Hi, I'm trying to set a wandering NPC, she should walk, perform animation, walk, perform animaton, etc etc.
This seems to be what you could achieve using the "Contact, Wandering" behaviour, problem is, she doesn't move.
I tried tweaking the various settings, but it looks like that when she should move, she just freezes there, then when the "wandering" timer goes off, she performs the animation.
Is it bugged or I'm doing something wrong?
drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
I think it is bugged because my "wandering" NPCs do the same thing. I have set them up in similar fashions and tried tweaking the settings as well. I don't think this option is actually working right now. Like the sound bug haha.
It's not bugged, but Wander requires pathing nodes, and those aren't generated until your quest is published (it's not a bug since this is deliberate behavior). So while you won't see any effects while previewing the quest in the Foundry, this will work once the quest is live.
It's not bugged, but Wander requires pathing nodes, and those aren't generated until your quest is published (it's not a bug since this is deliberate behavior). So while you won't see any effects while previewing the quest in the Foundry, this will work once the quest is live.
Cool thanks for the answer, I was wondering if it had to do with self-generated path nodes being cooked only when you publish it.
Comments
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Cool thanks for the answer, I was wondering if it had to do with self-generated path nodes being cooked only when you publish it.
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group