Between rubberbanding and phasing this module launch has quickly gone from fine to atrocious.
It's a shame that what is actually pretty neat area design is marred by the game client and server not being able to handle the content.
If it wasn't for the gated daily nature of the IWD campaign, I'd see no reason to login and do quests until the current state of rubbish is resolved.
They have done some work on this HE for todays patch so it should improve the problem but if too many people come the drawing will still suffer but yeah as it was it was bad .
Black Ice Beholder: Made an FX budget and performance pass to help with this fight (loot, players and other entities may still stop drawing if there are too many)
Salvation is nigh! Or might be! Thanks for linking to the patch notes, iambecks1. Let's all pray for the issues covered in this thread to be eradicated with tomorrow's maintenance + patch! :-)
Comments
It's a shame that what is actually pretty neat area design is marred by the game client and server not being able to handle the content.
If it wasn't for the gated daily nature of the IWD campaign, I'd see no reason to login and do quests until the current state of rubbish is resolved.
:cool: Deal with it :cool: ?
Also why is CN lagging as well? Makes no sense to me. Also it's not on every run. Weird, weird, werid :-)
http://nw-forum.perfectworld.com/showthread.php?672301-Curse-of-Icewind-Dale-Preview-Patch-Notes-NW-15-20140506a-4&p=7969211&viewfull=1#post7969211
Too many players on screen? Fine, HIDE SOME PLAYERS.
DO NOT HIDE THE MOBS!
EVER!
*rolling all my eyes*