So. I've done some testing and realized that the Shield Talent, and Indomitable Armor (PVP) +Guard Meter bonuses are not working, at all. Assuming the same for the new Tier 2 PVP armor in Gauntlgrym. The total average blocked with +0% to the guard meter was 22253. The total average blocked with +35% guard meter was 21959. Resulting in 294 LESS blocked with the guard meter bonuses. So we can safely say that there is 0 change with the "bonuses" added.
I knew... I felt that my guard is very low even with "bonuses"... feally GF is the most broken class and they are doing nothig to fix its problems
When you say nothing...
Guardian Fighter
Addressed an issue in which the client and server disagreed on the cooldown of Block, resulting in Blocking sometimes not being effective after releasing and re-pressing Block.
Several Block misprediction issues have been addressed. These had resulted in the client thinking it was using the Block ability when the server did not.
Aggravating Strike: Damage from this power now properly scales with player level.
Enforced Threat: Iron Warrior no longer reduces Guard recovery of Enforced Threat.
Ferocious Reaction: This power no longer grants far more Defense than intended.
Guard mitigation on high-damage attacks has been increased by 20%.
Into the Fray no longer stacks with other versions of itself.
The Movement buff no longer stacks with other Movement buffs.
Knight's Valor: This power now consistently applies to all members of the party.
Knight's Valor: This power is no longer cancelled by knockbacks or interrupts.
Knight's Valor: Multiple Guardian Fighters using this power no longer end up protecting each other in a loop.
Knight's Valor: When multiple Guardian Fighters use this power, the ending of the first effect will no longer end the second.
Mark: Visual effects no longer scale up quite as much on larger enemies.
Shield Slam: Damage from this power now properly scales with player level.
The amount of damage the Guardian Fighter can block before breaking guard has been increased by 10%.
Threat generation on all abilities has been increased by 35%.
Threatening Rush: The third rank of this power no longer requires 40 points spent.
Tide of Iron: The duration of the debuff is now consistent.
Villain's Menace: This power no longer prevents Movement buffs from affecting the player while active.
Feat: Shield Defense: All ranks of this feat now properly increase Armor Class.
Feat: Wrathful Warrior: The damage buff from this feat has been reduced to match the tooltip.
Comments
When you say nothing...
Guardian Fighter
Addressed an issue in which the client and server disagreed on the cooldown of Block, resulting in Blocking sometimes not being effective after releasing and re-pressing Block.
Several Block misprediction issues have been addressed. These had resulted in the client thinking it was using the Block ability when the server did not.
Aggravating Strike: Damage from this power now properly scales with player level.
Enforced Threat: Iron Warrior no longer reduces Guard recovery of Enforced Threat.
Ferocious Reaction: This power no longer grants far more Defense than intended.
Guard mitigation on high-damage attacks has been increased by 20%.
Into the Fray no longer stacks with other versions of itself.
The Movement buff no longer stacks with other Movement buffs.
Knight's Valor: This power now consistently applies to all members of the party.
Knight's Valor: This power is no longer cancelled by knockbacks or interrupts.
Knight's Valor: Multiple Guardian Fighters using this power no longer end up protecting each other in a loop.
Knight's Valor: When multiple Guardian Fighters use this power, the ending of the first effect will no longer end the second.
Mark: Visual effects no longer scale up quite as much on larger enemies.
Shield Slam: Damage from this power now properly scales with player level.
The amount of damage the Guardian Fighter can block before breaking guard has been increased by 10%.
Threat generation on all abilities has been increased by 35%.
Threatening Rush: The third rank of this power no longer requires 40 points spent.
Tide of Iron: The duration of the debuff is now consistent.
Villain's Menace: This power no longer prevents Movement buffs from affecting the player while active.
Feat: Shield Defense: All ranks of this feat now properly increase Armor Class.
Feat: Wrathful Warrior: The damage buff from this feat has been reduced to match the tooltip.
Trololo