I would love to see the portals within the foundry made so we can have them appear/disappear based on what point in the quest the player is in. I know some have found a work around and are using the effects to do this. But why can't the portals that go from one place to another in a map have these settings?
For example. The quest drops the player in a single room where there is a camp of NPCs. After going through dialogs, the player is told to speak to the summoner to open a portal to the next step. Once the player speaks with the summoner, the portal can be flagged to appear and be used. Currently I'm placing a barrier around it to block it from being used but I would love to be able to have it not even be there until the player speaks with the summoner.
Any chance we can get visibility options added for portals in a future patch? Please????