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Shocking Execution damage way out of bounds?

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  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    adernath wrote: »
    LoL what a hilarious argument. Then a trickster rogue should make zero damage as well. He should just use tricks and cunningness to deceive his enemies.

    Touche, adernath, touche :D
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • jiglesjigles Member Posts: 1 Arc User
    edited March 2014
    adernath wrote: »
    LoL what a hilarious argument. Then a trickster rogue should make zero damage as well. He should just use tricks and cunningness to deceive his enemies.

    HIEHEHIEHIEHIE still laughing! xD Then the solution is easy... Devs should meld all classes into 1... all fight from equal parts, and from the same point.... good? o.O

    Seriously.. with all nerfs TR has had... if u cant survive/kill one.. then u should go play flappy something! (or even just FAP FAP FAP) ;)
    Collision - LVL 60 TR ○○○ ENYO - LVL 60 CW
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited March 2014
    I'm prety sure the TR is primarly a striker role, and the CW is primarly a controller role. So a TR *should* in theory do more damage than a CW.
    2e2qwj6.jpg
  • sanesjkasanesjka Member Posts: 25 Arc User
    edited March 2014
    The thing that cracks me up about you all crying about YET ANOTHER TR ability...

    is you all only look at the number that pops up and dont even pay attention to the fact of how much health you lost...

    Shocking Execution does more damage based off how much health you have already lost.
    Untitled.jpg

    So I can hit you for 80k if you only have 1 % of your health remaining if your debuffed.

    The number is not the issue. the issue is you putting yourself into position for Shocking to hit those numbers, which means you pretty much are already dead.

    The OP mentions "I couldnt dodge it ". Which tells me we are dealing with yet another person with minimal knowledge of PvP complaining about abilities and this is, quite frankly, getting very old.

    Learn about other classes abilities before you come in here and complain about them.

    Please... I think every person with knowledge on this server begs of you.

    Know what your talking about before coming here and crying about it.
  • lazureelazuree Member Posts: 52 Arc User
    edited March 2014
    sanesjka wrote: »
    The thing that cracks me up about you all crying about YET ANOTHER TR ability...

    is you all only look at the number that pops up and dont even pay attention to the fact of how much health you lost...

    Shocking Execution does more damage based off how much health you have already lost.
    Untitled.jpg

    So I can hit you for 80k if you only have 1 % of your health remaining if your debuffed.

    The number is not the issue. the issue is you putting yourself into position for Shocking to hit those numbers, which means you pretty much are already dead.

    The OP mentions "I couldnt dodge it ". Which tells me we are dealing with yet another person with minimal knowledge of PvP complaining about abilities and this is, quite frankly, getting very old.

    Learn about other classes abilities before you come in here and complain about them.

    Please... I think every person with knowledge on this server begs of you.

    Know what your talking about before coming here and crying about it.


    a large portion of the pvp community agrees it needs nerf... I have a DC with 45% tenacity have 75% hp which from 36k is still quite a bit. When I get shocking'd it takes me to 5%... seems like something's a bit off no?

    The problem with TR daily is that it is the only one that goes through both tenacity and defense while also taking in account the hp lost. However, if I lose 25% of my HP it should not be critting me for 20k already.
    They need to either make tenacity affect shocking or reduce the base damage. They are already planning to do the latter, but in it's current state, it is definitely not balanced

