There are some objects in the Foundry which have some very interesting behaviors. I thought I'd start a list of them here, and update it as we discovered more of them. Please add any you've found, and I'll update the list, thanks!
Curtain - Door 01|02: will brush aside as the player moves through it.
FX - Camera Bloom Blur: adds a glaze over your screen, as if the character's vision is blurred (thanks gornonthecob).
FX - Crystal Explosion: a small but very useful explosion effect.
FX - Dust Ring 01: this provides a screen-shaking earthquake effect.
FX - Falling Dirt 1|2: provide a small (much smaller than Dust Ring) ground-shake effect, far less intense and very localised (thanks redneckronin).
FX - Ghost Flame 01: this glowing blue orb will vanish as the player gets near it.
FX - Magical Distortion: adds a shifting blur effect at a location (somewhat similar to the Camera Blur, but doesn't move).
Mossy Rock 08: this chest-sized rock will move around as the player bumps into it. It can be added just under a collapsing floor (where the player will bump into it on the way down) for a very nice effect. It also can be used to make an interactive "pressure-plate" if you embed it in a wall or floor, that actually moves as the player pushes it (see the DM's Studio NW-DHZ5DAV4R for an example).
Super Treasure Chest: You can make this chest have the "final reward" graphic effect by making it Contactable (thanks Anrix2). This would most likely confuse the player, so use it with caution.
I know there's a glowing yellow orb that disappears as you get near it, because I saw it in the Pack Man quest.. not sure what that one is called though.. anyone know?
FX - Falling Dirt 1 and FX - Falling Dirt 2 also provide a small (much smaller than Dust Ring) ground-shake effect, far less intense and very localised.
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gornonthecobMember, NW M9 PlaytestPosts: 421Arc User
edited July 2013
The FX Camera Bloom Blur is interesting. I can see it having some unique uses. In my quest, I use it when the PC gets drunk at the party. It just adds like a glaze over your screen.
FX - Camera Bloom Blur: adds a glaze over your screen, as if the character's vision is blurred
I'm having a problem with this one.. I have it linked to appear when "objective complete: drink" when my character finishes drinking in the foundry preview though, it never engages the camera blur.. ?
gonna try changing it to component: drink now.. but any tips on getting the motion blur to work are appreciated =D
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
I'm having a problem with this one.. I have it linked to appear when "objective complete: drink" when my character finishes drinking in the foundry preview though, it never engages the camera blur.. ?
gonna try changing it to component: drink now.. but any tips on getting the motion blur to work are appreciated =D
Make sure your graphic settings are high enough -- a lot of textures require "high" shading setting perhaps it's related.
Make sure your graphic settings are high enough -- a lot of textures require "high" shading setting perhaps it's related.
Yeah both graphics sliders set to max.. still no Bloom.. =X Couldnt get it to work with a 'component complete' either..
Asked in Zone_Foundry/ and someone tried with an immediate/never and couldnt get it either. =?
I used a skyfade heavy black fog.. the room gets a little darker over time.. not the greatest 'drunk' effect, but still serves the purpose. =D
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Tmay depend on many things, running under dx11 included. Never tried but tmay as well be bluring bloom only - specific lights or lense effects when bloom is enabled and such fx is present (even backdrop settings can change it). Since last mod (i mean ToD as a whole, not its 2nd part only) many effects depend on being enabled during load (the settings tooltip may say its changed as u set it but its not rly like that, u have to reload such map, if not the client itself).
If nothing works (and ur vga is capable of handling such things), fill a bug report ).
A bit nosy NW-DKG7E99X6
"Hardcore" exploration journey and dungeon crawl. Read its description prior to trying it.
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Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
The Cursed Emerald:
Mossy Rock 01 s/b Mossy Rock 08
Encounter Matrix | Advanced Foundry Topics
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Encounter Matrix | Advanced Foundry Topics
What I'd really appreciate is if they listed which effects are looping and which effects are fire once. That would be most helpful.
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Encounter Matrix | Advanced Foundry Topics
I'm having a problem with this one.. I have it linked to appear when "objective complete: drink" when my character finishes drinking in the foundry preview though, it never engages the camera blur.. ?
gonna try changing it to component: drink now.. but any tips on getting the motion blur to work are appreciated =D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Make sure your graphic settings are high enough -- a lot of textures require "high" shading setting perhaps it's related.
Encounter Matrix | Advanced Foundry Topics
Yeah both graphics sliders set to max.. still no Bloom.. =X Couldnt get it to work with a 'component complete' either..
Asked in Zone_Foundry/ and someone tried with an immediate/never and couldnt get it either. =?
I used a skyfade heavy black fog.. the room gets a little darker over time.. not the greatest 'drunk' effect, but still serves the purpose. =D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
If nothing works (and ur vga is capable of handling such things), fill a bug report ).