Chests and barrels awarded from Leadership will now stack VERY high.
A recent influx of Adventurers has enabled craftsman to spend long days gathering raw materials safely. Look for mass gathering tasks for all armor making Professions. The first few Alchemy tasks now award solvent to reduce the need to visit the crafting store immediately
Platesmithing tasks has updated icons
Reinforced Arm slot crafted items are now all Bind on Pickup as intended. If there are any mailed or in the Auction Hall, they will become bound to the next character who picks them up.
Highlighted in red. STILL not working. This is the second patch that has promised this and the second time it is NOT working:mad:.
Post edited by allaerra on
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Chests and barrels awarded from Leadership will now stack VERY high.
A recent influx of Adventurers has enabled craftsman to spend long days gathering raw materials safely. Look for mass gathering tasks for all armor making Professions. The first few Alchemy tasks now award solvent to reduce the need to visit the crafting store immediately
Platesmithing tasks has updated icons
Reinforced Arm slot crafted items are now all Bind on Pickup as intended. If there are any mailed or in the Auction Hall, they will become bound to the next character who picks them up.
Highlighted in red. STILL not working. This is the second patch that has promised this and the second time it is NOT working:mad:.
I don't see this as being very high priority since solvent is what, 5 silver or something? (I can't log in to check since my launcher got corrupted and I'm having to redownload the entire 5.5GB worth of patches).
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kobuirisgamesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
Alchemy is still broken altogether for a lot of us.
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I don't see this as being very high priority since solvent is what, 5 silver or something? (I can't log in to check since my launcher got corrupted and I'm having to redownload the entire 5.5GB worth of patches).
20 copper per, but I routinely spend as much as 5-10 silver on it at a time because you have to use so much.
Since I have no idea which tasks this is meant to be added to (gathering makes most sense), I'm not even sure how useful it will be. I don't gather because that's what nodes are for.
The major advantage I see to having it added to tasks is that it's so easy to run out of solvent, you blow through it so fast. Being able to acquire solvent while away from PE (either adventuring or through Gateway) would be a convenience feature in that regard.
What do you freaken people expect. Something new to work? Since when has that ever happened? You must be really new here sorry but get real. We are still waiting for stuff to get fixed from OPENbeta or softlaunch
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jinx614Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
edited July 2013
I still can't get the "basic alchemical knowledge" scrolls no matter what tasks I do. Stuck at level 2 FOREVER. :-(
I don't see this as being very high priority since solvent is what, 5 silver or something? (I can't log in to check since my launcher got corrupted and I'm having to redownload the entire 5.5GB worth of patches).
First off, you use thousands of the things if you plan on leveling the profession. It is also having to traipse back to Protector's Enclave to buy it every time you run out which is annoying.
The real thing is that they have promised it with the last two patches and both times it isn't there. I just do not see how adding some solvent to the reward on a task or two could be difficult coding. I think that is what is the most frustrating about it.
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I don't see this as being very high priority since solvent is what, 5 silver or something? (I can't log in to check since my launcher got corrupted and I'm having to redownload the entire 5.5GB worth of patches).
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20 copper per, but I routinely spend as much as 5-10 silver on it at a time because you have to use so much.
Since I have no idea which tasks this is meant to be added to (gathering makes most sense), I'm not even sure how useful it will be. I don't gather because that's what nodes are for.
The major advantage I see to having it added to tasks is that it's so easy to run out of solvent, you blow through it so fast. Being able to acquire solvent while away from PE (either adventuring or through Gateway) would be a convenience feature in that regard.
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In the same boat and stuck at level 4. When I complete tasks the scroll shows up for a millisecond and then disappears.
First off, you use thousands of the things if you plan on leveling the profession. It is also having to traipse back to Protector's Enclave to buy it every time you run out which is annoying.
The real thing is that they have promised it with the last two patches and both times it isn't there. I just do not see how adding some solvent to the reward on a task or two could be difficult coding. I think that is what is the most frustrating about it.