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Devoted Cleric Officially Dead After Patch!

healsareophealsareop Member Posts: 155 Bounty Hunter
edited June 2013 in General Discussion (PC)
So who else is re rolling or quitting if:

Astral Shield: The healing from the Divine version of this power is now considered a Heal over Time for healing calculations.
Astral Shield: This power no longer incorrectly increases in duration with higher ranks.

is not taken off or cancelled from actual patch. Funny this will effect other party members more than the cleric himself.
Post edited by healsareop on
«13

Comments

  • kilo418kilo418 Member Posts: 823 Arc User
    edited June 2013
    It's your name that caused the nerf.
  • nullwolf1nullwolf1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Have you tested the changes on the Test Server yet?

    (Aren't there 2 other threads for this already? And you've posted your doom saying in them already. Why make a new thread about it?)
  • elessymelessym Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Let's see DC are "officially dead". TR are "officially dead". GF and GWF already were "dead."

    Forum hysteria aside, I doubt there will be that much of an impact.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • elessymelessym Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    nullwolf1 wrote: »
    (Aren't there 2 other threads for this already? And you've posted your doom saying in them already. Why make a new thread about it?)

    Not enough people were paying attention so he had to stomp his feet louder.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited June 2013
    classes are always changing in mmo games. if this makes you mad enough to quit, you should probably look into console gaming.

    i say that because it is going to happen again at some point in the future. if you can't roll with the punches, find something that suits you better. its just common sense.


    anyhow, hopefully these changes will lead to the other problems with the cleric being addressed.

    I do not want my clerics only function to be an AS bot.

    make healing word, sunburst, forgemasters flame, and all the rest of the tools a cleric has actually good. let me choose how i want to play as a healer.
  • zurkhonzurkhon Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 390 Bounty Hunter
    edited June 2013
    elessym wrote: »
    Let's see DC are "officially dead". TR are "officially dead". GF and GWF already were "dead."

    Forum hysteria aside, I doubt there will be that much of an impact.

    Does that mean we can haz the Warlock now? ;)
    "Beware the engineers of society, I say, who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual."

    - Drizzt Do'Urden
    ― R.A. Salvatore
  • exarchcathedraexarchcathedra Member Posts: 2 Arc User
    edited June 2013
    A forum poster has proclaimed it, we're doomed! Doomed, I tell you! DOOOOMED!
  • elessymelessym Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    zurkhon wrote: »
    Does that mean we can haz the Warlock now? ;)

    When Warlock is released, CW will be officially dead! You heard it here first!
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • hashyjoehashyjoe Member Posts: 0 Arc User
    edited June 2013
    zurkhon wrote: »
    Does that mean we can haz the Warlock now? ;)

    I know a few players that are just waiting for the warlock, then committing more time to NW.
    [SIGPIC][/SIGPIC]
  • healsareophealsareop Member Posts: 155 Bounty Hunter
    edited June 2013
    Nope, pretty sure cleric got it worst, good luck dungeoning and wiping 24/7.
  • ehraehra Member Posts: 0 Arc User
    edited June 2013
    It is better to perma-AS and then lose it, than to have never perma-AS'd at all.
  • satorusenpaisatorusenpai Member, Neverwinter Beta Users Posts: 167 Bounty Hunter
    edited June 2013
    ehra wrote: »
    It is better to perma-AS and then lose it, than to have never perma-AS'd at all.

    It's fine to lose it, but don't you understand why it's commonly used? Simply because the other options are terrible given the role.
  • elessymelessym Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    It's fine to lose it, but don't you understand why it's commonly used? Simply because the other options are terrible given the role.

    It's commonly used because it's easy cheese, so people don't have to bother working out alternative strategies.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • ehraehra Member Posts: 0 Arc User
    edited June 2013
    It's fine to lose it, but don't you understand why it's commonly used? Simply because the other options are terrible given the role.

