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Foundry Feature Request: Portal modification

kitario1kitario1 Member Posts: 12 Arc User
edited August 2013 in The Foundry
I would love to see the portals within the foundry made so we can have them appear/disappear based on what point in the quest the player is in. I know some have found a work around and are using the effects to do this. But why can't the portals that go from one place to another in a map have these settings?

For example. The quest drops the player in a single room where there is a camp of NPCs. After going through dialogs, the player is told to speak to the summoner to open a portal to the next step. Once the player speaks with the summoner, the portal can be flagged to appear and be used. Currently I'm placing a barrier around it to block it from being used but I would love to be able to have it not even be there until the player speaks with the summoner.

Any chance we can get visibility options added for portals in a future patch? Please???? :)
All Is Well Below, Or Is It?: NWS-DESLOFMYY
ACT 1 - Deekin Street Discomfort: NW-DRF887HS4 - Eligible for Daily Foundry
ACT 2 - Nashers! Come Out, Come Out!: [COMING SOON]
ACT 3 - The Evil That Lurks Below!: [COMING SOON]

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