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Just Out of Curiosity

klkcahboy90klkcahboy90 Member Posts: 340 Arc User
edited April 2014 in The Foundry
1. Do you play foundry quests?

2. Do you play foundry quests that are above 15 minutes long and are eligible for daily?

3. Do you play foundry quests that are above 15 minutes long, if they do not have 20 plays, and are not eligible for daily?

4. If answer to 2 and/or 3 are "no", do you think the current system for foundry is broken and does not encourage authors to make anything more than 15 minutes long?

5. Do you think this is a possible reason/one of the reasons for the many 15 minute farming quests?

6. Do you think/know if there are any plans by the developers to do anything about it?

Thank you.
Post edited by Unknown User on

Comments

  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    1 Yes
    2 No
    3 No
    4 Yes
    5 Possibly
    6 No Idea. Which leads me to not even care.

    I used to love doing foundries. But the authors cried and whined so much about what other authors were doing that they took away the already minimal rewards the foundries gave. I mean, I fight effectively, so the drops and XP shut off?? What kind of lunacy is that?
    I also had plans to make some foundries of my own, but I'm no longer inclined to bother. Seems like no one will play them except other authors in return for me playing theirs (with minority exception, of course.)
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • eldartheldarth Member Posts: 4,494 Arc User
    edited March 2014
    1. Do you play foundry quests?
    rarely

    2. Do you play foundry quests that are above 15 minutes long and are eligible for daily?
    almost never

    3. Do you play foundry quests that are above 15 minutes long, if they do not have 20 plays, and are not eligible for daily?
    no

    4. If answer to 2 and/or 3 are "no", do you think the current system for foundry is broken and does not encourage authors to make anything more than 15 minutes long?
    absolutely

    5. Do you think this is a possible reason/one of the reasons for the many 15 minute farming quests?
    not really, but it certainly encourages it.

    6. Do you think/know if there are any plans by the developers to do anything about it?
    Nope

    I have never, from closed beta on, seen a single Foundry development team member on the forums.
    I have seen one apparent "Foundy Producer." (Who also seems to be part of Champions-Online, and Gateway, and seems to know and answer all about PvP, Gateway, Companions, Heroic Encounters -- everything except Foundry).
    I have seen one audio developer, one graphics developer, two system/gameplay/pVp designers, two other "producers," one armor/gear developer, one lead programmer.
  • xushin7xushin7 Member Posts: 147 Bounty Hunter
    edited March 2014
    1.) Yes (I Rp adventure through foundry quests often)
    2.) Yes
    3.) Yes if the title/theme is interesting enough and the description gives enough
    4.) Yes (even though I answered yes to 2 and 3 )
    5.) A major one
    6.) No idea, but I hope they do something substantial to foundry as a whole. The potential is great and is being under utilized due to its vast amount of limitations and the way the system rewards and the rewards overall need reworking.
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited March 2014
    1.) Yes
    2.) Yes (In fact, I played one that was over three hours recently.)
    3.) Yes

    4.) Ok, I guess I answered yes for 2 and 3 but I'm going to go ahead and give my opinion anyways, so yes.
    5.) Yes (I answered yes a lot, didn't I?)
    6.) No idea, I don't work at Cryptic.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • sandukutupusandukutupu Member Posts: 2,285 Arc User
    edited March 2014
    1. Do you play foundry quests?
    2. Do you play foundry quests that are above 15 minutes long and are eligible for daily?

    Yes, I try to review one a day and play a qualified quest to collect and share some diamonds for tips.

    3. Do you play foundry quests that are above 15 minutes long, if they do not have 20 plays, and are not eligible for daily?

    Yes, if they need an unbiased review or if they have been brought to my attention.

    4. If answer to 2 and/or 3 are "no", do you think the current system for foundry is broken and does not encourage authors to make anything more than 15 minutes long?
    5. Do you think this is a possible reason/one of the reasons for the many 15 minute farming quests?
    6. Do you think/know if there are any plans by the developers to do anything about it?


    Star Trek Foundry was the original and a great number of foundry authors begged and pleaded for changes. Many of the changes seemed simple enough even from a non-programming perspective. Neverwinter is a brand new foundry and with over 2 years of experience in the making. One would think the developers have all the problems hammered out by now? What went wrong? They didn't pay attention to key authors in the the original STO Foundry and that is why the Foundry is still a mess and remains a mess.

