Okay, so, first off: my apologies if how to correct this glitch has already been addressed somewhere. I looked and looked with search but couldn't find it.
I'm a first time Foundry designer, and I've managed to mess around with the editor to figure out just about every problem I've come across... except this one. You see, for some reason, when fighting in one of my maps, all of the creatures suddenly disappear and reappear in the walls and in the ceiling. They become unattackable, but the hero doesn't then drop out of combat. Uhm... WTH? :P
Seriously, any ideas for how to correct this would be mucho appreciated. Thanks!
Post edited by vilztilmerurden on
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vilztilmerurdenMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 12Arc User
edited May 2013
Hmm. Could I possibly be the only person having this problem? Help...
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obsidianw0lfMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I can say I've never seen this in the map I'm working on.
A story driven quest with humor, and a lot of challenging fights. What starts out as a simple lost item quest quickly turns into a much darker, and a lot more dangerous adventure.
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boydzinjMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Have you added floor or ceiling textures in that area? Likewise, does it happen all the time?
Comments
A story driven quest with humor, and a lot of challenging fights. What starts out as a simple lost item quest quickly turns into a much darker, and a lot more dangerous adventure.