    Anyways, I have a tr too so it's not like I hate shocking execution b/c OMG TR's OP. it's more like I feel like it's easy mode when i play a TR b/c you just press 1 or 2 and you are guaranteed a kill
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited March 2014
    I don't think they should reduce the damage or thefact that it goes through defenses, but they should change the % of remaining HP where it starts making serious damage. Doing a SW to someone with 50%-100% damage shouldn't do 20k, it should do 5k or something. but if you're under 30-40% HP then I'm fine with the damage it does.
    2e2qwj6.jpg
  • akemnosakemnos Member Posts: 597 Arc User
    edited March 2014
    so you want a daily power to do less damage than an encounter power 50% of the time?
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited March 2014
    I said 5k as a random number, could be 10k or something, but my point is that the bonus damage is what should makes it really powerful, and using it outside of the bonus range shoulsn't be too powerful.
    Besides is the damage is kept the same, it's not too hard to wait till the enemy has less than 50% HP
    2e2qwj6.jpg
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    sanesjka wrote: »
    The thing that cracks me up about you all crying about YET ANOTHER TR ability...

    is you all only look at the number that pops up and dont even pay attention to the fact of how much health you lost...

    Shocking Execution does more damage based off how much health you have already lost.
    <snip>
    So I can hit you for 80k if you only have 1 % of your health remaining if your debuffed.

    The number is not the issue. the issue is you putting yourself into position for Shocking to hit those numbers, which means you pretty much are already dead.

    The OP mentions "I couldnt dodge it ". Which tells me we are dealing with yet another person with minimal knowledge of PvP complaining about abilities and this is, quite frankly, getting very old.

    Learn about other classes abilities before you come in here and complain about them.

    Please... I think every person with knowledge on this server begs of you.

    Know what your talking about before coming here and crying about it.

    I really do not understand why people like you come here and start arguing without even carefully reading the posts about this topic. Because then you would recognize that there are enogh reports of SE doing that insane damage at almost full hp. (I have now made it bold and with underline). The issue is not a large hit at 1% hp lol.

    Second: You should perhaps post a video of you dodging that ability. It seems like you have no idea about the difference between dodging an ability and going out of range. I would say you have to learn a bit more before you come here and 'cry' around.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    When people post about balancing your class and some of its abilities that might be OP/malfunctioning - they cry and QQ should obviously be disregarded.

    When you face another class, and it has some ability that seems OP to you, and you make a post about it - it's legit feedback :)
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    adernath wrote: »
    I really do not understand why people like you come here and start arguing without even carefully reading the posts about this topic. Because then you would recognize that there are enogh reports of SE doing that insane damage at almost full hp. (I have now made it bold and with underline). The issue is not a large hit at 1% hp lol.

    There have been a lot of reports but zero vids or any actual evidence. Once a legit video of someone being hit for 40k when they're at 80% HP is posted then I'm sure people will start taking notice. Until then this is all just one lot of people trying to nerf another lot of people for their own gain.
  • akemnosakemnos Member Posts: 597 Arc User
    edited March 2014
    I am guessing that by Legit video he means one where there is not 4 other characters standing around debuffing a target before the TR uses SE on him.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    shunterino wrote: »
    There have been a lot of reports but zero vids or any actual evidence. Once a legit video of someone being hit for 40k when they're at 80% HP is posted then I'm sure people will start taking notice. Until then this is all just one lot of people trying to nerf another lot of people for their own gain.

    I don't think it hits for 40K, but it does hit for 20-30K on 80-90% HP, if the TR is r8-10 with Perfect Vorpal. Non crits around 10K.
  • kaicrimkaicrim Member Posts: 13 Arc User
    edited March 2014
    sanesjka wrote: »
    The number is not the issue.

    ^ 100% Agreed.

    I mainly play action games in any platform (FPS, TPS, RPGs, Fighting Games, etc..) and I'm actually a fan of moves that either outright kill me or put me at death's door when I get hit.

    There are other people like me who, If we can't get this kind of difficulty in a game, we try to get it by playing at the hardest difficulty or by outright gimping ourselves to kingdom come.

    In contrast, there are also people who complain about this 'move' (enemy AI, weapon, boss move, character move) because they can't handle it.

    Our general response to threads like those are :

    "Have you tried dodging it?"
    "Did you know you could prevent it?"
    "Why get hit in the first place? lololol"
    "Get quicker at aiming that Arctic Warfare Magnum (sniper rifle) so you cap the other guy before his kills you >_>"
    "etc... etc... etc..."