    NW Foundry is better in some aspects. I can edit in 3D for example and rooms snap together. In the early versions of STO Foundry we had doors as big as barn doors and it took forever to align objects. All these improvements have been focused on the editor and not the organization to the database, review system, or critics. I am not an expert in database technologies. However when you read some of the forum postings on STO Foundry and you will see topics dating back to 2012 and older. Many of those sound like echoes from here. For example; This thread here.

    There is no way to make it perfect. The majority of the players (sadly) want quick reward. Authors (all of us) want our story to be on top of that pile. We seek fame and respect or we wouldn't be here telling our stories. Enjoy the game and enjoy the tools. Developers won't do much to improve or change them, because the focus is on getting players to buy stuff in the Zen store.
    wb-cenders.gif
  • narayansinghnarayansingh Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 243 Bounty Hunter
    edited March 2014
    xushin7 wrote: »
    1.) Yes (I Rp adventure through foundry quests often)
    2.) Yes
    3.) Yes if the title/theme is interesting enough and the description gives enough
    4.) Yes (even though I answered yes to 2 and 3 )
    5.) A major one
    6.) No idea, but I hope they do something substantial to foundry as a whole. The potential is great and is being under utilized due to its vast amount of limitations and the way the system rewards and the rewards overall need reworking.

    I would like to get a follow up to your answer to #3...
    How do "you" find these? I am not looking for the standard way... But how you personally find quests? Do you start at the top of the "new" list and just scroll till you find something interesting??? Do you pick off the "for review" list??? What do you do?
    Sweet Water and Light Laughter Till Next We Meet.
    Narayan
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited March 2014
    I would like to get a follow up to your answer to #3...
    How do "you" find these? I am not looking for the standard way... But how you personally find quests? Do you start at the top of the "new" list and just scroll till you find something interesting??? Do you pick off the "for review" list??? What do you do?

    Usually I find them on the forums, or Scribes' Enclave.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • klkcahboy90klkcahboy90 Member Posts: 340 Arc User
    edited March 2014
    Wow, looks like the developers have no idea that the foundry system is probably one of, if not the only thing that is keeping Neverwinter from being just another cookie cutter copy-and-paste MMO and deserves to be focused on with higher priority.
  • x0y1x0y1 Member Posts: 29 Arc User
    edited March 2014
    1. Yes
    2. Yes
    3. Yes


    4. I have 2 lvl 60 chars and now a lvl 31 HR. My DC got to lvl 60 ~80% of the time only with foundry quest and invocation. The PvE content from Cryptic is very linear so foundry quest gives me the opportunity to play something else....


    5. Yes. Lets face it, if you play for rewards the foundry sucks, specific at lvl 60. Starts with boss encounters, no nodes, a very bad daily quest reward and %$&$ loot. Play Sharandar and Dread Ring quest and compare them to what the foundry offers. :p


    6. Yes we did a Q&A with devs (German: http://nw-forum.de.perfectworld.eu/showthread.php/74462-Antworten-zu-euren-Verbesserungsvorschl%C3%A4gen?p=601492#post601492
    F: Die Spieler würden gerne eine Abstufung im Belohnungs-System sehen. Bsp: Spiele 5 Minuten und erhalte kleine Belohnungen - Spieler 120 Minuten und erhalte die beste Belohnung
    A: Aktuell wird das Belohnungssystem noch einmal genau betrachtet und überarbeitet. Dafür werden die täglichen Belohnungen in den Augenschein genommen und beobachtet wie diese anhand der Foundry Spielzeit skalieren.


