You cannot make a new static terrain map. However, you can make unique room arrangements in a room-based map, and you can create blank interior maps or flat/plains exterior maps to build from. There is a large variety of terrain and building elements (walls, pieces of houses, etc.) available to be placed as detail objects, so you can modify one of those empty maps (or even a terrain map, if you can make it work) by building up terrain from scratch using those objects.
Can't lie, the last option is a TON of work and the toolkit is a bit weak for doing that scale of placement in both 2d and 3d editing modes, but it can be done. My first Foundry project is a coastline with a cliff face and cave, pretty much all of which was built up using detail terrain objects.
The one thing you can't do is actually put a "hole" in existing geometry, but there are objects that create a "fade to black" look so that it appears as though a door, cave, entrance, etc. goes into empty space rather than simply into the side of a hill You can combine this with the use of either teleports within a map or multiple maps in sequence to fake the geography or layout you are trying to create.
The one other thing that seems to be missing is that there don't seem to be any good terrain objects for grassy hills/dirt, so you have to work with what you can find on an existing map to include those elements...
Comments
http://nw-forum.perfectworld.com/showthread.php?116961-Community-Foundry-Manual
Can't lie, the last option is a TON of work and the toolkit is a bit weak for doing that scale of placement in both 2d and 3d editing modes, but it can be done. My first Foundry project is a coastline with a cliff face and cave, pretty much all of which was built up using detail terrain objects.
The one thing you can't do is actually put a "hole" in existing geometry, but there are objects that create a "fade to black" look so that it appears as though a door, cave, entrance, etc. goes into empty space rather than simply into the side of a hill You can combine this with the use of either teleports within a map or multiple maps in sequence to fake the geography or layout you are trying to create.
The one other thing that seems to be missing is that there don't seem to be any good terrain objects for grassy hills/dirt, so you have to work with what you can find on an existing map to include those elements...