    I'm sorry, you seem to have read an argument into my post that doesn't exist. I haven't played on the test shard so I don't really have an opinion on the change at the moment. I was just making a silly comment.
  • holt3holt3 Member Posts: 333 Arc User
    edited June 2013
    I'm a little worried that I won't be able to keep my party, and especially myself healed up if the astral shield is nerfed...
  • healsareophealsareop Member Posts: 155 Bounty Hunter
    edited June 2013
    elessym wrote: »
    It's commonly used because it's easy cheese, so people don't have to bother working out alternative strategies.
    Yeah obviously "easy cheese" keep up the 12 year old quotes bud. All I know is I really would not mind if the other heals actually helped the party, I do not care that it is nerfed for myself, righteousness is already -40% heals for ourselves activated at all times. This is for the good of the parties out there, and now that rogue/cw got nerfed a bit it will be even easier to wipe along with shield off.
  • griennegrienne Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 149 Bounty Hunter
    edited June 2013
    elessym wrote: »
    It's commonly used because it's easy cheese, so people don't have to bother working out alternative strategies.


    The alternative healing spells suck. Period. I have played test servers. and the healing is completely subpar.

    PWE devs failed on this balance. I don't mind not having perma-AS, sure whatever, but then give us acceptable compensatory skills to make up for the difference.
  • agnustheholyagnustheholy Member Posts: 21 Arc User
    edited June 2013
    Good to know, creating my DC now!
  • elessymelessym Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    grienne wrote: »
    The alternative healing spells suck. Period. I have played test servers. and the healing is completely subpar.

    PWE devs failed on this balance. I don't mind not having perma-AS, sure whatever, but then give us acceptable compensatory skills to make up for the difference.

    Then you will have to wait for someone else to figure out a strategy and copy it.
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • wingofbenuwingofbenu Member Posts: 20 Arc User
    edited June 2013
    elessym wrote: »
    Let's see DC are "officially dead". TR are "officially dead". GF and GWF already were "dead."

    Forum hysteria aside, I doubt there will be that much of an impact.

    as a GWF player, I'm heartily enjoying this.
  • chintaechintae Member Posts: 110 Bounty Hunter
    edited June 2013
    The most 'common' reason that AS was used was not because it was 'easy cheesy' as put by another forum poster, or that clerics were herp derp all following one build, its because this is an ACTION target play and anything other than AoE heals are not only subpar in healing quality, but also extremely HARD to target ONE person when EVERYONE is on top of one Another, ignoring critical ground spawns and mobbing the boss instead of saving the cleric who is being mauled by adds. With the exception being the CW who likes to toss mobs around like ragdolls.

    Astral Shield was in part, 'the saving grace' of Devoted Clerics because it was a) reliable healing. b) served a secondary function and provided MUCH needed mitigation and also triggered cleanse. Astral shield was also controlled by where you wanted to put it. It wasn't centered on the cleric, or on the mob or had one of 8 possible 'downsides' that plague the other cleric abilities.

    I get that we are NOT spike healers, but nor should we be 'gimped beyond reason' and nerfing things because of PvP will surely HINDER PvE so much worse.

    This double nerf for Astral shield will not only hurt the DC's themselves, but will hurt dungeon groups, because on the difficulty of some dungeons, you will be FORCED to bring 2 DC's just to get beyond boss 1. Maybe even past the trash.

    There is extensive testing going on with the clerics on test server...and they are not happy.

    I will assume that all clerics who have progressed to this point will be solely justified in being disappointed when the patch goes live (if it does go live with these DC changes). I know I will be one of them. I discovered AS on my own, I used it uniquely to me and as such, I will be focusing on my TR or rerolling to CW.

    And that should make everyone frown. 1 less DC out there means 1 less DC for dungeon groups, which means longer or even harder attempts at dungeons. It shouldn't be a time to celebrate because a CRITICAL class got slapped in the peepee hole.

    Do your dungeons without a DC and then do one with a DC without AS, then do a Dungeon with a DC with Astral shield and then tell me what the better experience is. I will gather that it is the one with the cleric who uses AS
  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited June 2013
    For a moment, let's look at another class. The GWF.

    The GWF has been in a poor spot, being rejected from groups and just simply unable to perform up to peoples expectations.

    What is currently happening for the GWF? Are they being improved?

    If the cleric does end up becoming broken, what can you assume from this will happen next?


    I know logic is hard for some people, so I took it step by step with a real example for you.
  • griennegrienne Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 149 Bounty Hunter
    edited June 2013
    elessym wrote: »
    Then you will have to wait for someone else to figure out a strategy and copy it.


