I was enjoying this one, but got stuck at some point. I forget exactly why (I had a string of beta quests that were uncompletable). It was a few days ago, but it was after talking to Thoradak in the library. A clicky I couldn't reach maybe? So I had to zone out, but then there was no way to get back in (i.e. from the overland map) and I had to drop it.
I can try again next time I'm on and see if I have trouble. I really liked the inside of the cart part.
Oh, he did mention being stopped by a landslide. Might want to add some rocks near the cart or change that line.
Just played it again and remembered my trouble. In the hall, some of the doors open outward. One door pushed me into a plant and I was stuck. No way out but to exit the quest, and then no way to get back in. Here are some notes I made.
1) Have doors open in so you don't get stuck.
2) Give interacting objects names, so they aren't "table_01".
3) The dungeon has some long halls/rooms with nothing going on. Maybe add some more encounters. It is pretty light combat already. Maybe dog packs? That would fit the theme.
4) Make Ed's clicky at the end be larger or lower. It was tough to reach with my halfling.
All in all, I enjoyed it. Lots of nice touches/customized maps.
I have a little grind quest I'm working on now. I'll post my code when it is ready.
Hey, I finally finished and published my next quest. Please give it a shot and let me know if there are any bugs or anything. It is a straight forward hack-n-slash. Not much story. Meant for getting drops for special events (like the fireworks) and for foundry dailies.
Comments
I can try again next time I'm on and see if I have trouble. I really liked the inside of the cart part.
Oh, he did mention being stopped by a landslide. Might want to add some rocks near the cart or change that line.
After exiting the kart if you turn around you can see a landslide behind the cart.
Thanx for your input
1) Have doors open in so you don't get stuck.
2) Give interacting objects names, so they aren't "table_01".
3) The dungeon has some long halls/rooms with nothing going on. Maybe add some more encounters. It is pretty light combat already. Maybe dog packs? That would fit the theme.
4) Make Ed's clicky at the end be larger or lower. It was tough to reach with my halfling.
All in all, I enjoyed it. Lots of nice touches/customized maps.
I have a little grind quest I'm working on now. I'll post my code when it is ready.
Black Ice Capades NW-DNOZ488LI
Thanks.
NW-DS8ASIEED