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Create a party buff for parties with all classes

pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
edited June 2013 in General Discussion (PC)
Ok I have a capped GWF.. Now firstly I think they need a damage buff to take the closer to a TR.. Most t2 dungeon parties run more than 1 dps so having a GWF as a viable option would be good to balance..


Now on my more serious idea.. I think they should add a buff to parties that include a character of each class... So if your party has 1 tr, 1 cw, 1 gf, 1 GWF and 1 dc u get an extra buff.. Something that is useful in epic dungeons.. This would increase Demand for all classes fairly and make it easier for the less favored classes to get parties...

If they add extra classes then make the party buff for parties with 5 different classes.
Any thoughts?
Post edited by pandapaul on

Comments

  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited June 2013
    So what happens when they add a 6th or 7th class and you end up with 5 characters, all different classes, but none of them are a tank or a healer?

    Edited:Somehow, I misspelled tank. Go figure.
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited June 2013
    What this would do is give a reason to use 5 classes instead of stacking pts full of cw, tr and dc

    If the buff was good enough to make a difference then there would be more desire to include all the classes
  • giggliatogiggliato Member Posts: 446 Arc User
    edited June 2013
    sockmunkey wrote: »
    So what happens when they add a 6th or 7th class and you end up with 5 characters, all different classes, but none of them are a talk or a healer?

    An interesting question, perhaps one of the new classes will need to heal in some way? Druid perhaps?
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited June 2013
    giggliato wrote: »
    An interesting question, perhaps one of the new classes will need to heal in some way? Druid perhaps?

    Hardly. Druid will most likely come in time. But its all but been said that the first new classes will be Archer Ranger and Scourge Warlock. Both DPS classes.

    7 classes, 5 variations of DPS with only 1 healer and 1 pure tank. If you think the Queue is bad now, it can only get more complex. I don't think we need ideas to further add to it.
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited June 2013
    Lol thread already been hijacked and I thought was a good idea!
  • evilkinglarryevilkinglarry Member, Neverwinter Beta Users Posts: 144 Bounty Hunter
    edited June 2013
    The 5 different class party buff is interesting but I could see it going badly. Devs start to design content with the buff in mind which then dictates how parties have to form up in order to succeed.
    giggliato wrote: »
    An interesting question, perhaps one of the new classes will need to heal in some way? Druid perhaps?

    4E Druids don't heal, they are a controller class like wizard. The Leader classes are Shaman for primal, Bard for arcane, Ardent for psionics and Warlord for martial. These classes are where you will find your other healer classes outside of other cleric builds.
  • giggliatogiggliato Member Posts: 446 Arc User
    edited June 2013
    hmm, maybe the archer can heal with special arrows?
  • evilkinglarryevilkinglarry Member, Neverwinter Beta Users Posts: 144 Bounty Hunter
    edited June 2013
    giggliato wrote: »
    hmm, maybe the archer can heal with special arrows?

    XD potion bottles attached to arrows.
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited June 2013
    That's my point exactly.. Devs. Would design with the buff In mind.. So this would promote people to get a party of different classes.. Other people can chose not to do this but things would be abit more difficult without the buff.. It would be there choice.. But definitely a push towards a more balanced party contribution
  • kevinf08kevinf08 Member Posts: 432 Bounty Hunter
    edited June 2013
    I think a good solution to class stacking would be too add incentives to the class specific skills (thievery, dungeoneering, religion, arcane, nature).

    Currently the only relevance these skills have to the game is to open nodes without a kit. In dungeons most people take the fastest straight line to the bosses and ignore the nodes anyways.

    Perhaps adding a interactible object and/or npc somewhere in the dungeons that requies a skill to activate (maybe before bosses? i dunno) that gives a buff to the party. To make this actually promote group composition diversity it would of course not be possible to activate the buff with a skill kit.

    Not sure what the plans are for skill with future classes but if only the 5 we currently have remain the only ones available, this system would work as classes are added as well.
  • willsommerswillsommers Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 103
    edited June 2013
    Interesting idea, but I'd rather see more healer/tank/CC classes added and the whole cliff toss mechanic removed in general. It's cheap and limits party build diversity.

    I don't think more DPS is bad, but the new DPS added should be more AOE focused.

    Also some type of DPS/buff/debuff hybrid would be interesting as well.
  • chthonicmythoschthonicmythos Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0
    edited June 2013
    How did the party buff in SWTOR work? It's been a long time since I played but I think every race (or class?) gave a tiny buff to the party. If it's balanced (which we know it won't be so they will never do it) I think it could work out well. Something like "each TR gives +0.5% crit chance" or "each player with Religion gives +0.5% boost to healing". It would just be a nice little perk to encourage partying.
  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited June 2013
    pandapaul wrote: »
    Ok I have a capped GWF.. Now firstly I think they need a damage buff to take the closer to a TR.. Most t2 dungeon parties run more than 1 dps so having a GWF as a viable option would be good to balance..


    Now on my more serious idea.. I think they should add a buff to parties that include a character of each class... So if your party has 1 tr, 1 cw, 1 gf, 1 GWF and 1 dc u get an extra buff.. Something that is useful in epic dungeons.. This would increase Demand for all classes fairly and make it easier for the less favored classes to get parties...

    If they add extra classes then make the party buff for parties with 5 different classes.
    Any thoughts?


    Awesome idea , this will indeed promote grouping with one of each classes in the party , I think a slight stats buff ( something that we don't have atm ) like increased recovery or stamina regeneration or damage buff all across the board sounds reasonable.
  • hinukahinuka Member Posts: 7 Arc User
    edited June 2013
    and now the fact that some classes can fulfill different roles into a party.
    queue already auto queue you as dps on TR CW as healer with DV and tank as GF.

    Now again what if a tank doesn't want to tank or a healer want to make a dps spec?
    You neglect the fact that you would need a tank or a healer than still so that wouldn't give you a buff.

    It is already bad that you can't say that your not a healer or tank.

    In my example I have 2k deff on lvl 60 on a GF and it drop me as tank in the queue so people expect me to tank while I can't tank for shiet.
    I think that is a flaw and should be reconsidered

    So A extra buff while lvling already is a cake walk Nah I don't like the idea dungeons do need some skills now IF THEY DON'T EXPLOIT 80% of a dungeon wich 90% of the people are doing and the 10% legit players are feeling it. also a flaw that needs to be reconsidered

    *So in my case I can't even use the K button to queue up cuz I am not a tank at all*
    thus I need to have reallife friends playing or solo every single dungeon what is hardly impossible Or I need to PUG and in general PUG'S are one big nerd rage and wipe fest so if you don't play your class like you should your screwed like a doggie on it's back.

    Why give people so much choice to build a class they like if their role already is filled in auto?
  • bazzieeebazzieee Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1 Arc User
    edited June 2013
    Interesting...
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