Ok I have a capped GWF.. Now firstly I think they need a damage buff to take the closer to a TR.. Most t2 dungeon parties run more than 1 dps so having a GWF as a viable option would be good to balance..
Now on my more serious idea.. I think they should add a buff to parties that include a character of each class... So if your party has 1 tr, 1 cw, 1 gf, 1 GWF and 1 dc u get an extra buff.. Something that is useful in epic dungeons.. This would increase Demand for all classes fairly and make it easier for the less favored classes to get parties...
If they add extra classes then make the party buff for parties with 5 different classes.
Any thoughts?
An interesting question, perhaps one of the new classes will need to heal in some way? Druid perhaps?
Hardly. Druid will most likely come in time. But its all but been said that the first new classes will be Archer Ranger and Scourge Warlock. Both DPS classes.
7 classes, 5 variations of DPS with only 1 healer and 1 pure tank. If you think the Queue is bad now, it can only get more complex. I don't think we need ideas to further add to it.
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited June 2013
Lol thread already been hijacked and I thought was a good idea!
The 5 different class party buff is interesting but I could see it going badly. Devs start to design content with the buff in mind which then dictates how parties have to form up in order to succeed.
An interesting question, perhaps one of the new classes will need to heal in some way? Druid perhaps?
4E Druids don't heal, they are a controller class like wizard. The Leader classes are Shaman for primal, Bard for arcane, Ardent for psionics and Warlord for martial. These classes are where you will find your other healer classes outside of other cleric builds.
hmm, maybe the archer can heal with special arrows?
XD potion bottles attached to arrows.
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited June 2013
That's my point exactly.. Devs. Would design with the buff In mind.. So this would promote people to get a party of different classes.. Other people can chose not to do this but things would be abit more difficult without the buff.. It would be there choice.. But definitely a push towards a more balanced party contribution
I think a good solution to class stacking would be too add incentives to the class specific skills (thievery, dungeoneering, religion, arcane, nature).
Currently the only relevance these skills have to the game is to open nodes without a kit. In dungeons most people take the fastest straight line to the bosses and ignore the nodes anyways.
Perhaps adding a interactible object and/or npc somewhere in the dungeons that requies a skill to activate (maybe before bosses? i dunno) that gives a buff to the party. To make this actually promote group composition diversity it would of course not be possible to activate the buff with a skill kit.
Not sure what the plans are for skill with future classes but if only the 5 we currently have remain the only ones available, this system would work as classes are added as well.
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willsommersMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 103
edited June 2013
Interesting idea, but I'd rather see more healer/tank/CC classes added and the whole cliff toss mechanic removed in general. It's cheap and limits party build diversity.
I don't think more DPS is bad, but the new DPS added should be more AOE focused.
Also some type of DPS/buff/debuff hybrid would be interesting as well.
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chthonicmythosMember, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0
edited June 2013
How did the party buff in SWTOR work? It's been a long time since I played but I think every race (or class?) gave a tiny buff to the party. If it's balanced (which we know it won't be so they will never do it) I think it could work out well. Something like "each TR gives +0.5% crit chance" or "each player with Religion gives +0.5% boost to healing". It would just be a nice little perk to encourage partying.
Ok I have a capped GWF.. Now firstly I think they need a damage buff to take the closer to a TR.. Most t2 dungeon parties run more than 1 dps so having a GWF as a viable option would be good to balance..
Now on my more serious idea.. I think they should add a buff to parties that include a character of each class... So if your party has 1 tr, 1 cw, 1 gf, 1 GWF and 1 dc u get an extra buff.. Something that is useful in epic dungeons.. This would increase Demand for all classes fairly and make it easier for the less favored classes to get parties...
If they add extra classes then make the party buff for parties with 5 different classes.
Any thoughts?
Awesome idea , this will indeed promote grouping with one of each classes in the party , I think a slight stats buff ( something that we don't have atm ) like increased recovery or stamina regeneration or damage buff all across the board sounds reasonable.
and now the fact that some classes can fulfill different roles into a party.
queue already auto queue you as dps on TR CW as healer with DV and tank as GF.
