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The Thamus Blade - Review Trading

markyx16markyx16 Member Posts: 56
edited May 2013 in The Foundry
The Thamus Blade

The Thamus Blade: NWS-DACTUKWMX
Chapter 1 - Rescuing Answers: NW-DC64NKE5B
Chapter 2 - Following the Horde: NW-DHVMWBW9D
Chapter 3 - Memories: NW-DJHWOYMOY

One of your contacts told you about a dwarf sage named Altair. He has a knack of historical items and owns a book store called the Introvert.

He is looking for a mercenary, although the details around his intentions aren't clear. Time to pay him a visit.

Quest type: Heavy Combat with a Light Story
Completion time for entire campaign: 90 minutes
Starting Area: Protector's Enclave
Difficulty: Medium to Hard.

I'm willing to trade reviews for my foundry quest. However, I like to point out that I'm not a fan of puzzles or extremely long foundry quests (like 50+ minutes) so I won't review those. Also, the foundry quests do need to be played solo.

Quests Reviewed
The Cry from the past - NW-DDJJA7X98
3 Suns Aligned - NW-DFEKZANXF
Dirty Politics - NWS-DOF3BARMD
Then it became friendly - NW-DCNI8I4G4
It started with a burglary - NW-DJOQ5M8WI

Quests Pending
Labyrinth of the Pso'nul'ja - NW-DAIIR7LMF
[SIGPIC][/SIGPIC]
Creator of The Thamus Blade campaign
Chapter 1 - Rescuing Answers: NW-DC64NKE5B
Chapter 2 - Following the Horde: NW-DHVMWBW9D
Chapter 3 - Memories: NW-DJHWOYMOY

Creator of The Golden Beard - NW-DCPDAN254
Post edited by markyx16 on

Comments

  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    I loved it, you have a video of it in fact haha! I havent had time for the other chapters yet though, but i will go back and down them soon.

    Video

    marky fixed a lot of the things i was pointing out during this play.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • markyx16markyx16 Member Posts: 56
    edited May 2013
    Quick bump. Surprised about the lack of responses to be honest.
    [SIGPIC][/SIGPIC]
    Creator of The Thamus Blade campaign
    Chapter 1 - Rescuing Answers: NW-DC64NKE5B
    Chapter 2 - Following the Horde: NW-DHVMWBW9D
    Chapter 3 - Memories: NW-DJHWOYMOY

    Creator of The Golden Beard - NW-DCPDAN254
  • pavvopavvo Member Posts: 0 Arc User
    edited May 2013
    Hi

    Just reviewed your first quest. Will play the rest later this weekend. Really like the fight at the end, was tough but made it! Good ending, leading up to the next part! Keep up the good work.

    Appreciate a review of my 2 quests

    Short code: NW-DFEKZANXF
    Name: 3 Suns Aligned
    Author: @pavvo
    Est. Time: 19min Solo mode. Can be duoed.
    Url: http://nw-forum.perfectworld.com/showthread.php?256451-3-Suns-Aligned-Part-1-of-the-Amulet-of-the-Suns-campaign

    Short Code: NW-DU3HEVWJ7
    Name: Holy Symbol of Khyber
    Author: @pavvo
    Est Time: 15 min solo. Can be duoed
    Url: http://nw-forum.perfectworld.com/showthread.php?256431-Holy-Symbol-of-Khyber-A-short-quest
    The Tale of the 3 Suns - NWS-DA9XX8WIV
    #1: 3 Suns Aligned NW-DFEKZANXF
    #2: The Amulet of the Shining Sun NW-DRKKGUI26
    #2 has choices that give a high amount of replayability

    The Legend of Khyber - NWS-DK33EIYMY
    #1: The Holy Symbol of Khyber NW-DU3HEVWJ7
    #2: The Gauntlets of Khyber NW-DN0006FAZ
    Heavy combat/light story
  • markyx16markyx16 Member Posts: 56
    edited May 2013
    Updated the pending quest list.
    [SIGPIC][/SIGPIC]
    Creator of The Thamus Blade campaign
    Chapter 1 - Rescuing Answers: NW-DC64NKE5B
    Chapter 2 - Following the Horde: NW-DHVMWBW9D
    Chapter 3 - Memories: NW-DJHWOYMOY

    Creator of The Golden Beard - NW-DCPDAN254
  • dugadadugada Member, Neverwinter Beta Users Posts: 77
    edited May 2013
    Sure, I will take a look on your quests;)
    Here is mine:
    http://nw-forum.perfectworld.com/showthread.php?256402-The-camp-and-bandits
    NW-DDJJA7X98 - The Cry from the past
    The Cry from the Past -(name changed from "The Camp and bandits")
    NW-DDJJA7X98
    Solo quest with a great story
    My foundry in Slovak language: NW-DOBV4VXBC
    Ezrianova skrysa
  • dugadadugada Member, Neverwinter Beta Users Posts: 77
    edited May 2013
    First quest:
    -the first house was quite empty, would be nice to see more details in there (same for forest -entrance to cave- but it is up to you)
    -I really like the idea of Impression - but maybe that object should floating in air, not be in the ground (I didnt notice it:D )
    -when you will have time you should edit your encounters;) change names, more skins, etc (it is not for impression to use default encounters)
    -really nice enviroment in that cave