    At the end of the day, If said 'move' was preventable / dodgeable, I've only got myself to blame whenever I see a game over screen.

    Okay, down to business (since I've typed up too much OT stuff lol)...
    sanesjka wrote: »
    The OP mentions "I couldnt dodge it ". Which tells me we are dealing with yet another person with minimal knowledge of PvP complaining about abilities and this is, quite frankly, getting very old.

    Oh great and knowledgeable sanesjka, how does one dodge / prevent Shocking Execution? And please, kindly post a video showing how it's done cause' if you can't... then well... you're probably talking about yourself in this line...

    'Which tells me we are dealing with yet another person with minimal knowledge of PvP complaining about abilities and this is' LOL

    PS. And don't bother with a method like my Counter Strike example of killing the other guy before he one-shots you cause obviously that cannot apply to all classes in PVP.
  • tricksterknighttricksterknight Member Posts: 74
    edited March 2014
    SE, For my rogue anyway , is next to useless I prefer things that keep my stealth meter up ,, I've found SE to be very dissappointing damage 6times out of 10 with an occasional proc that may or may not get the job done. Most damage I've ever seen from it is equal to the damage i get from lashing blade, so I don't bother with it,, its not as great as you think it is. in my opinion you problem is tenacity just like every other stat tend to only work some of the time. so it could be tenacity failing ,, not SE going through tenacity.
  • willsommerswillsommers Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 103
    edited March 2014
    Pers3phone is 100% right.

    Which is why worst pvp in any game - ever. 2 maps. Boring no one does any damage. Run around try not to die. *yawn*. Devs want it to be "game challenged" friendly where it takes 40 hits to kill someone. Oh wow you did damage to someone? Awful, here have some tenacity while we reduce their damage.........

    I have yet to see one positive change in this game, balance, mechanics, dungeons, pvp, etc. since beta.
  • bobiwanbobiwan Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    kaicrim wrote: »
    ^ 100% Agreed.

    I mainly play action games in any platform (FPS, TPS, RPGs, Fighting Games, etc..) and I'm actually a fan of moves that either outright kill me or put me at death's door when I get hit.

    There are other people like me who, If we can't get this kind of difficulty in a game, we try to get it by playing at the hardest difficulty or by outright gimping ourselves to kingdom come.

    In contrast, there are also people who complain about this 'move' (enemy AI, weapon, boss move, character move) because they can't handle it.

    Our general response to threads like those are :

    "Have you tried dodging it?"
    "Did you know you could prevent it?"
    "Why get hit in the first place? lololol"
    "Get quicker at aiming that Arctic Warfare Magnum (sniper rifle) so you cap the other guy before his kills you >_>"
    "etc... etc... etc..."

    At the end of the day, If said 'move' was preventable / dodgeable, I've only got myself to blame whenever I see a game over screen.

    Okay, down to business (since I've typed up too much OT stuff lol)...



    Oh great and knowledgeable sanesjka, how does one dodge / prevent Shocking Execution? And please, kindly post a video showing how it's done cause' if you can't... then well... you're probably talking about yourself in this line...

    'Which tells me we are dealing with yet another person with minimal knowledge of PvP complaining about abilities and this is' LOL

    PS. And don't bother with a method like my Counter Strike example of killing the other guy before he one-shots you cause obviously that cannot apply to all classes in PVP.

    Very simply? bait the TR into wasting it. I've survived SE's as a TR. Direct hit, shrugged, then killed the fool. The person you quote is correct, even without SE your doom was imminent *already* if it killed you.
    If that SE didn't even exist that lashing blade or even PoB would have killed you anyway.
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    pers3phone wrote: »
    I don't think it hits for 40K, but it does hit for 20-30K on 80-90% HP, if the TR is r8-10 with Perfect Vorpal. Non crits around 10K.

