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So Foundry is limited to existing maps?

askopdkapokaskopdkapok Member Posts: 648 Arc User
edited April 2013 in The Foundry
Is there a way to create you own maps, make you own walls, secret doors, tunnels, etc...?

I just dug around for a few minutes and couldnt find a way to create a map from scratch or edit an existing one.
Post edited by askopdkapok on

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  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited April 2013
    I believe this stickied thread will answer your questions.

    http://nw-forum.perfectworld.com/showthread.php?116961-Community-Foundry-Manual
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • nezroy123nezroy123 Member Posts: 165 Arc User
    edited April 2013
    You cannot make a new static terrain map. However, you can make unique room arrangements in a room-based map, and you can create blank interior maps or flat/plains exterior maps to build from. There is a large variety of terrain and building elements (walls, pieces of houses, etc.) available to be placed as detail objects, so you can modify one of those empty maps (or even a terrain map, if you can make it work) by building up terrain from scratch using those objects.

    Can't lie, the last option is a TON of work and the toolkit is a bit weak for doing that scale of placement in both 2d and 3d editing modes, but it can be done. My first Foundry project is a coastline with a cliff face and cave, pretty much all of which was built up using detail terrain objects.

    The one thing you can't do is actually put a "hole" in existing geometry, but there are objects that create a "fade to black" look so that it appears as though a door, cave, entrance, etc. goes into empty space rather than simply into the side of a hill :) You can combine this with the use of either teleports within a map or multiple maps in sequence to fake the geography or layout you are trying to create.

    The one other thing that seems to be missing is that there don't seem to be any good terrain objects for grassy hills/dirt, so you have to work with what you can find on an existing map to include those elements...
    Quests: Fate of the Bonnie Kate (NW-DE6K6H63Q)
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