Edit 8/22/2013:
Find the official Feywild patch notes with Foundry information here:http://nw.perfectworld.com/news/?p=965141List of new Feywild stuff I made while going through it on the preview server. Feel free to add or correct. I'm not too familiar with the Pirateskyhold stuff, but I think I saw a few new wooden pieces (so much wood! harhar). I'd like to point out that a few new details share the same names as some older details (for some reason). Also check out Zovya's video of poking around with the new stuff http://www.twitch.tv/zovya/b/436963504
Campsite Tents 01
Cart with Goods 01-03
Cluster Watermelon Patch 01, 02
Combat Training – “An archery combat training area”
Craggy Rocks – Peak – Grass Deposit 01-09
Craggy Rocks – Shard – Grass Deposit 01-06
Craggy Rocks – Staircase – Grass Deposit 01
Crypt Sarcophagus 03/04 (Note: look the same...)
Decorated Bridge 01/02
Dense Bush 02/03/04 (Note: 01 missing, Lighter colored)
Depth Fade Black/Blue/Green/Lightblue/Purple/Red/White/Yellow Large 02 (1000x1000, 10ft tall)
Drow Building 01/02/03 (Note: Have doors now!)
Dungeon Pedistal 01 (note: misspelled)
Dwellings Cliffside Group 01/02/03/04 (note: Several windows filled now)
Dynamic Light – Blue (44x33ft, 44ft tall) (note: “A shimmering, glowing cluster of crystals”)
Dynamic Light – Bobbing Purple Wisp 01 (10x10ft, 10ft tall)
Dynamic Light – Circling Purple Wisp 01/02
Dynamic Light – Corrupted Thorn Cluster
Dynamic Light – Corrupted Thorn Arch
Dynamic Light – Corrupted Thorn Pillar
Dynamic Light – Hovering Purple Wisp 01
Dynamic Light – Mage Sun
Dynamic Light – Purple 01 (note: crystals)
Dynamic Light – Red 01 (note: crystals)
Dynamic Light – Witch Cauldron 01
Dynamic Light – Yellow (note: crystals)
Elven Detail Beam
Elven Tree
Elven Tree (note: same name)
Elven Window
Elvencity Banner
Elvencity Bench
Elvencity Bookshelf
Elvencity Cabinet
Elvencity Chair
Elvencity Hanging Light No Light
Elvencity Light Static Light
Elvencity Piller (note: misspell)
Elvencity Piller Vines (note: misspell)
Elvencity Rug 90 degree angle section
Elvencity Rug crossroads section
Elvencity rug endcap section
Elvencity rug middle section
Elvencity rug T section
Festival Judging Stand
Firegiant Walkways Rocks 01 (note: new shape)
Floor Rag 01 (note: darker?)
Flowers – Daisies 01/02/03 Coral
Flowers – Daisies 01/02/03 Pink
Flowers – Daisies 01/02/03 White
Flowers – Daisies 01/02/03 Yellow
Flowers – Daylilies Picked 01/02
Flowers – Daylilies Pink 01
Flowers – Daylilies Pink Clump 01
Flowers – Daylilies Red 01
Flowers – Daylilies Red Clump 01
Flowers – Daylilies Yellow 01
Flowers – Daylilies Yellow Clump 01
Flowers – Petunias Fushia 01
Flowers – Petunias Lavender 01
Flowers – Petunias Pink 01
Flowers – Petunias Pink Dark 01
Flowers – Purple 01
Flowers Salvia 01 Blue
Flowers Wood Sorrel Tall 01/02/03
Foliage Trees Cedar 01/02/03
Foliage Trees Gnarled Dead 01/02/03
Fortress Wall Tall Cap 01
Fortress Wall Tall Corner Out 02
Fortress Wall Tall Straight 01
Furnace 02
Furnace 03
FX – Bats Flock Burst Out
FX – Bats Flock Low Arch
FX – Bats Flock Ring Around
FX – Bats Flock Straight Across
FX – Bioluminescent Fish
FX - Blazing Beacon 01
FX – Blue Light Orb
FX – Bugs Idle Medium
FX – Bugs Idle Large
FX – Bugs Swarm 20ft
FX – Bugs Swarm 40ft
FX – Circling Crows 01/02/03/04/05/06
FX – Dust Storm 01
FX – Fairies 01
FX – Falling Sparkles (notes: same name as the old one, bluish)
FX – Fire Remnants Small
FX – Flareup Effect
FX – Flies 01/02/03/04/05/06/07
FX – Flying Crows 01
FX – Gasjet 01
FX – Green Steam 1,2
FX - Ground Dust 01/02/03
FX – Hanging Dust 01 200x200, 200ft tall (note: bigger?)
FX – Icy Portal (note: more purple)
FX – Large Red Magical Swirl Column 2 (note: larger version?)
