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[Feature Request] Make custom content available on any missions author creates

kitario1kitario1 Member Posts: 12 Arc User
edited September 2013 in The Foundry
I've hit a bit of frustration with the foundry in that I have created custom skin/objects/maps that I would like to be able to reuse within my campaigns. For example I am creating custom uniforms for my Bregan D'aerthe and various drow house NPCs/mobs which ideally I should be able to reuse throughout the campaign. But as it stands now, I have to recreate them from one campaign to another.

It would be awesome if the custom objects, costumes, maps could be tied to account instead of the current mission. That way we could pull check custom in our editors and it pull up our custom items to reuse instead of having to recreate them for each act of a campaign.

Hopefully that would be an easy addition to the foundry features. From my time in development, I would think it would only take some db work to add an account field for the @username, some indexing for sorts searches, and add some queries to the object searches in the editor. Once searched and found, it should be able to utilize whatever existing keys it pulls objects from now. The account name key would only need to be used to make the objects available to display in the object pickers... Or at least that's how I'm imagining it works.

At any rate, hope this is something that is doable.. Would be an awesome addition to the foundry and make it a WHOLE lot easier on authors designing campaigns with custom items!
All Is Well Below, Or Is It?: NWS-DESLOFMYY
ACT 1 - Deekin Street Discomfort: NW-DRF887HS4 - Eligible for Daily Foundry
ACT 2 - Nashers! Come Out, Come Out!: [COMING SOON]
ACT 3 - The Evil That Lurks Below!: [COMING SOON]

Feel free to leave any feedback in the campaign thread here
Post edited by kitario1 on

Comments

  • pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited September 2013
    kitario1 wrote: »
    It would be awesome if the custom objects, costumes, maps could be tied to account instead of the current mission. That way we could pull check custom in our editors and it pull up our custom items to reuse instead of having to recreate them for each act of a campaign.

    I like this idea. As it stands now I have just been duplicating the quest with the quest specific objects/NPCs and deleting everything that I do not need. I would especially love the ability for customized costumes to remain in my account for future use. :)
    The Secret to Paradise: NWS-DCV313OOC FOUNDRY DAILY
    Part 1 - Paradise Lost? NW-DDMMIKYTB
    Part 2 - Into the Mist NW-DIJXRI4NT
    Part 3 - Wind of The North NW-DFB9K8KWH

    Leave feedback for The Secret to Paradise
  • kitario1kitario1 Member Posts: 12 Arc User
    edited September 2013
    pris23 wrote: »
    I like this idea. As it stands now I have just been duplicating the quest with the quest specific objects/NPCs and deleting everything that I do not need. I would especially love the ability for customized costumes to remain in my account for future use. :)

    I'm doing the same thing.. The problem I'm having is when I started working on Act 2 of my current campaign, I created new costuming for characters I had used in Act 1. In order to go back and reskin/republish those characters/character groups, I would need to go back and start from scratch redoing all the work that I already have done in Act 2.

    And exactly on the costumes.. If I create a look for a certain character group (Bregan D'aerthe, House Xorlairrin, other drow houses, different raider encounter groups, etc..)... I would like to maintain that look across all of my missions dealing with those groups. Likewise, if I would like my Bregan D'aerthe staging camp maps to be available to use in any quest using them. But at the same point, it would be nice if we were able to save/populate them based on a standard map we create. Sure, duplicating the mission with the map in it is a work around, but I've already had issues with that where I have gone back to a previous mission and reworked the map to get around patch problems. Would be nice if we could just rework those maps in a central library.
    All Is Well Below, Or Is It?: NWS-DESLOFMYY
    ACT 1 - Deekin Street Discomfort: NW-DRF887HS4 - Eligible for Daily Foundry
    ACT 2 - Nashers! Come Out, Come Out!: [COMING SOON]
    ACT 3 - The Evil That Lurks Below!: [COMING SOON]

    Feel free to leave any feedback in the campaign thread here
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