Ioun Stone of Allure's buff is useless. Why you change this? Old was better!!! Pleas change this. Now Cat is more powerfull give the Ioun any stat buff
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited November 2013
Overall I really like the new companion system, and it now actually seems worthwhile to spend AD on improving the companions..., but I have one (probable) bug to report and two complaints:
The bug:
Thegreenstat boosting companions have either a bonus of +100 or a double bonus of +55/+55, right.... well, no - there is one exception - the (drow) Mercenary - it only has a single +55 Critical Strike bonus, according to the text, but it seems it also has a +55 bonus to Power which is not mentioned. So, fix the description, please - it seems inferior otherwise.
First complaint:
I actually spent quite a bit of AD on improving my Ioun Stone of Allure to purple quality, and the active bonus I get is next to worthless....sure, I will have the benefit of having it summoned, but when I am playing solo, I have my Galeb Duhr summoned, and at time the stone is pretty much useless.
My suggestion - as the augment companions are quite special...would it perhaps be a good idea to let them give them more useful bonuses, but only when not summoned?
Second complaint
As a DC I feel a bit neglected ... there are many companions that give a damage boost (Ghost and many others), but not a single one that gives a healing boost.
My suggestion - as the augment companions are quite special...would it perhaps be a good idea to let them give them more useful bonuses, but only when not summoned?
One of the biggest complaints of augments over other companions is that the regular ones are weaker (They don't do enough damage to make up for the stat boost of an augment). The other being that they die to much.
An interesting change would have been to let an un-summoned ioun stone of allure buff your active companions stats instead of yours. And maybe have the cat let your summoned companion get back up on its own after a few seconds. Call it 9 lives or something since they seem set on cat jokes.
That said, they'd have to realize that many people who bought the augments would absolutely hate such a change.
Halgarth's Legacy-NWS-DSTGFZHFR
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited November 2013
I actually rather like the new Allure bonus.
With EF in tab not generating 50%+ AP per cast, singularities are going to come a lot slower - the slow affect will be nice.
Feedback: Leprechaun Active Companion Bonus:Leprechauns are usually associated with luck and riches. I just thought it'd be great if we somehow changed its current bonus to a utility bonus that increases the amount of gold players find by 20%, or give it an effect that increases the chance of having rank 3 - 4 enchantments to drop.
uff.. this is so expensive. 6 mil for similar buffs to sharandar campaign... i love the ideea, but the price....lower a bit the upgrade costs to 1 mil per epic
The idea is nice, the game system is good, but tying combat bonuses and game mechanics into price tags are bad. There currently is no way to achieve the best array of bonuses without spending money. I am not talking bout the cash shop companions, those you can convert AD into Zen to get, as long as people are still buying AD that is. However, there is no way to get the Panther, Dire Wolf, or Sylph without spending $200 or $60 respectively. Not to mention the IGN Prime promo cleric which also cannot be attained in game via AD or Zen.
What is going to be done to address this issue of being required to spend money for a game mechanic? Is Neverwinter going away from the free to play model? Neverwinter was already the most expensive MMO I have ever played. It looks like it is about to get a whole lot more expensive.
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andferne3Member, Neverwinter Knight of the Feywild UsersPosts: 104Bounty Hunter
edited November 2013
Please change the Ioun Stone of Allure back to what it was previously. This new bonus is <font color="orange">HAMSTER</font>, imo.
As a DC I feel a bit neglected ... there are many companions that give a damage boost (Ghost and many others), but not a single one that gives a healing boost.
It's the same. Check on your character sheet in statistics healing and dealing damage is in the same place. In my opinion 5% bonus with Ghost is for damage and for healing.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
It's the same. Check on your character sheet in statistics healing and dealing damage is in the same place. In my opinion 5% bonus with Ghost is for damage and for healing.
Of course, the ghost boosts the damage of your summoned companion and not your character.
Let's make an easy comparison with racial bonuses in order to have a more precise feedback about the bonuses. I'll use the bonuses of purple pets in order to normalize all the bonuses.
Fire Archon
Tiefling Bloodhunt - Tiefling
Increase damage against targets with less than 30% Hit Points by 5%
You deal an additional 5% damage to targets below half health.
Active pet bonus is weaker, no pet upgrade cost.
Sprite
Inner Calm - Sun Elf
+2% Action Point Gain
Your inner peace and serenity cause you to focus more clearly on the task at hand. +2% Action Point gain.
Same bonus, no pet upgrade cost.
Dancing Blade
Furious Assault - Half-Orc
+5% Critical Severity (unconfirmed, I read it somewhere in this forum)
Your Critical Hits do an additional 5% damage.
Same bonus, "average" upgrade pet cost.
Dancing Shield
Nimble Reaction - Halfling
3% Deflect chance (unconfirmed, I read it somewhere in this forum)
Your small stature and quick movements grant 3% chance to Deflect incoming attacks.
