I've played in 3 betas so far. I played a GF in the first two and a GWF in the third. In all three I played a TR.
Every time I got to the level where I picked my first companion, for the Fighters, it was easy: Cleric.
But what is good for the Rogue? I didn't really need a healer, as I barely even touched my potions.
So that got me thinking - let's start a discussion on which companions work best for each class.
Personally, I took the striker companion as a rogue, just for the lolz (not that I ever let him out - I'm one of those weirdies who goes lone-wolf in MMOs).
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loliamosMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited April 2013
I think these are the ideal companions (at least from my point of view) for each class. The reason for having several companions, is because when you're training, you can use another.
Guardian Fighter class =animal companion, healer companion and wizard companion. Great Weapon Fighter class =animal companion, healer companion and wizard companion. Cleric class =animal companion, wizard companion and knigth companion. Rogue class =animal companion, healer companion, wizard companion and knigth companion. Wizard class =animal companion, healer companion and knigth companion.
Around level 20-25 during beta 1-3 you got a Man at arms and a cleric from the same zone so you will get both of these for free via quests.
both? in the same zone? that's handy. So I'm starting to understand the suggestion to get the animal, first, if you get these other companions later, for free.
I actually go for healers most of the time. The cleric does real good for my Trick and GWF. Saves me on potions till I really need them.
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neverasherMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
if you aren't a rogue it does benefit you to have another attacking companion so you can set him up to flank so you get constant combat advantage. you pretty much should always be attacking under combat advantage.
cat companion is my favourite. it's a passive one that adds it's own critical, recovery, armor penetration and power to your own so it's like (at max rank) you could equip "yourself" with 3 runestones and 3 extra pieces of equipment (so long as they are offense oriented). awesome for dps oriented characters.
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terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
Around level 20-25 during beta 1-3 you got a Man at arms and a cleric from the same zone so you will get both of these for free via quests.
I must have missed this one. I got the dog but haven't seen the quest for the free man at arms or cleric.
[SIGPIC][/SIGPIC]
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terradraconisMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 17Arc User
edited April 2013
Ah just found another thread and it appears that the cleric and man at arms are in the graveyard quest chain.
[SIGPIC][/SIGPIC]
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tekaruMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
hey, that's good to know. should save people 2-3G if they can just wait. that's one of the reasons I posted this thread, for those that like to "optimize" when they play MMOs.
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silknightMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 199
edited April 2013
I picked up a cleric of kelemvor from the zen shop. Thing was pretty awful, minor lifesteal spell that healed like 1-2 per strike, and a defense it occasional casts. Pretty bad for a 2000 zen purchase, thankfully it all gets refunded come open beta
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silveraMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
I picked up a cleric of kelemvor from the zen shop. Thing was pretty awful, minor lifesteal spell that healed like 1-2 per strike, and a defense it occasional casts. Pretty bad for a 2000 zen purchase, thankfully it all gets refunded come open beta
Yeah , the life steal sucks , i hope it get some buff , because atm this companion is terrible
I picked up a cleric of kelemvor from the zen shop. Thing was pretty awful, minor lifesteal spell that healed like 1-2 per strike, and a defense it occasional casts. Pretty bad for a 2000 zen purchase, thankfully it all gets refunded come open beta
Over all I've heard that the companions in general are kinda...crappy. The golemn from the cash shop was useful, if only to distract bosses and take hits. I wish I could give my companion's potions that they use when at X% hp. But after my experience, the companion's in the cash shop in general are not worth the price.
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xervaiMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited April 2013
The golem compared to the Man-At-Arms was awful, mostly due to the lack of a ranged taunt or leap ability. While I noticed the golem could take way more hits, and hit much harder, it's a single target pet.
Couldn't tell if the AI was messed up all weekend (I noticed they fell through the ground in instances constantly), but the Honey Badger and the Golem just were not being aggressive enough. I'd be getting hit, and unless I was attacking they just stood there in a corner.
The MAA was leaping and attacking as soon as I was hit, which is what I was expecting.
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lanessar13Member, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 8Arc User
I think these are the ideal companions (at least from my point of view) for each class. The reason for having several companions, is because when you're training, you can use another.
Guardian Fighter class =animal companion, healer companion and wizard companion. Great Weapon Fighter class =animal companion, healer companion and wizard companion. Cleric class =animal companion, wizard companion and knigth companion. Rogue class =animal companion, healer companion, wizard companion and knigth companion. Wizard class =animal companion, healer companion and knigth companion.
This is seems a bit shallow. You basically said "all companions are good for all classes" here (except the ones mirroring the class role). This isn't exactly correct.
It depends on what you're doing, but let's stick to leveling for the sake of discussion. From my experience with CW, you want the cleric. From my experience with DC, you still want the cleric. TRs can go with any companion, because they get benefits from all types (but stay away from companions with knockback as a general rule).