    We know that the current system will get a rework. No specific data except the look into the daily quest reward and how the scale with the playtime but lets hope it's a little more then the new STO system (that works this way) but even this would be a "big" improvement.
  • tenshi36tenshi36 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014

    I used to love doing foundries. But the authors cried and whined so much about what other authors were doing that they took away the already minimal rewards the foundries gave. I mean, I fight effectively, so the drops and XP shut off?? What kind of lunacy is that?
    I also had plans to make some foundries of my own, but I'm no longer inclined to bother. Seems like no one will play them except other authors in return for me playing theirs (with minority exception, of course.)

    it wasn't authors who got loot/xp nerfed. if we "cried and whined" it was about the nerf itself.
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited March 2014
    1-3. Only once in the past few months. Someone posted on these forums recently asking to get their 20th play to become eligible, so I played their quest.
    4. Its broken but that's not why.
    5. Farming quests will always exist.
    6. It's too late to fix. There was lots of talk by Cryptic about how Foundry would be central to NWO. A number of Foundry beta authors posted on how the problems people talk about (such as you with this thread) would happen and how tbey could be addressed since they had been sucessfully addressed elsewhere. During Foundry beta, foundry devs would post regularly in Foundry threads, so they had to be aware of these posts. hose authors were shouted down by the cool kids clique who seemed too enamored with the fact that they could create content too see the problems people were saying would happen. Those authors got anonymously targetted, causing them to leave. Those that were forced out turned out to be correct and for the reasons they gave. Now those that are left complain about what those that were forced out said would happen. Now, the player community is trained for certain things, and they will find them. So it's too late, it needed to be adressed by Cryptic long ago.
    I wasted five million AD promoting the Foundry.
  • apocrs1980apocrs1980 Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited March 2014
    1-3. Only once in the past few months. Someone posted on these forums recently asking to get their 20th play to become eligible, so I played their quest.
    4. Its broken but that's not why.
    5. Farming quests will always exist.
    6. It's too late to fix. There was lots of talk by Cryptic about how Foundry would be central to NWO. A number of Foundry beta authors posted on how the problems people talk about (such as you with this thread) would happen and how tbey could be addressed since they had been sucessfully addressed elsewhere. During Foundry beta, foundry devs would post regularly in Foundry threads, so they had to be aware of these posts. hose authors were shouted down by the cool kids clique who seemed too enamored with the fact that they could create content too see the problems people were saying would happen. Those authors got anonymously targetted, causing them to leave. Those that were forced out turned out to be correct and for the reasons they gave. Now those that are left complain about what those that were forced out said would happen. Now, the player community is trained for certain things, and they will find them. So it's too late, it needed to be adressed by Cryptic long ago.

    Many of the Authors I knew left simply because of the system it's self. Most of the really involved and active authors whom wanted to help build a good Foundry community were targets for other authors and subjected to multi-account down voting, I was also subjected to this sort of behavior, it just took the passion right out of me. Looking at my reviews it seems that this still happens (10 to 15 1 star votes w/o comments in a row) to authors, weather it be trolls or other authors attempting to knock people off of the best page is anyone's guess, it's just sad to see it happen. Something that would re-lite that passion is boss encounters and some new assets with the option of making custom encounters, well anything that has been asked for over the last year really.
    [SIGPIC][/SIGPIC]
    The Cragsteep Crypt - BETA
    Ravenloft
    Look for@Apocrs1980 or visit the main page here or Ravenloft here
  • zbkoldezbkolde Member Posts: 689 Arc User
    edited March 2014
    1. Do you play foundry quests?
    That's about all i play anymore outside of festivals and events, but don't have as much time as i used to.

    2. Do you play foundry quests that are above 15 minutes long and are eligible for daily?
    Yes, all the time.

    3. Do you play foundry quests that are above 15 minutes long, if they do not have 20 plays, and are not eligible for daily?
    Yes, all the time.

    4. If answer to 2 and/or 3 are "no", do you think the current system for foundry is broken and does not encourage authors to make anything more than 15 minutes long?
    Authors should encourage themselves to create for the sake of creating, and players should enjoy the art that was created for them. However, in reference to the general playerbase, yes it does seem to reward effortless "quests" and punish creativity.

    5. Do you think this is a possible reason/one of the reasons for the many 15 minute farming quests?
    Definitely.

    6. Do you think/know if there are any plans by the developers to do anything about it?
    Hard to say. It doesn't seem like it, we've been here for a long time, getting more bugs and fewer fixes all along.

    Lots of my friends and favorite authors have walked away from the foundry. While i can't fault them, as there are reasons to feel that way, some of us have chosen to stay and keep creating, like i said, for the sake of creating. It would be nice to get some love back from the devs, though.
  • melindenmelinden Member Posts: 619 Arc User
    edited March 2014
    Considering this is the Foundry forum your results are going to be from a limited part of the player population.