    I gave you 4/5 - because I think you still can make it better, but I liked it! Just play more with details and encounters, but really nice job

    Second quest:
    -Really good atmosphere! I really like this one, really good ratio of fights and story
    -Nice effects
    -5/5

    Third:
    -ending of second and begining of third is really nice, like that idea
    -really nice effects after I woke up :D
    -very good dialogues
    -But there was lot of running - i have bad experience with this
    -5/5

    Nice idea of this story, I enjoyed it
    The Cry from the Past -(name changed from "The Camp and bandits")
    NW-DDJJA7X98
    Solo quest with a great story
    My foundry in Slovak language: NW-DOBV4VXBC
    Ezrianova skrysa
  • gilidusgilidus Member Posts: 34
    edited May 2013
    I played Chapter 1. I definitely enjoyed this foundry, but I found a few problems:

    -When first speaking with Altair, it states "No scent of booze bestows you as approach him and his clothes seem to recently modified by a tailor". This should be: "No scent of booze bestows you as you approach him and his clothes seem to have been recently modified by a tailor".

    -I found the forest/woods area somewhat barren. This could be much improved by adding patches of grass and other flora.

    -Upon entering the cave there is a segment called First Impressions. It states that "You also notice footprints on the ground, not all of them are orcs and they are recent." I would recommend changing this to "You also notice fresh footprints on the ground, and not all of them were made by the feet of orcs."

    Other than these minor complaints, good job.

    I look forward to reading your thoughts on my foundry. Name and shortcode are in my signature.
    Labyrinth of the Pso'nul'ja - NW-DAIIR7LMF
  • markyx16markyx16 Member Posts: 56
    edited May 2013
    gilidus wrote: »
    I played Chapter 1. I definitely enjoyed this foundry, but I found a few problems:

    -When first speaking with Altair, it states "No scent of booze bestows you as approach him and his clothes seem to recently modified by a tailor". This should be: "No scent of booze bestows you as you approach him and his clothes seem to have been recently modified by a tailor".

    -I found the forest/woods area somewhat barren. This could be much improved by adding patches of grass and other flora.

    -Upon entering the cave there is a segment called First Impressions. It states that "You also notice footprints on the ground, not all of them are orcs and they are recent." I would recommend changing this to "You also notice fresh footprints on the ground, and not all of them were made by the feet of orcs."

    Other than these minor complaints, good job.

    I look forward to reading your thoughts on my foundry. Name and shortcode are in my signature.

    Already patched it up. Thanks for the feedback.
    [SIGPIC][/SIGPIC]
    Creator of The Thamus Blade campaign
    Chapter 1 - Rescuing Answers: NW-DC64NKE5B
    Chapter 2 - Following the Horde: NW-DHVMWBW9D
    Chapter 3 - Memories: NW-DJHWOYMOY

    Creator of The Golden Beard - NW-DCPDAN254
  • markyx16markyx16 Member Posts: 56
    edited May 2013
    dugada wrote: »
    Sure, I will take a look on your quests;)
    Here is mine:
    http://nw-forum.perfectworld.com/showthread.php?256402-The-camp-and-bandits
    NW-DDJJA7X98 - The Cry from the past

    Just finished this and I'm very impressed with what you did here.
    [SIGPIC][/SIGPIC]
    Creator of The Thamus Blade campaign
    Chapter 1 - Rescuing Answers: NW-DC64NKE5B
    Chapter 2 - Following the Horde: NW-DHVMWBW9D
    Chapter 3 - Memories: NW-DJHWOYMOY

    Creator of The Golden Beard - NW-DCPDAN254
  • markyx16markyx16 Member Posts: 56
    edited May 2013
    Still looking for more reviews.
    [SIGPIC][/SIGPIC]
    Creator of The Thamus Blade campaign
    Chapter 1 - Rescuing Answers: NW-DC64NKE5B
    Chapter 2 - Following the Horde: NW-DHVMWBW9D
    Chapter 3 - Memories: NW-DJHWOYMOY

    Creator of The Golden Beard - NW-DCPDAN254
  • imivoimivo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 1,682 Bounty Hunter
    edited May 2013
    I played part one (Rescuing Answers) with my L45 Guardian Fighter (no healing companion, only a cat). Below are my Quick Impressions. :)


    What it is
    The first part of a story-driven, combat heavy campaign that confronts the solo adventurer with hordes of mixed enemies (mostly orcs in the prelude) that are well-scaled for one player.

