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Problem with dialogue animation (items attached to hands).

mrfalrinthmrfalrinth Member Posts: 124 Bounty Hunter
edited May 2013 in The Foundry
I have a character that should read the scroll in the middle of the dialogue set.

Now the problem is that if he dont read the scroll from the begining when he appears on the map, then when the "read scroll" animation starts he reads the... air. There is no scroll in the hands.

On the other hand if i set him to read scroll from begining, no matter what animation is played afterwards he have the scroll glued to his hands and it look sterrible.

Anyone else have that problem?
Post edited by mrfalrinth on

Comments

  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    There's a number of bugs with how npcs deal with items when you give them animations. I reported these during Foundry beta.

    Amusingly, the ai system I wrote for nwn2 handles these types of things the same way Cryptic does (by equipping appropriate items as needed), except my system handles this very thing correctly.
  • mrfalrinthmrfalrinth Member Posts: 124 Bounty Hunter
    edited May 2013
  • kamaliiciouskamaliicious Member, NW M9 Playtest Posts: 0 Arc User
    edited May 2013
    Anyway, I'm sure at some point they will fix this.
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