    I use this forum to find and review quests for other authors. I make a particular point to play and review quests from new authors. I also try and help on the foundry zone chat the way Neverwinter1776 did when he was around and he taught me. Outside of playing new authors' quest I often avoid ones that are arena style or listed as heavy combat. I'm not likely to enjoy them on my DC and if I can't finish them and review the quest then a significant amount of the effort is lost.

    I try and review quests based on how they are advertised. If an author says this is a standard dungeon crawl and it is (without a complex story) then I will review it well even though those are not my favorite types of quests. It does irritate me when reviewers say "Well this was X and I hate X" when the quest promo is very clear about what it is or isn't. Reading comprehension is a rare thing, unfortunately.

    We can't control what the developers are going to do with the foundry. So I'll keeping making them as long as its fun and when it isn't, I won't. That's usually the idea behind a game, after all.
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
  • drakesigardrakesigar Member Posts: 231 Bounty Hunter
    edited March 2014
    I don’t play foundry quests outside of special events, partially because there’s so little incentive, but mostly because the changes to the foundry board still put the burden of finding quests on me. Rather than diminishing the impact of review scores and plays as time goes on and have a quest’s status slowly deteriorate to cycle in new content, we’re stuck with a front page of quests that have been there since Beta.

    They really should take tips from Lionhead who dealt with similar issues with The Movies game back in 2005/6 and for the most part got things running ok.
    Check out Adventuring College! A 20 minute male-centric comedic solo adventure.
    Quest ID: NW-DPCZNUVQ7
  • sugarliessugarlies Member, Neverwinter Beta Users Posts: 99
    edited March 2014
    1. Yes
    2. Yes. Some look to have a great story. I pick them up when I see something that catches my eye and do them later when I feel like it.
    3. Depends. I sometimes pick up some for review which may not have 20 plays, but not sure. I ususally pick form the first tab and those tend to have many plays. I don't actually check them out.
    4. Well, the daily system is the reason. Being that number of the quest counts and not the time played, people will choose the shorter ones. Maybe if they checked a quest as being done for every 15' spent in foundry, things would be different. That way we could do an hour long immersive quest and tick our daily at the same time. Then again... that would force people to spend an actual hour in the foundry which might inconvenience some who found shorter ones to finish (maybe).
    5. Yes.
    6. Doubt it.
  • lolssi83lolssi83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 51
    edited March 2014
    I've played few, but put'em on hold until I hit 60 since they tend to mess leveling curve.
    Once I hit 60 I plan on doing much more and I don't care about rewards and length as long as you give me good story. Unfortunately I understand that it isn't so easy to find the gems? Also would like to see some choices (conversations etc.) but not sure how well foundry supports that?
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited March 2014
    1.- Yes, I love to find fun and entertaining ones to play.
    2.- Yeah, I usually do quests up to around 30-40 mins, I prefer to not doing quests over 30 mins or so because my client crashes a few times a day and if it happens when I'm doing a foundry quest I have to start all over.
    3.-If it looks fun and entertaining and/or someone asked for it to be reviewed then yeah.
    4.-Not "broken" but could be improved, longer quests should count for more than 1 quest.
    5.-In part yes, I think the best list should be made with overall rating, not adjusted rating, so we would get much more variation. That would definitely not end the farming quests, but at least the list would move more.
    6.-I have no idea, I haven't hear anything about it.

    There should be a way to exclude certain words of your search, like find quests that DON'T hav the word "farm" in it, I would still get some farming quests here and there but at least it could filter some of them.
    2e2qwj6.jpg
  • klkcahboy90klkcahboy90 Member Posts: 340 Arc User
    edited March 2014
    lolssi83 wrote: »
    I've played few, but put'em on hold until I hit 60 since they tend to mess leveling curve.
    Once I hit 60 I plan on doing much more and I don't care about rewards and length as long as you give me good story. Unfortunately I understand that it isn't so easy to find the gems? Also would like to see some choices (conversations etc.) but not sure how well foundry supports that?

    Choices in conversations are possible.

    The story however will remain linear (ie. A > B > C > D > END, where A, B, C and D are quest objectives).

    We can however create the illusion of choice, since encounters and objects can be set to appear or disappear when a certain dialog is reached.