    What I liked
    The story may not be the most original one, but the writing is (in spite of some spelling and grammar issues) above average and pulled me in. At the end of the first part I was actually curious about how the tale continues, which doesn't happen with every multi-part campaign I play. I liked the slightly non-linear aspects (no sparkles for the most part) and that a little exploring and backtracking was required. The pacing felt right and there were no "Hopefully it's over soon!" moments.

    What could be improved
    The invisible walls that only go away after reading the storytelling "orbs" took a moment to get used to. It wasn't intuitive when I arrived outside the cave and ran into a wall that I couldn't see. There were two glitches that confused me: The "Bodies?" storytelling orb mentions that there are arrow-pierced bodies everywhere, but the first time I got there, there were none. They only showed up after getting the key. The second problem was near the end where the player was told to walk toward the treasure room door. I walked around (and against the door) for a good minute before the half-elf appeared. (Could be a server issue.)

    All in all
    It is an average story, but it is told well and makes curious for more. The combat difficulty was just about right for my character, not too easy and not frustratingly hard, at least at the level and with the class I played the module. I can see this campaign becoming popular, at least based on my impressions of the first part. Looking forward to playing the rest!


    (Rescuing Answers, NW-DC64NKE5B)
    Unsure about skills and feats? Check the Master List of Class Builds!
  • markyx16markyx16 Member Posts: 56
    edited May 2013
    imivo wrote: »
    I played part one (Rescuing Answers) with my L45 Guardian Fighter (no healing companion, only a cat). Below are my Quick Impressions. :)


    What it is
    The first part of a story-driven, combat heavy campaign that confronts the solo adventurer with hordes of mixed enemies (mostly orcs in the prelude) that are well-scaled for one player.

    What I liked
    The story may not be the most original one, but the writing is (in spite of some spelling and grammar issues) above average and pulled me in. At the end of the first part I was actually curious about how the tale continues, which doesn't happen with every multi-part campaign I play. I liked the slightly non-linear aspects (no sparkles for the most part) and that a little exploring and backtracking was required. The pacing felt right and there were no "Hopefully it's over soon!" moments.

    What could be improved
    The invisible walls that only go away after reading the storytelling "orbs" took a moment to get used to. It wasn't intuitive when I arrived outside the cave and ran into a wall that I couldn't see. There were two glitches that confused me: The "Bodies?" storytelling orb mentions that there are arrow-pierced bodies everywhere, but the first time I got there, there were none. They only showed up after getting the key. The second problem was near the end where the player was told to walk toward the treasure room door. I walked around (and against the door) for a good minute before the half-elf appeared. (Could be a server issue.)

    All in all
    It is an average story, but it is told well and makes curious for more. The combat difficulty was just about right for my character, not too easy and not frustratingly hard, at least at the level and with the class I played the module. I can see this campaign becoming popular, at least based on my impressions of the first part. Looking forward to playing the rest!


    (Rescuing Answers, NW-DC64NKE5B)

    I'm glad people are paying attention to the spelling and grammar, since I'll admit proofreading isn't one of my strong traits and it's hard to see the entire dialog with this clunky GUI in Foundry.

    As for the Bodies, I looked into it, and the "bodies" section trigger was incorrect. Basically you had to use it twice to get it working. I fixed this.

    I also fixed some of the grass issues, added a counter to the Introvert, and finally added a new description in the Introvert to quickly introduce players to the "light orb" concept early in the foundry quest.
    [SIGPIC][/SIGPIC]
    Creator of The Thamus Blade campaign
    Chapter 1 - Rescuing Answers: NW-DC64NKE5B
    Chapter 2 - Following the Horde: NW-DHVMWBW9D
    Chapter 3 - Memories: NW-DJHWOYMOY

    Creator of The Golden Beard - NW-DCPDAN254
  • markyx16markyx16 Member Posts: 56
    edited May 2013
    Just a quick update: I gave all three chapters a bit of a facelift in terms of story telling. No more invisible walls, and a lot more use of triggers.

    I also changed the details in some places as well.
    [SIGPIC][/SIGPIC]
    Creator of The Thamus Blade campaign
    Chapter 1 - Rescuing Answers: NW-DC64NKE5B
    Chapter 2 - Following the Horde: NW-DHVMWBW9D
    Chapter 3 - Memories: NW-DJHWOYMOY

    Creator of The Golden Beard - NW-DCPDAN254
  • markyx16markyx16 Member Posts: 56
    edited May 2013
    Updated all three modules. Went through some major proofreading and some details here and there. Chapter 3 also got some visual changes as well.
    [SIGPIC][/SIGPIC]
    Creator of The Thamus Blade campaign
    Chapter 1 - Rescuing Answers: NW-DC64NKE5B
    Chapter 2 - Following the Horde: NW-DHVMWBW9D
    Chapter 3 - Memories: NW-DJHWOYMOY

    Creator of The Golden Beard - NW-DCPDAN254
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