I don't want separate worlds that I have to change in between to enjoy both aspects of the game.
That being said, we see now in the Mod4 changes that Cryptic can indeed have 1 power work differently on players vs monsters. This is the route that should have been taken from the beginning and this is the route I prefer.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
edited June 2014
In a past MMO a separate shard for PVP was basically the same as the PVE but the whole thing was flagged for PVP. There were PVP quests in PVP areas but you couldn't run and hide if you didn't like how things where going as even outside the "pvp" area you were still flagged for PVP.
I personally didn't like that but some do. I think Neverwinter having a separate shard will give people who want to do PVP a better experience and still get boons and such the campaigns offer and even be able to screw each other out of completing quests as everyone is flagged everywhere pretty much. It will make or break that concept.
The same goes for PVE, you scan most likely still queue up for casual PVP and theoretically with hardcore people moved over to the pvp shard and the pve crowd all being on a different shard the "casual pvp" player experience will probably improve. Again all in theory.
I think its a good idea but I fear what will happen is that again PVP players are of a certain mentality and they aren't all wanting to just play against each other, they want to ROF stomp people because its fun and they can and you probably can't do that easily on a pvp shard. So what you will have is people on a PVE shard that should be on a PVP because they can't compete against the 1% and will still cause issues on the PVE shard. Again that is just a possible theory.
I don't play this game so much for PVP its a RPG and therefore is about co-op and beating hard bosses/dungeons ... plenty of games to play that are designed solely for PVP and people should play those and stop trying to mix genres that don't mesh well.
Another thought is make PVP same class v. same class. That would balance things out without nerfing classes. If one side is 2GWF 2 TR and some other class then the opposing team should be of the same composition.
Or just flat make pvp 1v1 2v2 etc to lower the length of times in queue for the above suggestion. Or just make pvp 1v1 against your own class for points in take downs, make matches last 3 - 5 minutes. Maybe even allow people to observe said matches gladiator style and post bets LOL
Absolutely not. There is no reason to divide the community like that. If anything there is a much simpler solution that has been suggested for a long time that abilities behave differently in PvP/PvE so that they could be adjusted on a per environment basis rather than changes affecting both.
The PVEers have a legitimate reason to complain. I went into this game knowing I was doing it mostly for the PVE, despite ultimately spending most my time PVPing. If I wanted to play a game for PVP, I wouldn't be playing an MMO.
There isn't any reason to balance strictly for the PVP, with only a handful of exceptions, out of the hundreds of MMOs out their, people play MMOs for the PVE and they should be balanced around PVE. Counter-Strike, Chivalry:MW, CoD, Metal Assault, Small Arms, games like these and the hundreds of PVP centered action games like them should be balanced around PVP, because they are PVP games.
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shadows1313Member, NW M9 PlaytestPosts: 68Arc User
edited June 2014
I don't see splitting PvE and PvP into different shards as any good solution to this ... like people suggested in posts above having separate skills system for PvE and PvP aspects of the game would probably help a lot in a better balancing in both those areas of the game.
As suggested, separate ZONES = your char balanced to PvP/PvE level...
Someone just said blah blah blah mod 4 adjustments for PvE breaks PvP... you are right, and the last adjustments were for PvP, and ultimately shook the PvE end, and the one before was prob for PvP, anytime you try to mix the two, balance across both boards will be an issue, and be a continuous back and forth battle to find balance. ESPECIALLY in a game centered still around trinity game play on a PvE level.
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited June 2014
Didn't we go through this with servers in Neverwinter Nights 1? It never worked there to try to separate one server into two.
There are PvP distinguished areas such as Gauntlegrym. That's enough.
NW could add another in if they really wanted to.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
^ I really don't think there is enough population of paying customers (that actually give money to cryptic) in the hardcore PVP crowd to justify spending immense resources for a server to appease them.
If you are suggesting that, why not just balance the game for PVE and let the PVP players who cost cryptic money be as they may. This is a harsh statement, but if people are going to continue suggesting these idealistic delusional ideas, I'm afraid I have to be frank and show the business reality side.