Now again what if a tank doesn't want to tank or a healer want to make a dps spec?
You neglect the fact that you would need a tank or a healer than still so that wouldn't give you a buff.
It is already bad that you can't say that your not a healer or tank.
In my example I have 2k deff on lvl 60 on a GF and it drop me as tank in the queue so people expect me to tank while I can't tank for shiet.
I think that is a flaw and should be reconsidered
So A extra buff while lvling already is a cake walk Nah I don't like the idea dungeons do need some skills now IF THEY DON'T EXPLOIT 80% of a dungeon wich 90% of the people are doing and the 10% legit players are feeling it. also a flaw that needs to be reconsidered
*So in my case I can't even use the K button to queue up cuz I am not a tank at all*
thus I need to have reallife friends playing or solo every single dungeon what is hardly impossible Or I need to PUG and in general PUG'S are one big nerd rage and wipe fest so if you don't play your class like you should your screwed like a doggie on it's back.
Why give people so much choice to build a class they like if their role already is filled in auto?
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bazzieeeMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 1Arc User
Comments
Edited:Somehow, I misspelled tank. Go figure.
If the buff was good enough to make a difference then there would be more desire to include all the classes
An interesting question, perhaps one of the new classes will need to heal in some way? Druid perhaps?
Hardly. Druid will most likely come in time. But its all but been said that the first new classes will be Archer Ranger and Scourge Warlock. Both DPS classes.
7 classes, 5 variations of DPS with only 1 healer and 1 pure tank. If you think the Queue is bad now, it can only get more complex. I don't think we need ideas to further add to it.
4E Druids don't heal, they are a controller class like wizard. The Leader classes are Shaman for primal, Bard for arcane, Ardent for psionics and Warlord for martial. These classes are where you will find your other healer classes outside of other cleric builds.
XD potion bottles attached to arrows.
Currently the only relevance these skills have to the game is to open nodes without a kit. In dungeons most people take the fastest straight line to the bosses and ignore the nodes anyways.
Perhaps adding a interactible object and/or npc somewhere in the dungeons that requies a skill to activate (maybe before bosses? i dunno) that gives a buff to the party. To make this actually promote group composition diversity it would of course not be possible to activate the buff with a skill kit.
Not sure what the plans are for skill with future classes but if only the 5 we currently have remain the only ones available, this system would work as classes are added as well.
I don't think more DPS is bad, but the new DPS added should be more AOE focused.
Also some type of DPS/buff/debuff hybrid would be interesting as well.
Awesome idea , this will indeed promote grouping with one of each classes in the party , I think a slight stats buff ( something that we don't have atm ) like increased recovery or stamina regeneration or damage buff all across the board sounds reasonable.
queue already auto queue you as dps on TR CW as healer with DV and tank as GF.
Now again what if a tank doesn't want to tank or a healer want to make a dps spec?
You neglect the fact that you would need a tank or a healer than still so that wouldn't give you a buff.
It is already bad that you can't say that your not a healer or tank.
In my example I have 2k deff on lvl 60 on a GF and it drop me as tank in the queue so people expect me to tank while I can't tank for shiet.
I think that is a flaw and should be reconsidered
So A extra buff while lvling already is a cake walk Nah I don't like the idea dungeons do need some skills now IF THEY DON'T EXPLOIT 80% of a dungeon wich 90% of the people are doing and the 10% legit players are feeling it. also a flaw that needs to be reconsidered
*So in my case I can't even use the K button to queue up cuz I am not a tank at all*
thus I need to have reallife friends playing or solo every single dungeon what is hardly impossible Or I need to PUG and in general PUG'S are one big nerd rage and wipe fest so if you don't play your class like you should your screwed like a doggie on it's back.
Why give people so much choice to build a class they like if their role already is filled in auto?