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Flower Ninjas

xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
edited September 2013 in General Discussion (PC)
Patch fail, it is now easier to ninja flowers.
Post edited by xhrit on

Comments

  • dkcandydkcandy Member Posts: 1,555 Bounty Hunter
    edited September 2013
    :D Sure is and makes my dailies even faster!

    Thanks for taking the aggro of those mobs btw.
  • norobladnoroblad Member Posts: 556 Arc User
    edited September 2013
    The festival is flawed badly. With the exception of one jerkwad, all the "flower ninjas" I have encountered were actually very low level players who COULD NOT defeat the mobs. Their ONLY option is to steal the nodes after someone else clears. I am not sure what they were thinking to make 3/4 of the festival require being able to kill level 60 mobs.
  • badpanda69badpanda69 Member, Neverwinter Beta Users Posts: 2 Arc User
    edited September 2013
    The mobs now drop more flowers so the node is really just an added bonus.
  • kwequakwequa Member Posts: 0 Arc User
    edited September 2013
    I just pluck and then kill. Works most the time.
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  • danielztdanielzt Member, Neverwinter Beta Users Posts: 105 Bounty Hunter
    edited September 2013
    noroblad wrote: »
    The festival is flawed badly. With the exception of one jerkwad, all the "flower ninjas" I have encountered were actually very low level players who COULD NOT defeat the mobs. Their ONLY option is to steal the nodes after someone else clears. I am not sure what they were thinking to make 3/4 of the festival require being able to kill level 60 mobs.

    FYI, the level of the mob depends on the level of the player...
  • xellizxelliz Member Posts: 955 Arc User
    edited September 2013
    noroblad wrote: »
    The festival is flawed badly. With the exception of one jerkwad, all the "flower ninjas" I have encountered were actually very low level players who COULD NOT defeat the mobs. Their ONLY option is to steal the nodes after someone else clears. I am not sure what they were thinking to make 3/4 of the festival require being able to kill level 60 mobs.

    This is the biggest crock I've heard in a minute. Alot of the flower ninja's are lowbie alts because people are too much of *****es to do it on their mains. Also, if the higher level thieves wouldn't steal from people fighting anyway, then the lowbies could actually kill the monsters and get their own flowers.

    Until people figure out they can loot while in combat, this patch has made flower stealing 5x more prevalent. That being said, I can at least loot the flowers then kill the mobs without punk kids trying to ninja from me.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2013
    Yeah, my squishy lowbies have to be careful because being attacked by 4 kobolds of their own level at once is still dangerous and potentially hurty, but I can do the dailies on absolutely everyone. For any flower farming I want to do, my high level GWF is the most efficient to take in there.

    Incidentally, if you are struggling to do your daily with a particular character, just ask for help in zone. For every ninja, there are probably ten people online who will let you group up with them to get your daily in, or even to farm for a bit.
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  • ceryndrionceryndrion Member Posts: 0 Arc User
    edited September 2013
    To reiterate in-case anybody missed it..

    The new monsters in events like the Midsummer Festival, similarly the Call to Arms, are scaled according to the people attacking them, while you see numbers of damage being done, what happens behind the scenes, is a percentage. That way, a level 5 player can do 100 points of damage, and it be considered 1% damage, and a level 60 player does 1000 points of damage, and it still considers it to be 1% damage.

    This makes things a lot more fair, as it prevents high level players from effectively locking out content to lower level players, and gives lower level players a chance to feel as though they actually took part (if you remember Valindra's Invasion, which was before this system was implemented, everyone complained that lowbies couldn't join in at all, nor could most people that weren't AoE'ers)
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  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    ceryndrion wrote: »
    (if you remember Valindra's Invasion, which was before this system was implemented, everyone complained that lowbies couldn't join in at all, nor could most people that weren't AoE'ers)
    IMO, the muck up with the Valindra invasion event was a good thing. It convinced me to roll a CW alt. Now every time there's a mob clear event, I can ruin their day with AOE(and it's easier to get into CN/Malabog runs with my CW than my much better geared GF main).

    Back on topic...the magic button...change instance.
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  • ariella321ariella321 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    For me, at least, the scaling doesn't feel quite right just yet. I've got some level 60's that breeze through the kobolds, and never use any potions. At the same time, I've got some low level alts that barely survive against even the basic kobolds.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    ariella321 wrote: »
    For me, at least, the scaling doesn't feel quite right just yet. I've got some level 60's that breeze through the kobolds, and never use any potions. At the same time, I've got some low level alts that barely survive against even the basic kobolds.

    It's probably because once you get to L60 you can massively overgear compared to a low level. For example a L60 with T2 gear and rank 5+ enchants is probably equivalent to a L30 wearing L40-50 gear.
    RIP Neverwinter 26/06/2014
  • ariella321ariella321 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    My 60's have purple pvp gear, with some 4's and 5's slotted. Decent gear, but nothing I would consider overpowered enough to make that much difference.

    All of my characters can get by, though, so at least it doesn't serve as a barrier for any of them.
  • danielztdanielzt Member, Neverwinter Beta Users Posts: 105 Bounty Hunter
    edited September 2013
    ariella321 wrote: »
    My 60's have purple pvp gear, with some 4's and 5's slotted. Decent gear, but nothing I would consider overpowered enough to make that much difference.

    All of my characters can get by, though, so at least it doesn't serve as a barrier for any of them.

    What's your class and which skills have you slotted...
    btw, if by pvp purple you are referring to pvp t1, then it's not uncommon that you are not op compared to those who got T2.5 with stones and sh*t..
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2013
    Meh, my GWF just hit level 57 (and will probably cap out from festival dailies, Leadership, and invoking, which is a bit depressing, but anyway....), is pretty severely undergeared (greens plus blues from Wolf Den and his own mailsmithing), and just steamrolls over the kobolds.

    Having decent AoE capability is more key than anything, or a solid tanky pet as a distraction. If you have to kill them slowly one at a time, that means the other three in the mob, even a weak mob, are chopping you down right back. My stealth TR doesn't have any trouble with it either, because they don't see him, but he doesn't mow them down as quickly as the GWF. Getting a better AoE spell on my baby CW for her tab slot definitely changed things in her favour. My DC at level 44 does ok with Chains followed by Daunting Light, even without Divinity, especially if the kobolds are nicely bunched up before she casts.
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  • ceryndrionceryndrion Member Posts: 0 Arc User
    edited September 2013
    I would also bear in mind, that a level 60 has a full skill loadout to choose from, whereas a level 5, has barely any skills to choose from, and no place to put them.
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  • lhachmacarlhachmacar Member Posts: 59 Arc User
    edited September 2013
    I have farmed flowers as low as 13. Yes, it's slower than with my main, who can just pop 2-3 encounters and clear a node, but it's very doable. If someone is unable to kill one of the normal kobold groups entirely at anything other than an extremely low level (4-5 is all I can think of, basically so low that you don't have a second encounter power yet), then it's a matter of playskill and awareness. The change makes things infinitely easier to snag the flowers before the ninjas can - you can either grab them up front or if you're paying attention, when it looks like one may be headed your way.

    Incidentally, most of the ninjas I've seen have been 60s. There isn't much more pathetic than someone on a 60 in epics stealing flowers from a level 13.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2013
    lhachmacar wrote: »
    Incidentally, most of the ninjas I've seen have been 60s. There isn't much more pathetic than someone on a 60 in epics stealing flowers from a level 13.
    I've noticed it too. I was doing my daily midsummer on my L20 GWF and a couple of guilded L60's took the flowers multiple times. I had to change instance to finish my daily. Quite sad really.
    RIP Neverwinter 26/06/2014
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