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A Tribute to Wicked Reminder (TR skill that about to be nerfed)

demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
edited July 2014 in The Thieves' Den
Enjoy the short film.
See the power of wicked reminder that most people never knew existed.
This was out only real viable AOE skill.
TR are supposed to be damage dealers, but every change we get lowers our total DPS.
I don't get it.

Please don't change our skill (wicked reminder). :mad:

What you will witness in this film will not effect PvP and is very hard to do in PvE

Please I beg of you.. do not change our skill. :mad:




Video link ----> http://youtu.be/t-UyjaI-wB0
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Post edited by demonmonger on
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  • brun2000brun2000 Member Posts: 244 Arc User
    edited July 2014
    Enjoy the short film.
    See the power of wicked reminder that most people never knew existed.
    This was out only real viable AOE skill.
    TR are supposed to be damage dealers, but every change we get lowers our total DPS.
    I don't get it.

    Please don't change our skill (wicked reminder). :mad:

    What you will witness in this film will not effect PvP and is very hard to do in PvE

    Please I beg of you.. do not change our skill. :mad:




    Video link ----> http://youtu.be/t-UyjaI-wB0

    1 question: is this in the preview? I don't remember it being AOE, if it has always been AOE, you have the right to judge me because I used it before and thought it was useless.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    This is not preview.. its live now..
    There are many skills people just never saw their full potential so they put them on a list of useless skills...
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    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    If any changes to wicked reminder ever happen, I personally feel that wicked reminder should be a drain hp skill that always removes a % of remaining hp from a player.

    level 1 wicked reminder = 10% hp drain from targets (pve and pvp)
    level 2 wicked reminder = 15% hp drain from targets (pve and pvp)
    level 3 wicked reminder = 20% hp drain from targets (pve and pvp)

    This will help us do well on bosses and also it will help us do well vs players with 50,000 hit points in pvp
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  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited July 2014
    brun2000 wrote: »
    1 question: is this in the preview? I don't remember it being AOE, if it has always been AOE, you have the right to judge me because I used it before and thought it was useless.
    It's AOE, has short cooldown, no target limit. I occasionally use it in a party when I don't have to worry about myself or my team. Needs a bit of practice to pull off, as in aim a bit since it tends to point the wrong direction if you just chain press encounters.

    Like dazing strike, a pain to use when teamed with pvp gwf/gf who employs knocks, then you'll be better off with something else, works wonderfully in a party that groups adds together.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    wimpazoid wrote: »
    It's AOE, has short cooldown, no target limit. I occasionally use it in a party when I don't have to worry about myself or my team. Needs a bit of practice to pull off, as in aim a bit since it tends to point the wrong direction if you just chain press encounters.

    Like dazing strike, a pain to use when teamed with pvp gwf/gf who employs knocks, then you'll be better off with something else, works wonderfully in a party that groups adds together.

    It is about to have a target limit of 5...

    I don't feel it needs to be changed though...
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  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited July 2014
    I dont play a lot of TR, I only have one pve tr and wicked reminder never left my tray, it was the only aoe atack we had since the (rest is a bad joke, and one only works well if you are hitting only one character).

    Still, the debuff is pretty solid and you can still hit some <font color="orange">HAMSTER</font> with it like a group of trolls or whatever under a singularity (also to be nerfed, witch is the most absurd thing cryptic has done with any class till this day.)
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    I feel like I am paying thousands of dollars for a game that is in pre beta mode.
    Very few games nerf basic skill so late in the game.

    We bought a V12 car and woke up with a V4. (this is how I am feeling)

    I feel ripped off...
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  • brun2000brun2000 Member Posts: 244 Arc User
    edited July 2014
    why is it being nerfed in the 1st place?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2014
    brun2000 wrote: »
    why is it being nerfed in the 1st place?

    Because most skills with high or unlimited target caps are getting nerfed.
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  • pitshadepitshade Member Posts: 5,665 Arc User
    edited July 2014
    Also many powers and feats that debuff multiple targets have been nerfed or changed. (Student of the Sword, Assailing Force, Elemental Empowerment).
    "We have always been at war with Dread Vault" ~ Little Brother
  • edited July 2014
    This content has been removed.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    magenubbie wrote: »
    It doesn't. It's a complete obsolete skill. It's just that since they are adjusting all AoE to the same standards, they can't leave out WR. Does Smoke Bomb have a target cap? I never noticed and I don't need to use it that often. If not, it'll be added to the list of changed AoEs as well.
    People use PF and DC debuffs to reduce any defense to 0.
    I've never seen WR actually being used in PvE. It's not needed so the TR can focus on what he does best: boss killing. I haven't even taken the skill since I respecced my TR to WK and if I have the spare points, I'd rather put it in Blitz than WR.
    Is it used in PvP at all? I don't remember seeing it often. I suppose it could be useful against GWFs, but it would seriously mess with the stealth rotation most TRs have.

    smoke bomb has no target cap
    bait and switch has no target cap

    we have unlimited points now..
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  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    WR is a great skill vs bosses and tougher elites and almost never leaves my bar in PvE.

