I just Posted my first dungeon!
I had a room where npc's and monsters spawned immediately and then the npc's followed the player until completion of objective. The room itself has an ambiance. After that objective is complete I made it so different monsters spawned into that room so when the player ran back thru it, it wouldn't be empty.
CAN I ALSO TRIGGER THE ROOM AMBIANCE AND LIGHTING TO CHANGE TOO? Didn't seem to be possible.
All you foundry gurus please try my dungeon and let me know what you think!
NW-FPLPM4G
Thanks in advance.
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Map A - they run through with backdrop A
Map B - they have to zone out and do something
Map C - duplicate Map A, change ambiance, repopulate appropriately.
If anyone knows a better way...???
You can not (to my knowledge) change the Room ambience/backdrop settings via trigger. That said you can insert a sound effect on it's own that can be affected by triggers and thus have one active on the first pass, and the same trigger that respawns mobs can despawn first sound and enable new one.
Thanks.
Look for details with descriptions saying things like "dynamic FX" or "dynamic lightning". Torches are often made in this way.