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Foundry Feature Request: Ability to change critter group

kitario1kitario1 Member Posts: 12 Arc User
edited August 2013 in The Foundry
I love the fact that we can reskin encounters to match the creatures that we want in our quest. But it is kind of weird to be fighting orcs and then get an achievement for killing something else. Would love to be able to change the critter group of a mob to match the type of creature it has been reskinned to so when I'm fighting orcs, I get credit for fighting orcs. Even if the encounter was originally drow or something else... :p
All Is Well Below, Or Is It?: NWS-DESLOFMYY
ACT 1 - Deekin Street Discomfort: NW-DRF887HS4 - Eligible for Daily Foundry
ACT 2 - Nashers! Come Out, Come Out!: [COMING SOON]
ACT 3 - The Evil That Lurks Below!: [COMING SOON]

Feel free to leave any feedback in the campaign thread here
Post edited by kitario1 on

Comments

  • klixanklixan Member Posts: 447 Bounty Hunter
    edited August 2013
    This is probably the one thing I want more than anything else in the foundry, the ability to customize encounters! There are some monsters that I'd like to reskin and use in different encounters. But I can't separate them from their groups.

    The Goblin Skullcleaver is an example (he uses an axe) but he comes with several companions that I don't want. He's a standard difficulty mob, and I think he'd be great to use for a single orc encounter. But even if I could separate him from his group (and reskin him into an orc) the game still considers him a goblin.

    I've run into problems with sound too. I reskinned a Rebel Hexer into a Red Wizard of Thay, but he ran around shouting 'For the Nashers!' which kinda broke things.

    So yes, I hope, I hope, I hope that the ability to customize encounters will be added to the foundy at some time!
  • zerkovaplayerzerkovaplayer Member Posts: 51 Arc User
    edited August 2013
    The ability to change the sound effects and change the main hand / off hand slot items would be nice.

    It's not like they don't have a library of main hand / off hand slot items, and dropping down for voice / sound / battle effects off the list would be nice, too. >.>
    Foundry Quest: Breaking the Chain NW-DELOGH4IH
    (Daily eligible! Could use more reviews. Largely complete.)
  • littlegoofball1littlegoofball1 Member Posts: 24 Arc User
    edited August 2013
    Sounds good to me, was looking for a way to change weapons, didn't find one :)
  • runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2013
    The option to toggle an encounter - ANY encounter - as ENEMY or GUARD would be way, way, way, wayyyyyyyy awesome. :D Oops, slightly off topic. Just realized that. :D
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