    Funny how when asked for proof you suddenly get much more downplayed claims. So SE is outrageously overpowered and needs to be nerfed for everyone because of a small group of people with R10s and p.vorp. Well done on being so reasonable.

    And even with the downsized claims, still no proof.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    shunterino wrote: »
    Funny how when asked for proof you suddenly get much more downplayed claims. So SE is outrageously overpowered and needs to be nerfed for everyone because of a small group of people with R10s and p.vorp. Well done on being so reasonable.

    And even with the downsized claims, still no proof.

    BTW I never saw any 40K hit claims. I already tested this with a TR friend (R7s and P.Vorpal), and he only threw some daggers, I assume to proc stuff, then SEed me at almost full HP (I have 20% Tenacity 35K HP 30% DR) and his normal hits were 10K-ish, his crits were 22-24K. Better equipped (differently specced?) TRs hit me, rarely, at almost complete HP for 30K or so.

    You want proof for this?!?

    I might ask some friend if I get in a match against them and Youtube it, if this is REALLY necessary. Jerkface's stream however has more than enough videos with shocking execution spam. I'd say go look at this and spare me the necessity of frapsing and uploading and asking favors just so you can see things already available on the web.

    And yes, it's the geared TRs that count, but even the meh ones are still doing good damage with it.

    The point, however is:

    - every burst was tamed into the ground by Tenacity
    - Shocking's burst is still the same?!?


    So yeah, make this power to be in line with the others, affected by Tenacity as well.
  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    pers3phone wrote: »
    BTW I never saw any 40K hit claims. I already tested this with a TR friend (R7s and P.Vorpal), and he only threw some daggers, I assume to proc stuff, then SEed me at almost full HP (I have 20% Tenacity 35K HP 30% DR) and his normal hits were 10K-ish, his crits were 22-24K. Better equipped (differently specced?) TRs hit me, rarely, at almost complete HP for 30K or so.

    You want proof for this?!?

    I might ask some friend if I get in a match against them and Youtube it, if this is REALLY necessary. Jerkface's stream however has more than enough videos with shocking execution spam. I'd say go look at this and spare me the necessity of frapsing and uploading and asking favors just so you can see things already available on the web.

    And yes, it's the geared TRs that count, but even the meh ones are still doing good damage with it.

    The point, however is:

    - every burst was tamed into the ground by Tenacity
    - Shocking's burst is still the same?!?


    So yeah, make this power to be in line with the others, affected by Tenacity as well.

    SE has always been different to other burst damage powers (which don't disregard defence etc). It was not in line before and it isn't now. No change. The reason it's different is because it requires the target to be at low HP. If you think this is not the case (i.e. it's hitting for huge damage at 80%) then that's what you need to show.

    I checked jerkface vids and they're all staged, debuffed SE at well below 50% HP.

    So far absolutely no proof of any kind other than anecdotal provided in this whole thread.

    Also I see that we're down from claims of 20-30K hits to 22-24K. Claims getting smaller and smaller. Still not one actual vid.
  • kaicrimkaicrim Member Posts: 13 Arc User
    edited March 2014
    bobiwan wrote: »
    Very simply? bait the TR into wasting it. I've survived SE's as a TR. Direct hit, shrugged, then killed the fool. The person you quote is correct, even without SE your doom was imminent *already* if it killed you.
    If that SE didn't even exist that lashing blade or even PoB would have killed you anyway.

    Simply? Baiting a TR into... wasting it? er... wasting?

    Do you even know what baiting means?
    Do you even know what wasting means?

    Okay... I don't know if just trolling or simply lacking reading comprehension skills...

    People in this thread always miss the point... which ironically is - Shocking Execution never misses.

    So by saying one simply baits a TR into wasting it - TR successfully lands SE but fails to kill you in one hit. ie. TR uses SE too early.

