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Future classes and equpiment limitations

nemesis788450nemesis788450 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in General Discussion (PC)
I am really wondering about that since i expect to see three times the classes we have now in 1-2 years - will all the classes use mutually exclusive weapons and armor? this would lead to a ridicoulos amount of different items and i think it would be really annoying...option 2 which i think would be the better solution is item recycling - E.g. Warlock can use cloth armor as the control wizard but uses daggers as the rogue...warlord can either use shield + 1h or 2h weapons, ranger can use the same swords the guardian uses but the armor from the trickster rogue etc. etc. etc.....do we know anything about that yet?
Post edited by nemesis788450 on

Comments

  • osadamaskosadamask Member Posts: 137 Arc User
    edited June 2013
    I would really love to hear a PW response on this. The idea of having exclusive item sets for each class gives me a headache.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited June 2013
    I admit I've been curious about this.... adding new "class restricted" armor & weapons for every class could quickly make boss loot tables and the crafting recipes (along with many of the vendor windows) incredibly messy.
  • evilkinglarryevilkinglarry Member, Neverwinter Beta Users Posts: 144 Bounty Hunter
    edited June 2013
    kiralyn wrote: »
    I admit I've been curious about this.... adding new "class restricted" armor & weapons for every class could quickly make boss loot tables and the crafting recipes (along with many of the vendor windows) incredibly messy.

    I wonder how hard it would be to make it so that when you enter a dungeon it takes note of what classes are present in the party and increases the drop chance of loot for them and with a smaller chance for any of the other class equipment to drop.
  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited June 2013
    Well scourge warlock only armor was dropping in CB 2, so at least we know the scourge warlock will have it's own armor type.
  • enixonbbenixonbb Member Posts: 71
    edited June 2013
    edge1986 wrote: »
    Well scourge warlock only armor was dropping in CB 2, so at least we know the scourge warlock will have it's own armor type.

    Do you happen to know what the Warlock armor was, as in was it a robe just like the wizards have, but for some reason unwearable by them, or some different type of armor?
  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited June 2013
    enixonbb wrote: »
    Do you happen to know what the Warlock armor was, as in was it a robe just like the wizards have, but for some reason unwearable by them, or some different type of armor?

    I remember seeing a pair of boots with the label "scourge warlock" in red. There were a ton of pics floating around the forums during that time, I believe boots and helm were all I saw. You can try and google it and see what you get. Might still be some pics out there.

    EDIT : Found a link to the pics for you, and it's light leather.
    http://nw-forum.perfectworld.com/showthread.php?77921-New-class-Scourge-Warlock
  • enixonbbenixonbb Member Posts: 71
    edited June 2013
    Interesting anyone that's played 4E know if Light Leather is a thing in the PnP I know they added a couple suits that weren't in 3.5 like great plate or something like that. What armor do Warlocks there wear in 4E anyhow?
  • some1inatreesome1inatree Member Posts: 29 Arc User
    edited June 2013
    I'm not sure why they don't just use the actual D&D 4e armor proficiencies. Cloth, leather, hide, chain, scale and plate.

    The only point at which class-restrictions become really important to the economy and balance is at the level cap on epic tier items. Below that most people will just equip whatever is the best item available to them at the time.
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