    However, fixing the target cap to 5 won't make much of a difference because Singularity cap will be down to 8. Outside of the freak 1% chances, unless Singularity was employed, you'd never hit more than 4 targets with it anyway.

    And any power granting AP per target hit is a bug and being fixed across all classes, so no problems there.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    AP is not an issue to me...
    I don't want to lose the potential to lose more dps since TR is a dps class.
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  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    Like I said, WR lost its damage potential when AS was reduced to a cap of 8
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    I don't agree... but ok..
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  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited July 2014
    brun2000 wrote: »
    why is it being nerfed in the 1st place?

    Because the PvE TR had such devastating AE damage, oh wait...

    Actually I agree it should be fixed but it just feels a bit like kicking the TR when they are down is all.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    (No more nerfs)
    Organizes a rally of players for an official "charge back day"
    If 300 players charge back all they spent on this game for the past year will they get the message?
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    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited July 2014
    They will ban your account, permanently.
  • iwaslaggingiwaslagging Member Posts: 71
    edited July 2014
    Whirlwind of blades should be next,its crazy op deals 30k crits in pvp can one shot whole team at once .needs a dmg nerf
    and should be only single target coz its so op.
    shocking execution dmg is fine now but players should be able to dodge.
    and plz cut the ap gain from bait its crazy op people are just spamming dailys.
    courage breaker is clearly broken coz it works to good on gwf.
    they should move just as fast only deal less dmg
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited July 2014
    Better not give them ideas XD
    2e2qwj6.jpg
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited July 2014
    W/e they plan to do to make TR viable in PVE. They never will be to be honest. Others can agro, tank, deal better DPS, debuff, ect.
  • reagenlionel1reagenlionel1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    magenubbie wrote: »
    It doesn't. It's a complete obsolete skill. It's just that since they are adjusting all AoE to the same standards, they can't leave out WR. Does Smoke Bomb have a target cap? I never noticed and I don't need to use it that often. If not, it'll be added to the list of changed AoEs as well.
    People use PF and DC debuffs to reduce any defense to 0.
    I've never seen WR actually being used in PvE. It's not needed so the TR can focus on what he does best: boss killing. I haven't even taken the skill since I respecced my TR to WK and if I have the spare points, I'd rather put it in Blitz than WR.
    Is it used in PvP at all? I don't remember seeing it often. I suppose it could be useful against GWFs, but it would seriously mess with the stealth rotation most TRs have.

    I just tested wicked reminder in pvp. It only can be applied with one stack. And it only reduces total DR of enemy by literally 0.5%.
  • aesculaepiusaesculaepius Member, NW M9 Playtest Posts: 70 Arc User
    edited July 2014
    This is why my TR is my least-played character. Everything that was fun about him to play has been nerfed beyond the point of balance. It’s kind of like when clerics could – you know – heal and they nerfed Divine AS because it was keeping people alive. My DC with greater Barkshield is frequently one-shot in IWD against the beholder or remorhaz, and even with pots and healing in divine mode he still can’t keep himself alive, much less others. Did I mention that clerics still can’t turn undead a year later? Even though they show it in the opening movie. Basically, all of the features you use to develop a play style are at risk. Are some OP? Yes. Should they be fixed? Yes. Should they be reduced to the point of worthlessness? No – and that’s the boundary they keep crossing. The CW was too good at controlling, so they nerfed his skills. The TR was too good at tricking things so they’ve nerfed his skills. The GWF has been broken since launch – nerfing would require fixing first. Once the new class is released, they’ll start to nerf the HR. Then they’ll throw a double-XP weekend in an attempt to make us happy that our Level 60 characters are as powerful as farmers with pitchforks.*
    *Unless you’re willing to fork over major money for coalescent wards to make your perfect vorpals, perfect soulfourged, and buy lots of stuff so you can feed your ice armor from IWD. Then you’re a peasant with a club.
  • jintortlejintortle Member Posts: 655 Arc User
    edited July 2014
    My TR used to get the top kills and Damage in Dungeons and Skirmishes. Lately I am last unless there is a Cleric and I am non stop dynamite.

    Its too Nerfed for its own good.

    What does NERF actually mean? I know the application of it and the meaning - I mean the actual words it is representing.
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  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited July 2014
    As PvE built rogue I did know this awesome power existed an in fact it's one of the most awesome powers against aboleth/hrimnir and other not moving targets. Of course some permastealth didn't even care about it's existence...not even 5 stacks would help them penetrate some tanky GWFs.
    It's a shame it will no longer be an AoE. I just hope they won't pull the same nerf on dazing strike.

    P.S This dumb fashion to type different color texts...
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    They should buff dazing strike to hit up to 5 targets
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  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited July 2014
    They should buff dazing strike to hit up to 5 targets

    I think it was 5 targets when I started playing this game. At least it was stated in the very first guide I read.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    edited July 2014
    It's max three targets now.
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  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited July 2014
    I know right, it's been a while since then. I think they changed it to 3 targets after m2 -.-
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