Is there alignment or choice of deities in this game and does it have any real impact on the game?
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited April 2013
There is choice of Deities but it plays a purely cosmetic role (at this point in time)
As for alignment...it doesn't make an appearance in Neverwinter because it doesn't (in reality) make an appearance in Fourth Edition D&D. Alignment is a legacy effect in Fourth Edition. It does absolutely jack-diddly-squat in the mechanics of the game. It is simply there as a bad RP guide-line.
Paladins are now holy warriors of any god so they can be whatever alignment they want...
Assassin's can be assassins for good...
Monks can be a monk of any alignment their heart desires...
D&D finally accepted the alignment system was too black and white and tossed it out the door and left only a shell for those who just want it to be there so it can look pretty and be a useless trash heap
The reality of the world is that there is no evil (or not much of it)
Evil is nothing more than a perspective so what might be evil to you is not evil to those committing the acts (most times) so to label things are right and wrong as the alignment system did was an elementary position and hence it was removed.
Look at Assassin's Creed. You're an assassin. You are killing people, often for money, yet for a higher purpose which is morally yet not legally sound. It made no rational sense for D&D to label assassins as bad in a black and white system. There should be no reason a player couldn't be an assassin fighting for what his own beliefs are.
And this is why alignment has become a dinosaur.
The reality of the world is that there is no evil (or not much of it)
Evil is nothing more than a perspective so what might be evil to you is not evil to those committing the acts (most times) so to label things are right and wrong as the alignment system did was an elementary position and hence it was removed.
no evil you say, what about shar and cyric killing mystra was that an act of good? or all the demons in the shadowfell i didnt see them all wrapped in fluffy bunny ears no evil indeed!!
no evil you say, what about shar and cyric killing mystra was that an act of good? or all the demons in the shadowfell i didnt see them all wrapped in fluffy bunny ears no evil indeed!!
He meant in context of player character. Even the Campaign Guide says that campaigns hould be centered around good PC and campaigns with evil should be specifically designed to allow evil PC. (AD&D pnp book and 4e pnp book both say that)
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As for alignment...it doesn't make an appearance in Neverwinter because it doesn't (in reality) make an appearance in Fourth Edition D&D. Alignment is a legacy effect in Fourth Edition. It does absolutely jack-diddly-squat in the mechanics of the game. It is simply there as a bad RP guide-line.
Paladins are now holy warriors of any god so they can be whatever alignment they want...
Assassin's can be assassins for good...
Monks can be a monk of any alignment their heart desires...
D&D finally accepted the alignment system was too black and white and tossed it out the door and left only a shell for those who just want it to be there so it can look pretty and be a useless trash heap
The reality of the world is that there is no evil (or not much of it)
Evil is nothing more than a perspective so what might be evil to you is not evil to those committing the acts (most times) so to label things are right and wrong as the alignment system did was an elementary position and hence it was removed.
Look at Assassin's Creed. You're an assassin. You are killing people, often for money, yet for a higher purpose which is morally yet not legally sound. It made no rational sense for D&D to label assassins as bad in a black and white system. There should be no reason a player couldn't be an assassin fighting for what his own beliefs are.
And this is why alignment has become a dinosaur.
no evil you say, what about shar and cyric killing mystra was that an act of good? or all the demons in the shadowfell i didnt see them all wrapped in fluffy bunny ears no evil indeed!!
He meant in context of player character. Even the Campaign Guide says that campaigns hould be centered around good PC and campaigns with evil should be specifically designed to allow evil PC. (AD&D pnp book and 4e pnp book both say that)