I'm sure this has been asked a million times already, but this is rather important for my guild and I if we are to play this game. We do PvX, but most of us enjoy raiding most. What has killed GW2 and other games for us is the lack of end game raid content. Are we going to be getting raids?
Post edited by dracotamer on
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nordicbastardMember, Neverwinter Beta UsersPosts: 12Arc User
edited February 2013
Nothing confirmed, but in a couple of interviews with the devs, I have seen mentioned that they are working on some larger group content, but nothing they're ready to talk about quite yet. Given that, I would think that 10-mans aren't out of the question.
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cosmictimberMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
i hope not. i for one do not like or need larger parties or content relating to that.
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dracotamerMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 26Arc User
edited February 2013
As an MMO, you have to have end game content for all types of players, that includes the PvEers and PvPers.
dracotamerMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 26Arc User
edited February 2013
10-15 man is fine. I would just like larger group content for my guild that is challenging and provides progression. World bosses are always a + as well.
We did a 10 person quest instance, (queued, with unknown other players) and it was a blast. No lag that I saw, and very gritty leap out of your chair fun. As a healer, it was a bit difficult to not target the pets at times with their "bullseye" UI, (because the pets were always in the way) but overall, I was impressed. I figure it would scale well for larger groups other than targeting specific individuals for buffs/heals.
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sakuda13Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 242Arc User
We did a 10 person quest instance, (queued, with unknown other players) and it was a blast. No lag that I saw, and very gritty leap out of your chair fun. As a healer, it was a bit difficult to not target the pets at times with their "bullseye" UI, (because the pets were always in the way) but overall, I was impressed. I figure it would scale well for larger groups other than targeting specific individuals for buffs/heals.
What quest or dungeon was the ten man?.. Didn't see that when i played
We got a last minute queued group in the tower quest instance, and hit it just as it was entering, which already had a full group prior to us joining, so it may have been a one-off. As I recall, we had about nine (or ten) I believe, plus pets. There were atleast three healers, and like four tanks, but only one rogue, (my wife). It was hard to tell what people were just by armor, and the lead tank knew the quest well, and didn't dally, so we didn't have much time to stop and look at people, but I think we had a dev in the bunch, as there was an off-class I hadn't see during the rest of the beta wearing skin armor, throwing spells I hadn't seen. Granted, it could have been one of the pets, (I saw my wife's wizard pet do some cool stuff) although the lead (with wizard pet) was way too familiar with the area. I thought the wandering wizard pet was hilarious, picking and eating stuff off the walls when we stopped for any length of time, and pointing, laughing at people and making rude gestures. I could have been mistaken, but I remember it was a rather large group. (8+)
End game content does not have to be raids. We do not need more of that ilk.
Dungeons, bosses, and raids is what MMO's are all about. Heck, battling dragons and what not is a part of the universe. If you don't want to do them you don't have too, doesn't mean others should miss out due to it.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
End content will up the difficulty and possibly the number of players, but that info won't be released with details until post launch.
As someone who has been playing Cryptic games for a while (and despite any reasurances the devs may give to the contrary)... I'll believe it when I see it. Cryptic is notoriously bad at providing good group and/or end game content, when they manage to provide any of it all. Most of the focus of their content development tends to be aimed at making the game as accessible as possible to casual solo players and provides as little challenge as possible. And when they do provide a challenge it tends to be ridiculously hard and reliant on very specific uber builds than then become capable of roflstomping it anyways--kinda like playing rock-paper-scissors.
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What quest or dungeon was the ten man?.. Didn't see that when i played
Dungeons, bosses, and raids is what MMO's are all about. Heck, battling dragons and what not is a part of the universe. If you don't want to do them you don't have too, doesn't mean others should miss out due to it.