morbicMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
At the moment green quality and above assets (tools and people) only seem to be available out of asset bags from the zen merchant or bought/traded for with another player.
Why is it lame? There isn't anything you have to have greens for except to upgrade them to blues and epics. They have to make money somehow and these just adds quality to life rather than a must have item as other f2p have done.
An as others have said you can actually buy them for AD so with a little time invested you still don't have to spend a single cent.
To me, the reason it is lame is because when you use Zen to purchase a profession asset pack, you have no control over what you may get out of it.
If I am purchasing an item using real money for this game, I don't want it to be random luck as to whether I get the item I want or not. As a control wizard taking Alchemy, Tailoring and of course Leadership as professions, I am already getting quite sick of seeing Mail and Plate smiths in my asset packs.
One may suggest that I just buy the assets I want from the Auction House, but as an overall solution to the problem that falls obviously short, because if everyone does that, no one would be buying asset packs to put them up on the market in the first place. The other obvious solution would be to attempt to trade my unwanted asset for someone elses unwanted asset, but if I wanted to purchase a trade token from the Zen market, I would obviously go for keys.
Either code it so players only get assets for professions they have leveled, or add asset packs as items purchasable in game with AD, and add individual assets to the Zen store for purchase.
except the current solution is more profitable for cryptic so...
besides you're thinking it wrong:
" if everyone does that, no one would be buying asset packs to put them up on the market in the first place"
not true, at that point someone would buy the pack and put the stuff up at the AH knowing he can decide the price. the market eventually balances out with those 2 effects. not that i like the system myself but design-wise it works.
except the current solution is more profitable for cryptic so...
Pissing off your players is never a good design decision, nor is it profitable in the long run.
And regardless, I'd happily wager that they would make a higher profit by adding assets to the Zen store as one off purchases. 1,000z for uncommon tools, 1,500z for uncommon people, you're looking at $240 for a very rare person by purchasing the 16 required uncommon people and upgrading them yourself (which takes 90 combined profession hours).
With this scheme, you have people able to purchase the assets they want outright, but leaves you with profession packs in game purchasable using AD (350,000 each would be my suggestion), for people not wanting to spend Zen.
Comments
Foundry Content:Guide - Custom Channels and List (NW-DHBU9OTOS)
Asset upgrading poll.
But yeah, any Green or better is profession pack or auction house only.
U are not the first, but i shall quote u for truth nonetheless
An as others have said you can actually buy them for AD so with a little time invested you still don't have to spend a single cent.
If I am purchasing an item using real money for this game, I don't want it to be random luck as to whether I get the item I want or not. As a control wizard taking Alchemy, Tailoring and of course Leadership as professions, I am already getting quite sick of seeing Mail and Plate smiths in my asset packs.
One may suggest that I just buy the assets I want from the Auction House, but as an overall solution to the problem that falls obviously short, because if everyone does that, no one would be buying asset packs to put them up on the market in the first place. The other obvious solution would be to attempt to trade my unwanted asset for someone elses unwanted asset, but if I wanted to purchase a trade token from the Zen market, I would obviously go for keys.
Either code it so players only get assets for professions they have leveled, or add asset packs as items purchasable in game with AD, and add individual assets to the Zen store for purchase.
besides you're thinking it wrong:
" if everyone does that, no one would be buying asset packs to put them up on the market in the first place"
not true, at that point someone would buy the pack and put the stuff up at the AH knowing he can decide the price. the market eventually balances out with those 2 effects. not that i like the system myself but design-wise it works.
And regardless, I'd happily wager that they would make a higher profit by adding assets to the Zen store as one off purchases. 1,000z for uncommon tools, 1,500z for uncommon people, you're looking at $240 for a very rare person by purchasing the 16 required uncommon people and upgrading them yourself (which takes 90 combined profession hours).
With this scheme, you have people able to purchase the assets they want outright, but leaves you with profession packs in game purchasable using AD (350,000 each would be my suggestion), for people not wanting to spend Zen.