I see these passive abilities that add 1% to this or that, are any of these worth the trouble or is it better to just add another 10% damage to a spell?
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Post edited by demiurgerealm on
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drezden117Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 7Arc User
edited May 2013
honestly at 60 the only two passives i use or eye of the storm giving crit for 4 secs, and storm spell which procs quite a lot
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soulwarrior78Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 541Arc User
Evocation: 15% AOE damage.
Orb of Imposition: 15% Control...boost? Duration, if I remember correctly.
Storm Spell: Proc for damage.
Eye of the Storm: Autocrit?
There are lots of good ones. The hard part is choosing which two to put in your build.
Personally, I go primarily for icy control effects. So, Orb of Imposition and Chilling Presence for now (only level 28). One thing I've noticed is that I think OoI affects Chill duration. I used to see my Chill stacks fall off of targets when using Chilling Cloud spam, but, after upgrading OoI from Rank I to Rank III, I have no problems building and maintaining Chill just with Chilling Cloud.
(Yes, Ray of Frost is the superior At-Will overall, but I use Chilling Crowd when I pull a group that doesn't die in one use of Chill Strike.)
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Just curious, how much does that storm spell hits for? I tried the one where when you're below 50% you're doing dmg to you attacker and it's a joke.
Orb of Imposition: 15% Control...boost? Duration, if I remember correctly.
Storm Spell: Proc for damage.
Eye of the Storm: Autocrit?
We have some solid passives.
Personally, I go primarily for icy control effects. So, Orb of Imposition and Chilling Presence for now (only level 28). One thing I've noticed is that I think OoI affects Chill duration. I used to see my Chill stacks fall off of targets when using Chilling Cloud spam, but, after upgrading OoI from Rank I to Rank III, I have no problems building and maintaining Chill just with Chilling Cloud.
(Yes, Ray of Frost is the superior At-Will overall, but I use Chilling Crowd when I pull a group that doesn't die in one use of Chill Strike.)