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Shield Talent + PvP Armor Guard Bonuses not Working.

kreicuskreicus Member Posts: 76
edited June 2013 in Bug Reports (PC)
So. I've done some testing and realized that the Shield Talent, and Indomitable Armor (PVP) +Guard Meter bonuses are not working, at all. Assuming the same for the new Tier 2 PVP armor in Gauntlgrym. The total average blocked with +0% to the guard meter was 22253. The total average blocked with +35% guard meter was 21959. Resulting in 294 LESS blocked with the guard meter bonuses. So we can safely say that there is 0 change with the "bonuses" added.



Bonus:
0%






1675
1658
1671
2584
2080



836
796
846
4015
4210



1978
796
846
3964
4072



836
3938
4039
1999
3982



836
4098
4083
5144
4067



4245
796
846
3933
3939



3992
3985
4142





2031
4222
4058





3945
4077
1998


Average
















20383
24366
22529
21639
22350
22253










Bonus:
+35%






1663
1990
1670
1627
1581



798
4019
823
831
829



798
4019
823
831
829



798
4093
2026
831
829



4146
2049
823
4019
4140



4173
4225
4066
3978
4229



798
4225
823
831
829



2028

4216
2500
4080



4093

2025
4111
4046



4162

4116
4188
2469
Average
















22659
20601
20588
22916
23032
21959

Post edited by kreicus on

Comments

  • ilgatto79ilgatto79 Member Posts: 8 Arc User
    edited June 2013
    I knew... I felt that my guard is very low even with "bonuses"... feally GF is the most broken class and they are doing nothig to fix its problems
  • realpureshadowrealpureshadow Member Posts: 90
    edited June 2013
    ilgatto79 wrote: »
    I knew... I felt that my guard is very low even with "bonuses"... feally GF is the most broken class and they are doing nothig to fix its problems

    When you say nothing...

    Guardian Fighter
    Addressed an issue in which the client and server disagreed on the cooldown of Block, resulting in Blocking sometimes not being effective after releasing and re-pressing Block.
    Several Block misprediction issues have been addressed. These had resulted in the client thinking it was using the Block ability when the server did not.
    Aggravating Strike: Damage from this power now properly scales with player level.
    Enforced Threat: Iron Warrior no longer reduces Guard recovery of Enforced Threat.
    Ferocious Reaction: This power no longer grants far more Defense than intended.
    Guard mitigation on high-damage attacks has been increased by 20%.
    Into the Fray no longer stacks with other versions of itself.
    The Movement buff no longer stacks with other Movement buffs.
    Knight's Valor: This power now consistently applies to all members of the party.
    Knight's Valor: This power is no longer cancelled by knockbacks or interrupts.
    Knight's Valor: Multiple Guardian Fighters using this power no longer end up protecting each other in a loop.
    Knight's Valor: When multiple Guardian Fighters use this power, the ending of the first effect will no longer end the second.
    Mark: Visual effects no longer scale up quite as much on larger enemies.
    Shield Slam: Damage from this power now properly scales with player level.
    The amount of damage the Guardian Fighter can block before breaking guard has been increased by 10%.
    Threat generation on all abilities has been increased by 35%.
    Threatening Rush: The third rank of this power no longer requires 40 points spent.
    Tide of Iron: The duration of the debuff is now consistent.
    Villain's Menace: This power no longer prevents Movement buffs from affecting the player while active.
    Feat: Shield Defense: All ranks of this feat now properly increase Armor Class.
    Feat: Wrathful Warrior: The damage buff from this feat has been reduced to match the tooltip.

    Trololo
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