Love the Foundry and what people are doing. Please Perfect World take some things into consideration.
1 - Allow Foundry Missions under "For Review" to be searchable. Many people try to promote their Foundries on forums, social media, etc and because the list is so large you can not find them. They do not seem to become searchable until they have a few plays. I may be wrong just my observation. Allow people to promote there work. We need to have at least 20 plays and last at least 15 minutes to qualify for the daily. More people will run your quests if it qualifies for the daily.
2 - Allow Zero Gravity movement in the foundry for 3d editing. May want to add some items that may be out of reach and hard to place when you are working from your character. It is hard sometimes to get into a good field of view when you want to place some items.
3 - Allow quota for optional chests and Profession kits. Even if you give us 1 extra chest we can place in a map would be interesting. Add some hidden rooms people have to find to get the chest. 1 of each profession node would be a perfect quota or maybe even just 2 of any nodes in one map can give more detail and experiences in a foundry mission. I understand we do not want these exploited, but with the quota system already in place, you can probably add this. I'm no programmer, so I am only assuming.
4 - Create a single character encounter of each category to use as a makeshift "Boss". A single mob of easy, standard, hard difficulty which of course scales with what ever level you are when you enter the foundry. There is, I believe, only 1 encounter that's a single mob, an undead ogre or something that can be re-skinned but its only at one difficulty.
5 - Allow the player to move NPC's while in 3d editing mode. Placing the encounters on the overview map is fine but sometimes when you play the map, the NPC isn't placed exactly where you really want it. Allow us to go into 3d mode, click the mob and move it into place.
6 - I want a dragon encounter! I just love dragons!
These thoughts could still be in the works, I know it is beta of course, just giving some of my own feedback from my own experience.
Post edited by chivash on
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drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
I gotta agree with all this too ('cept maybe the dragon, we've got enough ogre spam, do we really want dragon spam?).
The boss thing was something that really irked me when I first got into the foundry and found out that my final enemy, the enemy that's supposed to be the boss is weaker than an enemy you fight not long before it. Purely because I can't give it any boss qualities, I don't have much control of an enemy at all outside of its skin and the encounter its borrowing its skill set from (Which is kind of a pain in the <font color="orange">HAMSTER</font> to go through one-by-one just to find the one that fits the idea. If they do at all) which is a really big shame.
I'd like to see treasure chests added, but I understand why its not there, going with the aforementioned ogre spam, people would spam chests, even with the limit they'd do their damndest to make it farmable (One room. Interact with treasure chest. Quest complete. Open reward chest. Repeat.).
I gotta agree with all this too ('cept maybe the dragon, we've got enough ogre spam, do we really want dragon spam?).
The boss thing was something that really irked me when I first got into the foundry and found out that my final enemy, the enemy that's supposed to be the boss is weaker than an enemy you fight not long before it. Purely because I can't give it any boss qualities, I don't have much control of an enemy at all outside of its skin and the encounter its borrowing its skill set from (Which is kind of a pain in the <font color="orange">HAMSTER</font> to go through one-by-one just to find the one that fits the idea. If they do at all) which is a really big shame.
I'd like to see treasure chests added, but I understand why its not there, going with the aforementioned ogre spam, people would spam chests, even with the limit they'd do their damndest to make it farmable (One room. Interact with treasure chest. Quest complete. Open reward chest. Repeat.).
Yeah I guess the chests issue can not really be determined. Don't know how to combat that. The regular chest you get at the end of a quest isn't really worth it most of the time. Today i completed two foundry's and i got no prize.
Very true. And I know wha'cha mean about the reward chest. Twice in a row I got gear for a Guardian Fighter. At the time they were actually a stat upgrade for me. But I'm a Great Weapon Fighter. -_-
Comments
The boss thing was something that really irked me when I first got into the foundry and found out that my final enemy, the enemy that's supposed to be the boss is weaker than an enemy you fight not long before it. Purely because I can't give it any boss qualities, I don't have much control of an enemy at all outside of its skin and the encounter its borrowing its skill set from (Which is kind of a pain in the <font color="orange">HAMSTER</font> to go through one-by-one just to find the one that fits the idea. If they do at all) which is a really big shame.
I'd like to see treasure chests added, but I understand why its not there, going with the aforementioned ogre spam, people would spam chests, even with the limit they'd do their damndest to make it farmable (One room. Interact with treasure chest. Quest complete. Open reward chest. Repeat.).
Yeah I guess the chests issue can not really be determined. Don't know how to combat that. The regular chest you get at the end of a quest isn't really worth it most of the time. Today i completed two foundry's and i got no prize.