Hi, and firstly would like to apologize for posting here.
Many players of NW have heard news regarding the upcoming Module 4 and the nerfs it brings for the GWFs Class. Presonally, on behalf of most of the GWF players, I request the designers to reconsider. Rather than nerfing or toning us down, please upgrade or enhance the gameplay of the other classes, so that they can match us. We are just happy the way we are. For a very long time we have been keeping quiet regarding the changes which occur because of the new players who dont understand the mechanics of the game. Please consider giving them bonuses to reach new heights of gameplay rather than destroying the previously made Classes which are efficient just the way they are. Kindly dont destroy us anymore.
Sincerely,
A Dedicated Fan and Gamer of Neverwinter - Also a GWF.
Hi, and firstly would like to apologize for posting here.
Many players of NW have heard news regarding the upcoming Module 4 and the nerfs it brings for the GWFs Class. Presonally, on behalf of most of the GWF players, I request the designers to reconsider. Rather than nerfing or toning us down, please upgrade or enhance the gameplay of the other classes, so that they can match us. We are just happy the way we are. For a very long time we have been keeping quiet regarding the changes which occur because of the new players who dont understand the mechanics of the game. Please consider giving them bonuses to reach new heights of gameplay rather than destroying the previously made Classes which are efficient just the way they are. Kindly dont destroy us anymore.
Sincerely,
A Dedicated Fan and Gamer of Neverwinter - Also a GWF.
I feel that the changes to Unstoppable destroy the class mechanics. I was just fighting a young Rhemoraz in Icewind Dale. On live I can stay in its red attack area. I take damage, go unstoppable and heal with the 14% life steal I have. On preview I take too much damage while being unstoppable. Therefore I can't heal myself with life steal and have to rely on taking pots or trying to run away - which does not guarantee to avoid damage.
I just imagine doing Kessel's Retreat with the changes. It'll be near impossible. Even with a DC it will mean to be dying a lot... and therefore completely taking the fun out of playing this class.
The changes to unstoppable make it useless for those cases where it really is needed. Going Sentinel is not really an option because of the DPS lost.
If this change is made to balance PvP and you really want to stick to it, please consider to apply it only during PvP. It just breaks the class in PvE.
Let me clarify my reason for why playing the GWF is so much fun (PvE only). With the current Unstoppable mechanics it is a thrilling cycle of taking enough damage to be able to go unstoppable and dealing enough damage to be able to get healed by Life Steal. This cycle is no longer possible with the changes to Unstoppable.
As others have pointed out the changes to the GWF's prone powers may be enough to make it more balanced in PvP. Please reconsider the changes to Unstoppable.
Actually I was complaining about the fun of playing the class being taken away. You already have to step out of (some) red circles when not being unstoppable. Now you have to do it even if you are unstoppable. So what's the point of being unstoppable at all? They could just get rid of it for Destroyers and Instigators. A DR of 10% just does not make enough difference.
Unstoppable is the CORE of the GWF class. Take it away and it is a different class. It's like taking stealth from the TRs. Spell mastery from CWs. Divinity from DCs. Etc.
I dont resist to report some posts from the feedback section for the new changes in mod4
Those rants synthesizes in few lines as bad are mentality now the majority of GWF players and the God mode of a idiot proof class.
The remark on red areas and unstoppable is hilarius.
HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
Comments
Many players of NW have heard news regarding the upcoming Module 4 and the nerfs it brings for the GWFs Class. Presonally, on behalf of most of the GWF players, I request the designers to reconsider. Rather than nerfing or toning us down, please upgrade or enhance the gameplay of the other classes, so that they can match us. We are just happy the way we are. For a very long time we have been keeping quiet regarding the changes which occur because of the new players who dont understand the mechanics of the game. Please consider giving them bonuses to reach new heights of gameplay rather than destroying the previously made Classes which are efficient just the way they are. Kindly dont destroy us anymore.
Sincerely,
A Dedicated Fan and Gamer of Neverwinter - Also a GWF.
TR + HR + OP + SW
Nikostratos
I dont resist to report some posts from the feedback section for the new changes in mod4
Those rants synthesizes in few lines as bad are mentality now the majority of GWF players and the God mode of a idiot proof class.
The remark on red areas and unstoppable is hilarius.