FX – Light Glow 2 orient
FX – Magic Fire 02 (note: magenta)
FX – Magic Smoke 05 (note: upper alignment)
FX – Raven Flying Loop
FX – Ravens
FX – Rising Flames 01/02/03/04/05/06/07/08
FX – Rising Flames, floor
FX – rising sparkles 01
FX – rockstorm 01
FX – Shock Ball 01
FX – Sickly Gas Cloud
FX – Sky Vortex 02
FX – Smokey Glow
FX - Snowgust 01 (note: less wispy, more wallish)
FX – Spigot Water Drip
FX – Star Field 01/02
FX – Star Field Flat 01
FX – Swirling Leaves Wisps
FX – Torch Remnants
FX – Wavy Smoke 01
FX – Will-O-Wisp Cluster
Garbage Pile 01/02/03 (note: piles no longer contain food pieces)
Geyser Chasm
Giant Roots 01
Giant Thorn 01/02/03
Glowing Mushroom Cluster (note: green)
GOODNAME (note: “Mp produce stand”; 10+ crates of vegetables arranged for vendoring)
Gravestone 05/06/07/08/09
Ground Battledebris skeletons 01/02/03/04 (note: skeletons have more…clothes)
Ground stones 01/02/03/04/05/06/07
Hh Statue Shield 02 (note: different graphic?)
Ice Craggycaves Pebbles 01/02/03/04/05/06/07/08/09/10
Icespire Cliffs Overhang A/B/C
Icespire Cliffs Wall A/C/D/E/F (note: B is missing)
Large Flower 01
Lynching Tree
Mausoleum – Roud Base 01/03 (note: more windows/doors)
Mossy Pillar 01/02
Mp Big Hanging Tarp 01 (note: difference from Mp Cloth 01?)
Mp Pouch (note: bigger, darker?)
Mp stackofcrates 01 (note: no rope)
Ore Deposit Medium
Ore Deposit Small
Outdoor Bar
Outdoor Flower Shop 01
Outdoor Generic Vendor
Comments
Pine Tree – Small 02 (note: trunk doubled up)
Pine Tree – small dead 01/02 (note: trunk doubled up)
Plaug Spawn Pit Collapsed (note: misspell)
Plauge spawn pit (note: misspell. There is a 10ft marker inside.)
Scaffolding 01
Sewer Entrance Small 01
Sharandar Acorn 01
Sharandar – Corellon Star
Sharandar – Curled Thorn 01
Sharandar – Flower Poisonous 02
Sharandar – Flowers 01
Sharandar - Gate Vine Lg 01/02
Sharandar - Gate Vine Sm 01/02
Sharandar - Giant Tree 01/02
Sharandar – Giant Tree Blighted 01
Sharandar – Invocation Shrine
Sharandar – Mushroom 01/02/03/04
Sharandar – Pool Ring
Sharandar – Ramp Vine Lg 01
Sharandar – Ramp Vine Sm 01
Sharandar – Root 01/02/03/04/05/06/07/08
Sharandar – Witch Hut
Short Wall 01 (note: grass, redesign?)
Shrub – Gnarled Dense Extra Large 01
Shrub – Gnarled Dense Large 02/03
Shrub – Gnarled Sparse Extra Large 01
Shrub – Gnarled Sparse Large 01/02/03
Shrub – Gnarled medium 01
Shrub – Gnarled Sparse Small 01
Simple Shed
Small Bridge 01
Spiky Plant 01
Stack of Wood 01 (note: Lighter)
Static Light – Red Glowing Mushrooms
Supply Crate Base 01 (note: no Neverember sigil)
Tall Ivy 01/02/03/04
Thorn Rocks 01/02
Thorny Tunnel
Treeroot Arch 01/02/03/04/05/06/07/08/09/10
Treeroot Rock Blocker 01/02/03/04/05
Trinket Chain 06 (note: Blue item)
Verdant Tree Sapling
Vine Arch 01
Vine Hook
Vine Hut
Vine Mass 01/02/03
Vine Pillar
Vine Pillar Blighted 01
Volume Gates (aka grocery store doors) : “This volume-triggered gate will activate when the player steps within the built-in volume’s bounds, and reset when the player leaves the volume.” These include bookshelves, doors, gates, and bridges. (note: I cannot seem to get the bridges to react to me atm.) Examples at http://www.twitch.tv/sillybard12/c/2656146
Watermelon 01/02
Watermelon Half 01
Watermelon Slice 01
Watermelon Vine 01/02/03/04
Note: Members of the "Water Plane - Default" family are being shown as a pink boxes on the Preview server. Glitch or possibly being redrawn?
