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Wandering NPC

duskdweller78duskdweller78 Member Posts: 0 Arc User
edited May 2013 in The Foundry
Hi, I'm trying to set a wandering NPC, she should walk, perform animation, walk, perform animaton, etc etc.
This seems to be what you could achieve using the "Contact, Wandering" behaviour, problem is, she doesn't move.

I tried tweaking the various settings, but it looks like that when she should move, she just freezes there, then when the "wandering" timer goes off, she performs the animation.
Is it bugged or I'm doing something wrong?
Campaign:Different Seasons
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Post edited by duskdweller78 on

Comments

  • drakedge2drakedge2 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited April 2013
    I think it is bugged because my "wandering" NPCs do the same thing. I have set them up in similar fashions and tried tweaking the settings as well. I don't think this option is actually working right now. Like the sound bug haha.
    8IxArUQf.jpg
    A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
  • duskdweller78duskdweller78 Member Posts: 0 Arc User
    edited April 2013
    :( depressing.
    Campaign:Different Seasons
    Author: @BardicKnowledge
    Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
    Tags: #Challenge, #Story, #Solo, #Group
  • tilt42tilt42 Member Posts: 0 Arc User
    edited April 2013
    It's not bugged, but Wander requires pathing nodes, and those aren't generated until your quest is published (it's not a bug since this is deliberate behavior). So while you won't see any effects while previewing the quest in the Foundry, this will work once the quest is live.
  • duskdweller78duskdweller78 Member Posts: 0 Arc User
    edited April 2013
    tilt42 wrote: »
    It's not bugged, but Wander requires pathing nodes, and those aren't generated until your quest is published (it's not a bug since this is deliberate behavior). So while you won't see any effects while previewing the quest in the Foundry, this will work once the quest is live.

    Cool thanks for the answer, I was wondering if it had to do with self-generated path nodes being cooked only when you publish it.
    Campaign:Different Seasons
    Author: @BardicKnowledge
    Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
    Tags: #Challenge, #Story, #Solo, #Group
  • raphaeldisantoraphaeldisanto Member Posts: 402 Arc User
    edited May 2013
    Ah, so you can't test any of the settings until you publish? That's... annoying.
    [SIGPIC][/SIGPIC]
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