    Actual OR logic (ie. A > B or X) does not yet and probably never will (given how much attention foundry is given) exists.
  • zbkoldezbkolde Member Posts: 689 Arc User
    edited March 2014
    reiwulf wrote: »
    ...

    There should be a way to exclude certain words of your search, like find quests that DON'T hav the word "farm" in it, I would still get some farming quests here and there but at least it could filter some of them.

    :( Then you'd never find my quests, because they all center around the main characters' farm homestead. And i've played several quests that have legitimate farms (you know, horses, pigs, corn, chickens, hay) in them.

    I get what you're saying though. :)
    lolssi83 wrote: »
    ... Also would like to see some choices (conversations etc.) but not sure how well foundry supports that?

    Yeah this is quite possible with a bit of creativity and ingenuity. One of the easiest ways is to require the player obtain a certain object to satisfy the objective and move forward, then place multiple options to acquire the object. Say, the player has to find a stone that unlocks some magic portal. They can either kill something to get the stone, or make friends and ask for it nicely, or sneak around and steal it. Just an example, but yes it can be done. Not to mention you can always put in optional side-quests that can turn out in different ways, because they're not tied to objectives.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited March 2014
    I didn't thought of actual farms, you're right XD
    2e2qwj6.jpg
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited March 2014
    . . . Here you go, my replies are in blue:

    1. Do you play foundry quests?
    . . . Yes, not very often as of late though.

    2. Do you play foundry quests that are above 15 minutes long and are eligible for daily?
    . . . Yes.

    3. Do you play foundry quests that are above 15 minutes long, if they do not have 20 plays, and are not eligible for daily?
    . . . Yes.

    4. If answer to 2 and/or 3 are "no", do you think the current system for foundry is broken and does not encourage authors to make anything more than 15 minutes long?
    . . . Even though my answer is yes, I do feel the current system does not encourage players to play things more than 15-20 minutes long. I also do not feel that there is enough encouragement to play Story-driven Missions or even full blown Story-driven Campaigns (My campaign is one such).

    5. Do you think this is a possible reason/one of the reasons for the many 15 minute farming quests?
    . . . Yes, it is. Another is gold farmers as well as the PvP crowd doing them only for the quick AD, which there's nothing wrong with the latter. It's just without any other incentives to play longer quests, the lack of such all adds up to something bad like we have now.

    6. Do you think/know if there are any plans by the developers to do anything about it?
    . . . Yes, I am positive there are plans to improve upon the foundry in this and many ways.
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited April 2014
    To provide a more general answer to question 1:
    The most played foundry on the screen that pops up on login telling you whats going on ingame shows 96 thousand plays. Cryptic released an announcment some time ago about reaching 2 million accounts. Going by this, probably less than 5% of players have played a foundry.

    / more accounts now, and there would have to be people that played a foundry but not that one.
    I wasted five million AD promoting the Foundry.
  • sylvialynnsylvialynn Member Posts: 160 Arc User
    edited April 2014
    1. Do you play foundry quests?
    Rarely
    2. Do you play foundry quests that are above 15 minutes long and are eligible for daily?
    Sometimes. Usually when I run foundries it is to kill time before and event and usually have 15 minutes only.
    3. Do you play foundry quests that are above 15 minutes long, if they do not have 20 plays, and are not eligible for daily?
    Only on request. I find that just grabbing one of these at random doesn't allows end with a fun experience.
    4. If answer to 2 and/or 3 are "no", do you think the current system for foundry is broken and does not encourage authors to make anything more than 15 minutes long?
    Yes I very much do.
    5. Do you think this is a possible reason/one of the reasons for the many 15 minute farming quests?
    It is possible. Players tend to want to get through content and get their rewards as quickly as they can.
    6. Do you think/know if there are any plans by the developers to do anything about it?
    I don't know. At this time I just hear rumors.


    I do hope in time we can see the foundry be more enjoyable by the masses and rewarding enough to make it worthwhile to create quests again.
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited April 2014
    1) Yes
    2) Sometimes. Depends upon my schedule that day for RL.
    3) On occasion just for something different.
    4) No, not really.
    5) They're very easy to make as a new and inexperienced person using Foundry.
    6) Yes. Enough voices in chorus are heard. Have patience though. These things take time to accomplish.
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
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