    Personally, I've never really seen an SE doing 20k let alone 30k and above on almost full HP targets as other people have cited here. And that was what people who say 'nerf-nerf' are using as an excuse, the supposedly OP damage.

    Frankly, I myself disagree on nerfing SE based on it's damage. It's a friggin' Daily, a Super Move, an Arc Drive, a Limit Break, a Distortion Drive, an insert-term-for-moves-that-require-certain-conditions-to-bust-out-here, etc... it should be doing that much damage if not even more so and it's perfectly justified on all accounts.

    My version of what would be called 'Baiting a TR into wasting SE' would be, simply, luring him into using it then... dodging it. Wasted super bar, period. But oh wait... it can't be dodged so lol there.

    The thread starter even mentioned that he/she didn't really care for the damage SE was doing, it was the mere fact that SE couldn't be dodged. All other people crying for nerfs to SE for reasons other than it being undodgeable should be ashamed cause nerfing SE's damage would only hurt it's PVE use (not that I would use it for PVE mind you lol). This game's got too much imbalance going on already for PVE as it is and nerfs don't fix that, buffs and combat reworks do.

    Sigh, if the devs only stopped nerfing the damages for stuff that could be dodged and just put more i-frames / dodge maneuvers into each class then we'd all have a grand time in 'player skill' based PVP matches (well barring the gear ofcourse but that's a non-issue if everyone had i-frame specific moves and enough dodge maneuvers). And I wish they'd take out the auto-targetting system... yeah this ain't an FPS but seriously, it takes out the fun in actually getting a hit in lol. In other MMORPGs, I could just side step long range attacks or bait certain moves into totally missing by simply walking. A mind game of feints... but alas this game is different and this paragraph is just wishful thinking lol.

    tldr : All non-dodgeable skills should be made dodgeable. No need for nerfs in damage yadah yadah. Period.

    PS. I wish they never implemented Tenacity... for god's sake this ain't WoW >_>. And what's the use of utilizing an action based combat system if it's not going to be an action based battle system... if that even makes sense lol.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    shunterino wrote: »
    SE has always been different to other burst damage powers (which don't disregard defence etc). It was not in line before and it isn't now. No change. The reason it's different is because it requires the target to be at low HP. If you think this is not the case (i.e. it's hitting for huge damage at 80%) then that's what you need to show.

    I checked jerkface vids and they're all staged, debuffed SE at well below 50% HP.

    So far absolutely no proof of any kind other than anecdotal provided in this whole thread.

    Also I see that we're down from claims of 20-30K hits to 22-24K. Claims getting smaller and smaller. Still not one actual vid.

    Fine, I'll fraps something when I will have the opportunity. Jerkface's videos are from real gameplay, but it's OK. I hope I'll find some TR willing to help.
  • kaicrimkaicrim Member Posts: 13 Arc User
    edited March 2014
    shunterino wrote: »
    SE has always been different to other burst damage powers (which don't disregard defence etc). It was not in line before and it isn't now. No change. The reason it's different is because it requires the target to be at low HP. If you think this is not the case (i.e. it's hitting for huge damage at 80%) then that's what you need to show.

    I checked jerkface vids and they're all staged, debuffed SE at well below 50% HP.

    So far absolutely no proof of any kind other than anecdotal provided in this whole thread.

    Also I see that we're down from claims of 20-30K hits to 22-24K. Claims getting smaller and smaller. Still not one actual vid.
    pers3phone wrote: »
    Fine, I'll fraps something when I will have the opportunity. Jerkface's videos are from real gameplay, but it's OK. I hope I'll find some TR willing to help.

    You guys are too invested in this 'damage' thingy. It's not even important.
  • bobiwanbobiwan Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    kaicrim wrote: »
    So by saying one simply baits a TR into wasting it - TR successfully lands SE but fails to kill you in one hit. ie. TR uses SE too early.
    Pretty much literally what I meant. Either that, or have a SF proc to waste and smoke them when you get back up. >.> That said, I agree, it should be dodgeable.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    kaicrim wrote: »
    You guys are too invested in this 'damage' thingy. It's not even important.

    Well it kinda is.

    However, I managed to test a bit (thanks for the help congo!), and the results are quite interesting. TR was P/Bile, R8s or so, me 30% DR, 20% Tenacity.

    What we did was TR builds AP, then tries to SE me as close to full HP as possible.

    - non-crit: 5-6K damage
    - crit: around 10K damage

    As you can see, it looks like SE needs specific conditions to hit hard on high HP targets. A 10K unavoidable daily? I'd say it's quite legit and there are not many reasons to complain.

    Things that might cause the big SE hits many witnessed, which resulted in this topic:

    - Perfect Vorpal
    - Power stacking TR
    - certain build? Maybe PvE-ish?

    We didn't have a perfect vorpal to test this time but I'll try to test with one if I have the opportunity.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited March 2014
    Just saw this here, but I want to post it in the right topic

    https://www.youtube.com/watch?v=qnJX3DPiuRU&list=UUoFv8807gqrktpl_cfDHl-g

    At 1.44 you see SE on the GWF with more than 50% hp and Unstoppable non crit 11k.

    And people say SE can be compared to Ice Knife lol...
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • kweassakweassa Member Posts: 2,390 Arc User
    edited March 2014
    Heck, I've been asking this all along since day1 of my "Undodgeable SE = bullchi*" complaints;

    ...baiting? wasting? defending against it? dodging it?

    Gimme a vid.

    Let this sucky ol' boy learn just how it is done, because I've seen even some of the best TRs fight each other, and in none of cases I've observed, I've seen someone actively, intentionally "defending" themselves against it, with the exception of staged fights where one would announce that they are going to use Shox, and then someone would CC or interrupt him in mid air.

    It's just like the martial arts movies. Some people claim that those fancy moves and dodging and parrying blocking attacks could be done in real life.. except in the only real-life instances of fist-fights and MMA fighters I've observed, even the professionals can't "observe" and "react" to dodge and parry real-life punches. Human reflexes just isn't fast enough, and all the fancy self-defense techniques in movies are possible exactly because it is a movie -- pre-staged and acted.


    So please, all you "I can dodge/defend myself against SE" folk, gimme proof please. I need to see it to believe it.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • edited March 2014
    This content has been removed.
  • f2pmaf2pma Member Posts: 665 Arc User
    edited March 2014
    pers3phone wrote: »
    Well it kinda is.

    However, I managed to test a bit (thanks for the help congo!), and the results are quite interesting. TR was P/Bile, R8s or so, me 30% DR, 20% Tenacity.

    What we did was TR builds AP, then tries to SE me as close to full HP as possible.

    - non-crit: 5-6K damage
    - crit: around 10K damage

    As you can see, it looks like SE needs specific conditions to hit hard on high HP targets. A 10K unavoidable daily? I'd say it's quite legit and there are not many reasons to complain.

    Things that might cause the big SE hits many witnessed, which resulted in this topic:

    - Perfect Vorpal
    - Power stacking TR
    - certain build? Maybe PvE-ish?

    We didn't have a perfect vorpal to test this time but I'll try to test with one if I have the opportunity.



    yeah power stacking and pve tr are op nerf them.
    they will need to die 5,6 times to build up daily but then its crazy all hell brakes lose.
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited March 2014
    f2pma wrote: »
    yeah power stacking and pve tr are op nerf them.
    they will need to die 5,6 times to build up daily but then its crazy all hell brakes lose.

    Just chill for a second man, I am only trying to provide good info about this. Other CW would have not even posted such results since they suggest that the big SE hits are dependent on some very specific stuff and not a common occurrence. It's a good things for TRs I posted this. There are no claims in my post anything is OP and no asking for any nerfs OK?

    Just pure information.
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