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think of changing my path

plaviaplavia Member Posts: 540 Arc User
edited May 2014 in The Temple
Hi
as some told me I might have doing over healing with my current path while using sun burst, forgemaster and astral shield

my stat are:
3.5k power
2.5k crit
3k recovery
2k def
currently I am using this healer path
http://nwcalc.com/dc?b=cn4:2hwcg:5m9s,19ix014:6c000:6z0zv:6i000&h=0

an I was thinking to change to the following path
http://nwcalc.com/dc?b=cn4:2hwcg:5m9s,13cr314:66000:6z0u0:6uuu0&h=0

*restoration mastery doesn't exist, it will be power of the sun (reduce the damage and crit of target by 5%)

I am using miracle healer set and was thinking of moving to mix of miracle healer and grand Templar (my stat will be -200 recovery +650 crit)


at the end
I lose: 5% healing and 150 power of healer lore feat, healing of moon touch

I gain: a lot of damage reduction from my at will and bit of divinity from my crit

the only thing I am afraid is that my power is not enough to heal my party...
  • do you think mix set for my current stat is better?
  • does anyone have experience with similar path, in what power this path can be useful?
Post edited by plavia on

Comments

  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    plavia wrote: »
    Hi
    as some told me I might have doing over healing with my current path while using sun burst, forgemaster and astral shield

    my stat are:
    3.5k power
    2.5k crit
    3k recovery
    2k def
    currently I am using this healer path
    http://nwcalc.com/dc?b=cn4:2hwcg:5m9s,19ix014:6c000:6z0zv:6i000&h=0

    an I was thinking to change to the following path
    http://nwcalc.com/dc?b=cn4:2hwcg:5m9s,13cr314:66000:6z0u0:6uuu0&h=0

    *restoration mastery doesn't exist, it will be power of the sun (reduce the damage and crit of target by 5%)

    I am using miracle healer set and was thinking of moving to mix of miracle healer and grand Templar (my stat will be -200 recovery +650 crit)


    at the end
    I lose: 5% healing and 150 power of healer lore feat, healing of moon touch

    I gain: a lot of damage reduction from my at will and bit of divinity from my crit

    the only thing I am afraid is that my power is not enough to heal my party...
    • do you think mix set for my current stat is better?
    • does anyone have experience with similar path, in what power this path can be useful?

    Quick comments:

    1. Unless your Power is absurdly low, you don't have much to worry about. 150 power is about half of a drop in the bucket as far as it contributes to your overall effectiveness. Augment pets are good for buffing up your Power rating for PvE; for PvP most players are more focused on achieving optimal crit, max HP, deflection, defense, and regeneration.

    2. Mixing your sets makes you less effective when you have 4 pieces at your disposal and either set bonus is good. Miracle Healer's 4-piece bonus is arguably the best defensive one available to DCs and IMO not worth sacrificing for a few hundred more stat points.

    3. Domain Synergy is bad.

    4. Enduring Relief is not as good as Deepstone Blessing.

    5. Healing Step is amazing. Going that far into the Righteous tree without picking it up is kind of a head-scratcher.

    6. Power of Life isn't bad, but we're talking % values of relatively small numbers. I would argue in favor of picking up Healing Step instead.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • plaviaplavia Member Posts: 540 Arc User
    edited May 2014
    thanks for the advice
    I took healing step and changed to anointed champion
    I use the current build

    http://nwcalc.com/dc?b=nlp:27sgdv:1bh7hv,1li3314:1f0u00:100000:1u0uz1&h=0&p=anc

    and since I use a lot anointed holy symbol I was thinking of changing to this path

    http://nwcalc.com/dc?b=nlp:27sgdv:1bh7hv,13l3314:110000:1uo000:1u0uz1&h=0&p=anc


    but how do you trigger linked spirit?
    I useually use sun burst, astral shield and divine glow
  • arredioarredio Member Posts: 1 Arc User
    edited May 2014
    Sorry for posting here, but i cant make a new thread yet.

    I starte playing 2 weeks ago and got level 60 today. Im a tiefling DC, and no on on my guild want to do dungeons with me because they say that tiefling dc is bad. Is it true? Do i have to reroll my character?
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited May 2014
    I have a tiefling cleric too, and I honestly see no reason why someone would think they are bad. I have 2 clerics and both are comparable to each other, my other is a Sun Elf (the seems to be preferred one for PVE). Could just be those in your guild just have a prejudice against them.
  • nurmoodnurmood Member Posts: 342 Arc User
    edited May 2014
    arredio wrote: »
    Sorry for posting here, but i cant make a new thread yet.

    I starte playing 2 weeks ago and got level 60 today. Im a tiefling DC, and no on on my guild want to do dungeons with me because they say that tiefling dc is bad. Is it true? Do i have to reroll my character?

    the difference is almost not noticable - you may be like 2% - 4% worse then Half Elfs
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited May 2014
    Find a better guild. Your guild is stupid.

    The difference race makes to your performance in PvE is so minimal as to be utterly irrelevant (substantially lower than even the 2-4% quoted above). If you really, really want to min-max everything down to the wire, you could argue race choice makes a difference (and halflings are certainly the OP class de jour for PvP), but if you really, really want to min-max everything down to the wire, you're playing the wrong game.
    No current content requires this, and it is very, very doubtful that any future content will.

    So no, tiefling DCs are just fine.
  • mircalla83mircalla83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 36
    edited May 2014
    Also, in the current game, at least in PvE, when the party really needs 'heavy healing', the group is doing something wrong anyway. You keep them topped off, not 'Green Bar Full, Green Bar Empty, Green Bar Full, Green Bar Empty'.
  • godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited May 2014
    I'd recommend Ethereal Boon over Ancient Warding simply because Ethereal Boon affects more towards our overall Performance .. while Ancient Warding is only active when we are using that specific daily...

    But if you use Anointed Army spam-like, then sure...
    For me personally, extra divinity is better.. we can spam D-Healing Word better with Ethereal Boon.

    Also, if you're taking Battle Fervor (which i highly recommend), 1 in rising hope (or 2 at max) is more than enough, and spend the rest in Desperate Renewal.. Because 3 (or more) in Rising Hope is an overkill...

    Battle Fervor's uptime is 100%, we can boost allies' Power rating reliably... While Linked Spirit (by Astral Shield) is currently bugged, with no certainty of getting fixed (if ever).. FF's area is good for getting mellee Linked.. and for party members that's scattered, it's hard to linked spirit them all with our limited Divinity, except if we slot that horrible CD Bastion of Health...

    Altho Deepstone Blessing thrumps Desperate Renewal in usage. Soothing Light heals up to 20% more depending on how much the person's lose health (plus the feat, healing even more when in critical condition)... Thus, making it a viable option to clutch dieing members (when feated). I personally throw AS + healing word first before Soothing the dieing member (Its crit procs repurpose soul on each of its individual ticks!)
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