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Friendly AI

zephiumzephium Member, Neverwinter Beta Users Posts: 2 Arc User
edited May 2013 in The Foundry
Hi, I'm working on a Hayjal-like instance (the raid dungeon) where you have to protect a town and have guards on your side, but each wave of monsters my guards fear in place, how do I make them fight? And return to their original spawn place after combat. And if it does, I don't want them to regenerate health after combat

If anyone can answer this that would be great :)
Post edited by zephium on

Comments

  • nezroy123nezroy123 Member Posts: 165 Arc User
    edited May 2013
    If you want guards that fight you need to use the friendly guard encounters. NPCs don't fight.

    If it's crucial for them to return to a specific spot after each wave then you'll probably have to tie each wave to a kill objective, then disappear the old guard encounter and appear a new one back in place for the next wave.

    Also from what I've heard the player will get little or no xp for fights involving friendly guard encounters. I'm not sure if that's true though, I just remember reading it somewhere.
    Quests: Fate of the Bonnie Kate (NW-DE6K6H63Q)
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