of chain prones if you decide to zerg everything), don't get gang <font color="orange">HAMSTER</font> by archers, don't let the boss kill you in one hit with a spike+prone attack... It's sad to see a 8300 dungeon boss has deeper/more complex mechanics while being an old addfest than the new 13k thing which has an "epic tag" on it after one year of pure power creep madness (since VT and artifacts). The only difference is that the boss has 5 times less HPs in frozen heart. Give him 10 times more and you have a better boss...
Wow, I must have touch a sensitive nerve there, sorry about that, I guess to each its own, as well anyone opinion on the matter...but for what I have read your very sensitive about this... lol I play every day after work and I have really like most of the direction Neverwinter the game and its team is taking, SURE their are still some stuff to work/improve on as always in every game...but most of the game content its enjoyable, achievable with patience or if you have the cash to invest on it, I really can't keep up with hardcore games even if I REALLY wanted to, I just simply don't have that time anymore (I really miss does WoW days of endless hours of playing and not worrying about life stuff as a kid)... If this game ever take that kind of direction with its content I simply move on, for now Neverwinter is my home, its my virtual D&D roleplying game...
Sooooo
Lets wait and see who are they gonna cater in next module shall we hmmm? :rolleyes: