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A "Actors" Bug or not? And other comments.

avaleanavalean Member Posts: 35 Arc User
edited May 2013 in The Foundry
OK I can use a max of 50 rooms, I can use up to 1500 Details, tested it just to see. HOWEVER; "Drops the other shoe", when I try to add encounters I reach about 175 for a map and it gives me a "You will go over budget delete some items and try again" Error.

Am I misunderstanding something here?
Nope not NPC related only had 2 of those and it counts for actual mobs on the map not sets of mobs, so that is not it either.

ALSO, Could someone please give me in baby talk, exactly what is required for a module to become viewable by all in the game when using the name instead of code to search for it?

Also when I build a room tell it to Duplicate then move that room or rotate the new one, the items inside the room all shift locations usually for the X and Z factors.

This makes doing revisited duplicate maps extremely time consuming to redo or in some cases I have simply had to go back and make it from scratch because everything is so mixed up it was simply easier.
No, I had no story lines nor interactions logged into the story board at that time this is for simply creating the room on the map and them duplicating that room back onto the same map as well as if I reduplicate the entire map to create a new map transition.

Speaking of which, why can we simply not make map transitions the same as portals? So people have the option to go both ways. if it is in the story line you simply have NPC 1 disappear after completion and a mew one reappear for next part when that line comes into operation.

Lastly a few other straggler items:

When will we be able to:
1) Be able to add Treasure chest that random drop an item when opened into Foundry?
2) When will we be able to add interactive items so players can use skills or skill kits into Foundry?


A) See in guild roster when players off and online were last on to better manage inactive members?

B) In future updates will we be able to Opt for a monthly payment account and be able to open nightmare boxes, buy actual bags in market and such from a subscribers vendor instead of gouging people for bags and keys in the zen market?

OH And thanks for all the work, effort and time the staff has already placed into this game.
Post edited by avalean on

Comments

  • meedacthunistmeedacthunist Member Posts: 3,085
    edited May 2013
    avalean wrote: »
    Could someone please give me in baby talk, exactly what is required for a module to become viewable by all in the game when using the name instead of code to search for it?
    At least 20 plays and at least 5 starred reviews (may be from 5 to 1 star but it needs to be with stars). Writing actual review is not required, only giving star rating.
  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited May 2013
    When will we be able to:
    1) Be able to add Treasure chest that random drop an item when opened into Foundry?
    2) When will we be able to add interactive items so players can use skills or skill kits into Foundry?

    1. Never. This is because of the ease of exploit factor.
    2. You can do that now for interactibles, but I highly doubt we will ever see actual resource nodes like in the official content for the same reason as mentioned in 1.
    Speaking of which, why can we simply not make map transitions the same as portals? So people have the option to go both ways. if it is in the story line you simply have NPC 1 disappear after completion and a mew one reappear for next part when that line comes into operation.

    The Foundry is designed to tell a linear one way story. Although I disagree with it and think that maps should have the option to be revisited, its just simply not an option right now.
    A) See in guild roster when players off and online were last on to better manage inactive members?

    Not foundry related but you can see when players were last online. I'm not currently in the game to give a detail how but I know its possible in the guild roster tab.
    In future updates will we be able to Opt for a monthly payment account and be able to open nightmare boxes, buy actual bags in market and such from a subscribers vendor instead of gouging people for bags and keys in the zen market?

    Probably not because gouging people for bags and keys is more profitable for PWE.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
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