Striker companions tend to do some terrible damage in what I've seen unless it's the Honey Badger or (most likely) another "paid" companion. This might scale better at higher levels.
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l1zardo1Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Go Ioun .. solves the <font color="orange">HAMSTER</font> AI issue. Also you can build whatever stats you want into it. Caveat: you now have to buy some <font color="orange">HAMSTER</font> expensive purple tome for it.
PS. Perfect World generally has top notch pet AI, due to a huge amount of revenue coming in from those sales. Can they just not slide them the code lol
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vinnytbMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Haven't used a companion since BW1, but the healer was horrible at that time. Healed my rogue about 2% of their HP a minute. Meaning it takes them almost an hour to fully heal me if I'm hurting. I wouldn't recommend that for any class. In general I also would never expect them to be any good at DPS. At best a companion will soak some hits for you, so get one that will pull agro.
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lanessar13Member, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 8Arc User
Haven't used a companion since BW1, but the healer was horrible at that time. Healed my rogue about 2% of their HP a minute. Meaning it takes them almost an hour to fully heal me if I'm hurting. I wouldn't recommend that for any class. In general I also would never expect them to be any good at DPS. At best a companion will soak some hits for you, so get one that will pull agro.
Healing has improved, and they basically pull aggro as soon as they cast, allowing CA every encounter. That's why I suggested the cleric; it's generally better than the tanks at holding aggro with a single heal.
Seems like all of them are quite crappy.
Anyone tried the tomb spider?
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itdude123Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
Someone posted that the honey badger was phenomenal. Anyone else had any experience with it?
Personally I used the generic healer on my TR. She didn't heal a lot but it kept me topped off between fights. Was a periodic HOT for about 150 a tick I think... would get me about 1/5 total health every 10-15 seconds or so. I rarely used a potion except on boss type fights once in a while or that rare occasion where she would run to the next 4 rooms and bring all of the mobs back (grumble).
Comments
Guardian Fighter class = animal companion, healer companion and wizard companion.
Great Weapon Fighter class = animal companion, healer companion and wizard companion.
Cleric class = animal companion, wizard companion and knigth companion.
Rogue class = animal companion, healer companion, wizard companion and knigth companion.
Wizard class = animal companion, healer companion and knigth companion.
how often do you get new companion slots?
I'll probably stick with that choice. I've heard you get a Cleric companion as a quest reward later, so it seems a waste to take a second healer.
Around level 20-25 during beta 1-3 you got a Man at arms and a cleric from the same zone so you will get both of these for free via quests.
both? in the same zone? that's handy. So I'm starting to understand the suggestion to get the animal, first, if you get these other companions later, for free.
I haven't seen enough details of all the various companions to know which ones provide passive buffs and what they are.
Either tank or dps would be good for healers.
I actually go for healers most of the time. The cleric does real good for my Trick and GWF. Saves me on potions till I really need them.
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I must have missed this one. I got the dog but haven't seen the quest for the free man at arms or cleric.
[SIGPIC][/SIGPIC]
[SIGPIC][/SIGPIC]
Yeah , the life steal sucks , i hope it get some buff , because atm this companion is terrible
Agreed, worst companion of all the ones Ive tried - please fix it:(
Over all I've heard that the companions in general are kinda...crappy. The golemn from the cash shop was useful, if only to distract bosses and take hits. I wish I could give my companion's potions that they use when at X% hp. But after my experience, the companion's in the cash shop in general are not worth the price.
Couldn't tell if the AI was messed up all weekend (I noticed they fell through the ground in instances constantly), but the Honey Badger and the Golem just were not being aggressive enough. I'd be getting hit, and unless I was attacking they just stood there in a corner.
The MAA was leaping and attacking as soon as I was hit, which is what I was expecting.
This is seems a bit shallow. You basically said "all companions are good for all classes" here (except the ones mirroring the class role). This isn't exactly correct.
It depends on what you're doing, but let's stick to leveling for the sake of discussion. From my experience with CW, you want the cleric. From my experience with DC, you still want the cleric. TRs can go with any companion, because they get benefits from all types (but stay away from companions with knockback as a general rule).
Striker companions tend to do some terrible damage in what I've seen unless it's the Honey Badger or (most likely) another "paid" companion. This might scale better at higher levels.
PS. Perfect World generally has top notch pet AI, due to a huge amount of revenue coming in from those sales. Can they just not slide them the code lol
Healing has improved, and they basically pull aggro as soon as they cast, allowing CA every encounter. That's why I suggested the cleric; it's generally better than the tanks at holding aggro with a single heal.
Seems like all of them are quite crappy.
Anyone tried the tomb spider?
Personally I used the generic healer on my TR. She didn't heal a lot but it kept me topped off between fights. Was a periodic HOT for about 150 a tick I think... would get me about 1/5 total health every 10-15 seconds or so. I rarely used a potion except on boss type fights once in a while or that rare occasion where she would run to the next 4 rooms and bring all of the mobs back (grumble).