Pets are (will be?) by far the cheapest way to obtain raw stats. The only issue here is that we don't have many options for our offensive/defensive gear slots (tenebrous aside but that's a complete different matter).
TL; DR
Base stat active bonus pets are beast. Other bonuses may vary. Fire Archon got screwed for no reason and should be restored.
Yes, please change the Ioun Stone of Allure back to a useful bonus. There were tons of cries for how horrible the Cat bonus was, and now that it got a decent upgrade, you have made the Allure stone's bonus horrible.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
One more thing... why every other companion have different skins but not Ioun Stone?
Their colours get brighter as they rank up. It's not a dramatic change, and might not be noticeable depending on your graphics settings, I suppose. If I switch between them, I can see a difference.
Their colours get brighter as they rank up. It's not a dramatic change, and might not be noticeable depending on your graphics settings, I suppose. If I switch between them, I can see a difference.
Yeah that's true! But I was expecting something better...
Yes, please change the Ioun Stone of Allure back to a useful bonus. There were tons of cries for how horrible the Cat bonus was, and now that it got a decent upgrade, you have made the Allure stone's bonus horrible.
Yeah, I think the previous bonus was more beneficial, personally. Deflect is a universally useful bonus. Chance to slow is meh. Love to see it changed back for the Allure stone.
It's too late at this point, but there would be far fewer complaints about balance if all the companions were two-stat combos. Using the eight main stats (Power, Crit, Recovery, Armor Penetration, Defense, Deflection, Regeneration and Life Steal), there are 28 eight combinations. Boring, but varied, and relatively balanced. Their effect on Gear Score would also be balanced, although Gear Score is a mess regardless.
It would not surprise me if Bosses were immune to it. Even if they are not that small percentage chance makes no real difference in a fight.
Bosses are almost always fully CC-immune.
There are only a very few exceptions on very few bosses in very few circumstances from "Stun" abilities like GWF's Slam or CW's Maelstrom of Chaos (not sure if other Stun abilities work, like DC's divine Break the Spirit or GF's Griffon's Wrath).
You should really consider lowering the cost of AD to upgrade your companions!
Is just to much at the moment...
For example:
Wild Hunt Rider - On Encounter Use: 2% chance to increase your damage by 10% for 5 seconds.
Next upgrade cost - 500,000 AD and it becomes 3%
Last upgrade cost - 750,000 AD to make it 5%
I need to spend 600,000 AD (or 15$ in Zen) to buy green quality companion from the Zen market and then another 1,250,000 AD (35$ in Zen) to upgrade it! Seriously this is ridiculous!!!
With the current prices of Zen this equal to almost 2,000,000 AD which is 5000 Zen = $50/€50 (yeaha... EU players pay even more for that)
But a lot of epic quality companions from the Zen market are cheaper then that... WHY!?!
General Feedback I think the game should state the companion boni for all qualities. Or make them available on the preview so you can both acquire and upgrade them there. Thing is: I'd be willing to do as you please (spend additional AD and ZEN on companions), but I'd like to see what I can get from blue or purple qualities before I commit any currency on the live server.
Ioun Stone of Allure - chance to slow target on encounter use: Since slow is a control power, does this mean that all control wizard encounter spells will now have a chance to trigger the High Vizier's set defense bonus?
Icosahedron Ioun Stone: Probably the most difficult companion to obtain next to the Angel of Protection. Anyone who has invested enough time in this game to actually get one of these will find the +10% xp bonus meaningless. I thought the devs would want to do more to encourage foundry authoring rather than less.
Comments
The bug:
The green stat boosting companions have either a bonus of +100 or a double bonus of +55/+55, right.... well, no - there is one exception - the (drow) Mercenary - it only has a single +55 Critical Strike bonus, according to the text, but it seems it also has a +55 bonus to Power which is not mentioned. So, fix the description, please - it seems inferior otherwise.
First complaint:
I actually spent quite a bit of AD on improving my Ioun Stone of Allure to purple quality, and the active bonus I get is next to worthless....sure, I will have the benefit of having it summoned, but when I am playing solo, I have my Galeb Duhr summoned, and at time the stone is pretty much useless.
My suggestion - as the augment companions are quite special...would it perhaps be a good idea to let them give them more useful bonuses, but only when not summoned?
Second complaint
As a DC I feel a bit neglected ... there are many companions that give a damage boost (Ghost and many others), but not a single one that gives a healing boost.
One of the biggest complaints of augments over other companions is that the regular ones are weaker (They don't do enough damage to make up for the stat boost of an augment). The other being that they die to much.
An interesting change would have been to let an un-summoned ioun stone of allure buff your active companions stats instead of yours. And maybe have the cat let your summoned companion get back up on its own after a few seconds. Call it 9 lives or something since they seem set on cat jokes.
That said, they'd have to realize that many people who bought the augments would absolutely hate such a change.