Waterwheel Mill 01
WC Lab Channel, Edging Central
Clusters:
Dungeon Maze 01/02
Market Place 01
Grove Twisted Trees
Noble Campsite
Several Rocks-, Flatrocks-, Shard- clusters
Shrubberies 01/02
Spellplauge Twisted Rock Cluster (note: misspell)
Twsted Trees (note: live and dead clusters)
New Encounter Groups:
-Adventurer
(Notes: A single adventurer encounter. Standard Difficulty. Comes in:
1. CLERIC - Friendly
2. CLERIC - ENEMY
3. FIGHTER - Friendly (Uses a selection of player guardian fighter powers, & notably Frontline Surge)
4. FIGHTER - Friendly (Uses a selection of guardian fighter powers, and, notably Knight's Challenge)
5. FIGHTER - ENEMY (Frontline Surge GF)
6. FIGHTER - ENEMY (Knight's Challenge GF)
7. WIZARD - Friendly
8. WIZARD - ENEMY
-Cyclops
-Formorian
-Redcap
-Feywild
Notes:
-Cyclops, Formorians, Redcaps can be found under the Feywild category.
-Cyclops group “Mixed – Standard Difficulty 4” comes with a “War Troll” which is a Troll.
-Feywild group “Wild Hunt Hound – Melee – Standard Difficulty” contains hounds (considered Beasts).
Cyclops Hewer
Cyclops Storm Shaman
Fomorian Totemist
Fomorian Warrior
Fomorian Witch
Redcap Giantsoul
Redcap Powrie
Redcap Thorn
Redcap Witherer
Pig 2 (note: changed)
Pig 3 (note: changed)
New Indoor Maps
Celadaine's Tower
Gnarlroot Caves
Malabog's Castle
New Outdoor Maps
Malabog's Castle - Interior
Sharandar - Blighted Grove
Sharandar - Dark Fey Enclave
Sharandar - Realm of Malabog
Witch Fen
Forest Looping Path (Note: X Large; significantly more trees as to circle and completely enclose a clearing with a solid tree-wall)
New Sky Overrides
Chasm Caverns 05
Elven Interior 01
Exterior Backdrop - Clouds Shadowfell Vortex 01
Fog -Ground
Blue, Brown, Green, Paleblue, Red, White Yellow, Black
Heavy, Light, Medium, Verylight
Fog - High
Black, Blue, Brown, Green, Grey, Bright
Heavy, Light, Medium, Verylight
Note: Bright comes in Very Heavy, and Very Heavy 02
High Fantasy Sky 01
High Fantasy Sky PE 01
Sharandar Celadaine
Sharandar Floor 0
Sharandar Floor 1
Sharandar Floor 2
Sharandar Floor 3
Sharandar Exterior Blighted Grove 02
Sharandar Horrid Mire 01/02
Sharandar Main
Sharandar Malabog
Sharandar Gnarlroot
Sharandar Intro 01/02
Sharandar Intro Cave
Sharandar Intro Forest
Sharandar Intro Sharandar Forest (note: redundant, redundant)
Sharandar Intro Sharandar Forest 02
Sharandar intro Sharandar Forest Bloom
Sharandar intro Sharandar Forest Bloom 02
Sharandar Malabog Main
Sharandar Malabogs Castle Epic
Sharandar Malabogs Castle Epic Bloom
Sharandar Malabogs Castle Epic Destroyed Garden
Sharandar Malabogs Castle Epic Destroyed Room
Sharandar Malabogs Castle Epic Dragon Fight
Sharandar Malabogs Castle Epic Garden
Sharandar Malabogs Castle Epic Interior
Sharandar Malabogs Castle Epic Malabogfight
Sharandar Malabogs Castle Epic Witchfen
For story items created by you.
3D editing. You are able to place NPCs in 3D mode as well.
Free camera/fly mode.
Chef's Challenge, ID: NW-DGTKIBVF3
The Dreamfall Campaign, ID: NWS-DEB7Z9IJC (3 Quests)
Ogre: For the win!, ID: NW-DR5O3PD63
Cults and Culture, ID: NW-DCLSFYSQ2
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
Closest I can find to human interior doors was a Peasant door.
http://www.twitch.tv/sillybard12/c/2656111
That's lovely, Runis. Thank you!
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
Other examples of the volume gates/doors. Still trying to get a bridge to work. x.x
Feast of the Moon | Rising of the Dark | Shadow of the World | Everdark
The water in the new Sharandar areas look awesome. I want those water planes. haha
Siegebreaker - NW-DGDPWV2U5 - story about the ambush, escape and great rescue of the city.
I'm a streamer and I know it!
The Lost Keep NW-DS1XBAK7D An experiment Daily Foundry
The Ruined Temple NW-DBHC7MUBL Latest and last one Daily Foundry
The Crystal Relics - NWS-DMXNCNAVJ
Tower District Contest Entry: Undercover Brother - NW-DCD6OI9JE
Yarr, seems to work only with items having to do with your main quest, not any side quests.
sorry just had to get that out.
Building elaborate stair/platforms just to edit talk components or high up things was about 20% of my total editing time for some maps. I am more excited about the ability to edit with flying camera more then any other new thing coming in the foundry, as I tend to build high sometimes.
Thanks for the preview.