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Few foundry suggestions

cheeseagent69cheeseagent69 Member Posts: 22 Arc User
edited May 2013 in The Foundry
The patrol pathing for mobs is a bit wonky. It would be nice to have the mobs be able to walk around objects and walls/corners so you use little patrol points instead of using a whole lot of points cluttering the view and not have them get stuck somewhere down the path. Also, it is kind of annoying if you place a trap within their patrol path, especially in a hallway, they will not walk trough it, they'll just stand there and look at it like a dummy lmao. Would be nice if they could walk over and not trigger the trap. Otherwise, it's so easy to tell where the traps are, just follow the mob patrol and wait til they stop, then you'll know there is a trap there! Kind of defeats the purpose of a trap.

Would also be nice in NPC options, if you can turn them into combat NPCs when you meet certain condition(s) (ie reach certain prompt, have item, quest complete, etc), and they can either be an aid to the player, or an enemy, and maybe even set their difficulty levels like easy/standard/hard for standard enemies, and boss for a boss enemy. I mean I guess there is a way around to make an NPC an enemy with costume replacement, but it's be easier this way.

Comments

  • wuhsinwuhsin Banned Users Posts: 0 Arc User
    edited May 2013
    I haven't even been able to figure out the whole patrolling thing yet.
    [SIGPIC][/SIGPIC]
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