With EF in tab not generating 50%+ AP per cast, singularities are going to come a lot slower - the slow affect will be nice.
I wonder if it stacks.
What is going to be done to address this issue of being required to spend money for a game mechanic? Is Neverwinter going away from the free to play model? Neverwinter was already the most expensive MMO I have ever played. It looks like it is about to get a whole lot more expensive.
It's the same. Check on your character sheet in statistics healing and dealing damage is in the same place. In my opinion 5% bonus with Ghost is for damage and for healing.
Of course, the ghost boosts the damage of your summoned companion and not your character.
Fire Archon
Tiefling Bloodhunt - Tiefling
Increase damage against targets with less than 30% Hit Points by 5%
You deal an additional 5% damage to targets below half health.
Active pet bonus is weaker, no pet upgrade cost.
Sprite
Inner Calm - Sun Elf
+2% Action Point Gain
Your inner peace and serenity cause you to focus more clearly on the task at hand. +2% Action Point gain.
Same bonus, no pet upgrade cost.
Dancing Blade
Furious Assault - Half-Orc
+5% Critical Severity (unconfirmed, I read it somewhere in this forum)
Your Critical Hits do an additional 5% damage.
Same bonus, "average" upgrade pet cost.
Dancing Shield
Nimble Reaction - Halfling
3% Deflect chance (unconfirmed, I read it somewhere in this forum)
Your small stature and quick movements grant 3% chance to Deflect incoming attacks.
Same bonus, "average" upgrade pet cost.
Sylph
Bold/Sun Elf Grace/Moon Elf Resilience - Halfling/Sun Elf/Moon Elf
+50% Control Resist
Your fearless nature increases your resistance to Crowd Control effects by 10%.
If we're talking about the same bonus, the active pet bonus is huge compared to the racial one, no upgrade pet cost.
Dog
Dark Enchantment, rank 10
+300 Armor Penetration
+300 Armor Penetration
1.55m + a couple of gold
6.4m (current cost) | 3.2m (poorly estimated future cost)
Hawk
Savage Enchantment, rank 10
+165 Armor Penetration/Critical Strike
+165 Armor Penetration/Critical Strike
1.25m + 1500zen (570-600k AD) = 1.80-1.85m
8m (current cost) | 4m (poorly estimated future cost)
Pets are (will be?) by far the cheapest way to obtain raw stats. The only issue here is that we don't have many options for our offensive/defensive gear slots (tenebrous aside but that's a complete different matter).
TL; DR
Base stat active bonus pets are beast. Other bonuses may vary. Fire Archon got screwed for no reason and should be restored.
The 165 Power/Life Steal was way better then 10% chance to slow your target...
One more thing... why every other companion have different skins but not Ioun Stone?
Their colours get brighter as they rank up. It's not a dramatic change, and might not be noticeable depending on your graphics settings, I suppose. If I switch between them, I can see a difference.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Yeah that's true! But I was expecting something better...
Yeah, I think the previous bonus was more beneficial, personally. Deflect is a universally useful bonus. Chance to slow is meh. Love to see it changed back for the Allure stone.
> useless bonus.
Bosses are almost always fully CC-immune.
There are only a very few exceptions on very few bosses in very few circumstances from "Stun" abilities like GWF's Slam or CW's Maelstrom of Chaos (not sure if other Stun abilities work, like DC's divine Break the Spirit or GF's Griffon's Wrath).
bonus for trash mob !!!
I want this bonus : Extra dmg * 1000% against rat and rabbit
The collection say this:
6% heal instead of the 5%. But not mentioned in the Patchnotes like so many...
Is just to much at the moment...
For example:
Wild Hunt Rider - On Encounter Use: 2% chance to increase your damage by 10% for 5 seconds.
Next upgrade cost - 500,000 AD and it becomes 3%
Last upgrade cost - 750,000 AD to make it 5%
I need to spend 600,000 AD (or 15$ in Zen) to buy green quality companion from the Zen market and then another 1,250,000 AD (35$ in Zen) to upgrade it! Seriously this is ridiculous!!!
With the current prices of Zen this equal to almost 2,000,000 AD which is 5000 Zen = $50/€50 (yeaha... EU players pay even more for that)
But a lot of epic quality companions from the Zen market are cheaper then that... WHY!?!
I think the game should state the companion boni for all qualities. Or make them available on the preview so you can both acquire and upgrade them there. Thing is: I'd be willing to do as you please (spend additional AD and ZEN on companions), but I'd like to see what I can get from blue or purple qualities before I commit any currency on the live server.
Like alll other companion who need to be upgrade
Icosahedron Ioun Stone: Probably the most difficult companion to obtain next to the Angel of Protection. Anyone who has invested enough time in this game to actually get one of these will find the +10% xp bonus meaningless. I thought the devs would want to do more to encourage foundry authoring rather than less.
i will never have this companion so i would dont care about it , but with the difficulty to win this ... bonus would be better ... really .