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Hunter Ranger Suggestion

mightykittenenmightykittenen Member Posts: 11 Arc User
edited May 2014 in PvE Discussion
I don't know where to post this, so i'm putting this here and if it's in the wrong place - i'm sorry :)


The archer, should have ability to see invisible players - not something like it's always on and they have to activate the skill
Post edited by Unknown User on

Comments

  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    Ok, if this is the case, why not everybody, and if everybody can see stealth, then what do you propose to do about rogues? Requests like this without being even a little fleshed out make no sense whatsoever. If you want to propose a change, then at least put some thought into it, and present a proposal with at least some arguments.
  • mightykittenenmightykittenen Member Posts: 11 Arc User
    edited April 2014
    Well erm, archers have amazing eyes and that can spot invisible players - :)
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited April 2014
    Actually the OP is on to something.

    What I've noticed with the rogue community is, every time stealthing nerfs are brought up, they mention how rogue's ability depend on stealth and they would have to be reworked blah blah blah. Well the simple and balanced solution would be to make rogue's always visible to other players and they can still use all their abilities just like the rogue community wants. It's win-win.
  • goldheartgoldheart Member Posts: 236 Arc User
    edited April 2014
    I don't know where to post this, so i'm putting this here and if it's in the wrong place - i'm sorry :)


    The archer, should have ability to see invisible players - not something like it's always on and they have to activate the skill

    You are wrong with something, HR have skill that can show TR it's called Fox Shift. You can mark TR with Disruptive shot and your party members will see where is TR in next 3 sec.
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  • tluceantlucean Member, Neverwinter Knight of the Feywild Users Posts: 28 Arc User
    edited April 2014
    macjae wrote: »
    This is a peculiar complaint. Why should TRs expect to be a single-target DPS class when the tank class can't tank, the healer class can't heal, and the controller class can't control?

    For your information, there is no healer class in Neverwinter. No wonder it can't heal, since existence is surely a prime prerequisite.
    What we do have, though, is a LEADER class: the Devoted Cleric.
    The role of a leader is not only to heal his fellows, but to buff them to make them better at their job or make them more resilient versus their enemies.
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  • maroon89maroon89 Member Posts: 51 Arc User
    edited April 2014
    People have been whining about stealthers since the dawn of MMOs. Not gonna stop. I do think the TR in its current state is a bit too tanky though.
  • js3bjs3b Member Posts: 368 Arc User
    edited April 2014
    macjae wrote: »
    This is a peculiar complaint. Why should TRs expect to be a single-target DPS class when the tank class can't tank, the healer class can't heal, and the controller class can't control?

    WHAT !?!?! hahah you show how good pvper you are/play with...

    Tank do tank and easily
    Healer do heal, not to much but they actualy buff/debuff too..
    CW cant control? Realy? Did you ever fight an oppressor?

    Cmon people complaining about class balance is anoying, learn to fight your class and learn to fight againts others, you can do it...
    TR invisibility is not a problem, Their INVINCIBILITY is ...
    Founder back a week ago, already pissed by cryptic ''no roll back'' decision


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  • dhynnadhynna Member Posts: 8 Arc User
    edited April 2014
    My two cents


    So far I have played around 50-70 mmorpgs and every single of them has a similar thing. People are afraid of what they cannot see. Invisiblity invokes fear in mind. Fear to lose to someone you cannot see, or in pvp fear of giving away the first strike. So in all these game forums people always whine about one skill of one particular class of character...i.e. rogues/assassins invisiblity. And in no game have I seen a solution to it. Simply because what you can't see, you can't defeat.

    So what my suggestion is to live with it. Every class enjoys a certain unique trait and unique traits cannot be balanced always. We wouldn't mind our invisiblity taken away if you provide with an equal alternative but remember that it should not destroy our role in overall. It shouldn't take away our uniqueness.

    And about balance, balance is a lie. True balance would be my clone playing a TR with exactly my gears and my exactly same teammates clones...but then the fight would never end. Hence a circle.

    Best solution would be in my views would be introducing the last character to be anti TR with ability to track us out and make us the hunt than the hunter. But nerfing us would make the class obsolete
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  • oicidrazoicidraz Member Posts: 627 Arc User
    edited April 2014
    Actually I think that would be related with the races, Elfs & Drows should be able to sense invisible TR and HR at a certain distance and maybe Half Elf too but in a closer distance compared to the mentioned races...
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  • oicidrazoicidraz Member Posts: 627 Arc User
    edited April 2014
    magenubbie wrote: »
    I assume you're talking about dark/infra vision. True, some races used to have this ability. Starting in version 3.0 it's been replaced by darkvision and actually requires (semi) darkness and not stealth. If you follow that logic there's only 1 PvP map a TR would be invisible and DV might work.
    Going in stealth in plain view of your opponent usually fails period because you've been seen already. In true DnD "going into stealth" has a lot more requirements than it has in Neverwinter. Then again, there's no way to literally translate DnD to a real time time.

    There is an ability called blindsight, which represents acute nonvisual senses, such as echolocation, electroreception, or an acute sense of hearing or smell. Blindsight, introduced in the 3rd edition Monster Manual, allows a creature to discern the shape of its surroundings and locate and identify creatures, negating all visibility-related combat penalties. Officially, no race in the player's handbook can possess this ability (unless maybe you're turned into an ooze or something similar that lacks eyesight). It's exclusively for monsters with bad/no visual perception. But it might be worth it as a racial ability in this game. After all, the rules in the books are only valid as long as the DM says so.

    Mmmm no, I was talking about comon sense about Elfs (I thinked in D&D it would be something similar), it's supposed that they have exceptional senses, and second, I dont know almost nothing about D&D (that's why I edited my post, I made a mistake), but as far as I know, NWO has nothing about D&D experience, so there would be no problem in just keep on ignoring D&D rules.
  • doriangreighdoriangreigh Member, NW M9 Playtest Posts: 707 Arc User
    edited May 2014
    magenubbie wrote: »
    And that's exactly what's wrong with all those crybabies. The only balance you can create in PvP is a circle. And guess what? There IS a full circle already. It's defined in the role each class has. Or use to have before people cried nerf because they couldn't deal with parts of it.

    Tanks (GF/GWF) take hold of DPS (GWF/TR/HR),
    DPS takes hold of support (CW/DC/HR) and to some extend GF),
    Support takes care of and/or debuffs everything else.
    Rock-paper-scissors.
    Can't wait to see what the Lizard and Spock classes are going to be and how much crying there's going to be about those.

    I can't say I really disagree, the only problem is the game doesn't enforce roles to queue, meaning a party of 5 or any composition of classes can play.

    If you ask me one form of balance without nerfing would be to require a gf, either 2 of hr,tr,gwf and a cw and a dc. This would bring class roles actually making up for other class weaknesses in the example you gave but I am fairly certain in the current state of the game, PVP would not queue for a very long time because those roles don't always queue (ie. gf and dc). I see more matches with HR, TR, GWF and smatterings of CW. I see GF and DC only rarely but on occasion they seem to pop up in like 5 matches in a row then never to be seen again for days or weeks.

    So again my suggestion is modify the queue system and notify the community as a whole that PVP will require proper groups tank, 2 dps, cw and a dc for matches. That way 5 GWF or 2 TR and 3 HR aren't pitted against some random group of people of cw and dcs and yes I have been in many a match where it was something like 2 dc and 3 cw against a team of GWF and TR.
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