This is one thing I see alot of people complain about and rightfully so. Before I played Neverwinter I played the DCUO mmo and in this game if gear cannot be equipped by your class you can only greed. This lets classes that actually need the gear are the only ones who can need it. Im not a game programmer or coder so I dont know how hard this would be to implement but I think it would fix alot of issues. Let me know if you agree or have something else in mind.
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I know how Skirmishes work by now, and how gold and items are aworder.
What about if you're not in a party, and just happen to attack the same monster as someone else, and it dropps gold/items?
Does each character involved get it's own drop, or is there only 1 drop and who ever picks it up first get's it?
I don't want to go around ninja other people's monsters and steal their loot.
Also how is with XP? If i deal let's say 30% damage to a monster, do i get 30% of what he would give on a kill?
Or does only the character that dealt 70% get full XP?
Though admittedly currently you can just use dungeon dwelve to get most of your items anyway, at least at lower levels. (heck, I often get multiple copies of blue items from chests)
This is an open beta. Start treating it like one.