They would not have spent all the time on recent PvP changes if they didn't think PvP/the PvP community was a profitable source. I'm not going to go back to arguing PvE vs PvP though. It is very saddening to see when individuals result to wanting to harm/eliminate a large part of the supporting player base just because they don't correlate with their views of an ideal game. It is very possible for the two communities to co-exist and be balanced with the system cryptic has in place.
They would not have spent all the time on recent PvP changes if they didn't think PvP/the PvP community was a profitable source. I'm not going to go back to arguing PvE vs PvP though. It is very saddening to see when individuals result to wanting to harm/eliminate a large part of the supporting player base just because they don't correlate with their views of an ideal game. It is very possible for the two communities to co-exist and be balanced with the system cryptic has in place.
Well, you have to realize that they spent those resources because they also want to convert fringe/exclusive PVE players into participating in PVP.
Also, what exactly did they do? Add a new Rhix quest? Add a few new armors with certain stats? Compared to the PVE content in any of the modules, I'd say that isn't a big piece of their piece.
Having a PVP-exclusive server is a different discussion. I would love to see it as a player, but it is not a wise business decision.
Comments
That being said, we see now in the Mod4 changes that Cryptic can indeed have 1 power work differently on players vs monsters. This is the route that should have been taken from the beginning and this is the route I prefer.
- JailBreak (in development)
I personally didn't like that but some do. I think Neverwinter having a separate shard will give people who want to do PVP a better experience and still get boons and such the campaigns offer and even be able to screw each other out of completing quests as everyone is flagged everywhere pretty much. It will make or break that concept.
The same goes for PVE, you scan most likely still queue up for casual PVP and theoretically with hardcore people moved over to the pvp shard and the pve crowd all being on a different shard the "casual pvp" player experience will probably improve. Again all in theory.
I think its a good idea but I fear what will happen is that again PVP players are of a certain mentality and they aren't all wanting to just play against each other, they want to ROF stomp people because its fun and they can and you probably can't do that easily on a pvp shard. So what you will have is people on a PVE shard that should be on a PVP because they can't compete against the 1% and will still cause issues on the PVE shard. Again that is just a possible theory.
I don't play this game so much for PVP its a RPG and therefore is about co-op and beating hard bosses/dungeons ... plenty of games to play that are designed solely for PVP and people should play those and stop trying to mix genres that don't mesh well.
Another thought is make PVP same class v. same class. That would balance things out without nerfing classes. If one side is 2GWF 2 TR and some other class then the opposing team should be of the same composition.
Or just flat make pvp 1v1 2v2 etc to lower the length of times in queue for the above suggestion. Or just make pvp 1v1 against your own class for points in take downs, make matches last 3 - 5 minutes. Maybe even allow people to observe said matches gladiator style and post bets LOL
There isn't any reason to balance strictly for the PVP, with only a handful of exceptions, out of the hundreds of MMOs out their, people play MMOs for the PVE and they should be balanced around PVE. Counter-Strike, Chivalry:MW, CoD, Metal Assault, Small Arms, games like these and the hundreds of PVP centered action games like them should be balanced around PVP, because they are PVP games.
Someone just said blah blah blah mod 4 adjustments for PvE breaks PvP... you are right, and the last adjustments were for PvP, and ultimately shook the PvE end, and the one before was prob for PvP, anytime you try to mix the two, balance across both boards will be an issue, and be a continuous back and forth battle to find balance. ESPECIALLY in a game centered still around trinity game play on a PvE level.
There are PvP distinguished areas such as Gauntlegrym. That's enough.
NW could add another in if they really wanted to.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
If you are suggesting that, why not just balance the game for PVE and let the PVP players who cost cryptic money be as they may. This is a harsh statement, but if people are going to continue suggesting these idealistic delusional ideas, I'm afraid I have to be frank and show the business reality side.
Well, you have to realize that they spent those resources because they also want to convert fringe/exclusive PVE players into participating in PVP.
Also, what exactly did they do? Add a new Rhix quest? Add a few new armors with certain stats? Compared to the PVE content in any of the modules, I'd say that isn't a big piece of their piece.
Having a PVP-exclusive server is a different discussion. I would love to see it as a player, but it is not a wise business decision.