    I know there are people who love to do the whole "omg L2P" response, but usually those people suck or dont play the class, or run with just guild groups, which while nice for you isn't a reality for everyone.

    There are various ways to adjust, some have decided to do dual DC again for the up time, which is 1 answer.

    Personally, AS, SB, DG, with constant HG worked.

    The healing is subpar and far too erratic, in CN Dracolich its just not enough.

    Now you can spec for the damage reduction talents, but those require targeting (BotS/AS) so while it sounds nice its not all that useful.

    For healing wise, we have FF, HW, BoH (lmao), SB, AS.

    FF is far too situational and lackluster

    Lol HW

    BoH <font color="orange">HAMSTER</font> heal with **** CD

    SB, is a <font color="orange">HAMSTER</font> heal but helps keep up LS, which while nice, due to DR is meh.

    AS was a solid heal and in fact the primary heal in the arsenal.

    The "loldmgbufftoLoF" is mediocre, the point is through all of this is that its fine to nerf something, dual shielding was OP as ****, but they need to properly balance.
  • j0rdan99j0rdan99 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Seems the same to me, just means us clerics gotta work harder, and change our approach to runs :) I LIKE IT!!! Ofc who wouldnt mind a few buffs, ( stupid rightesnoss or w.e ) Remove that and illl be as happy as larry
  • griennegrienne Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 149 Bounty Hunter
    edited June 2013
    j0rdan99 wrote: »
    Seems the same to me, just means us clerics gotta work harder, and change our approach to runs :) I LIKE IT!!! Ofc who wouldnt mind a few buffs, ( stupid rightesnoss or w.e ) Remove that and illl be as happy as larry

    lets hear your change to approach and where the extra work will come from.
  • amill72amill72 Member Posts: 32 Arc User
    edited June 2013
    Don't worry. I have a scroll of resurrection. I'll save the cleric.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited June 2013
    holt3 wrote: »
    I'm a little worried that I won't be able to keep my party, and especially myself healed up if the astral shield is nerfed...

    That's the problem, it's like they designed the entire game around you having it up permanently.

    Everything does too much dmg otherwise.
  • elessymelessym Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    knoteskad wrote: »
    That's the problem, it's like they designed the entire game around you having it up permanently.

    Everything does too much dmg otherwise.

    Isn't it possible that this is partly due to the fact that everyone is using a DPS spec at the moment?
    "Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
  • j0rdan99j0rdan99 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    grienne wrote: »
    lets hear your change to approach and where the extra work will come from.


    Well since having 100% uptime on AS was bascially our healing straegy, i changed my build completly, why bother going for recovery when its not going to keep the uptime up is it, as is still great, just not amazing.

    The fact you seem to dont want to try and adapt just means that is ALL you probably did in dungeons anyway, drop a blue as and be like " HEY TEAM LOOK AT ME, IM SOO GOOOOD "
  • chonir01chonir01 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 141 Bounty Hunter
    edited June 2013
    llfritzll wrote: »
    For a moment, let's look at another class. The GWF.

    The GWF has been in a poor spot, being rejected from groups and just simply unable to perform up to peoples expectations.

    What is currently happening for the GWF? Are they being improved?.

    Thats good for me. I dont play a GWF ... friend plays one so I always have one in group. Hell when my mate is'ent around I actually look in /zone for GWF's looking for groups and take them. I know thier pain. My first character was a GF, I ran T1 and T2's until the 2DC meta came about and people just stopped taking the fighter classes into T2's. Since then I've rolled a cleric and a rogue .. so now I have 4 characters all 11K+ GS (Only class I dont have is a GWF) I take pity on the poor swines that do play GWF and actually look for them for my groups.

    Its heartbreaking when after a run a prefectly good player who followed all instructions and did thier best through a dungeon tells you *It was great to finally see a T2*

    Roll on GWF buffs I say, I have some on my friends list so I wont have any issues grabbing them for groups, hope they remember all you <font color="orange">HAMSTER</font> who refused to take them b/c they were not fotm and tell you to <font color="orange">HAMSTER</font> off.
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