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Question on Game Controls (Serious)

ganakaganakaganakaganaka Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 9 Arc User
edited September 2012 in General Discussion (PC)
So I pre-ordered Torchlight 2. I must say that I am pleasantly surprised. It's a nice little hack 'n slash game. I have one huge gripe, however. It hurts! Both movement and combat attack is bound completely to the mouse and there doesn't appear to be a way to bind it to WASD or something similar. Playing Torchlight 2 hurts. I'm in pain after 3 hours. For those that don't know, you must hold down the left mouse button to run and move the mouse to steer. Then release the mouse button and left click on an enemy to do the standard attack, or right click to do the "power" attack. You can left click to move, but since the camera angle is fixed, moving like this is cumbersome. Some potions can be put on the toolbar for 1-0, but no movement keys can be bound.

Will the new Neverwinter game have similar controls? I will be extremely saddened if so. I'm not popping pain pills to play a computer game. NWN2 was nice in that I could bound the camera to the WASD keys and left click to move. It was not uncomfortable at all. Please, tell me that Neverwinter will allow something like this.

And before anyone asks, I have taken great strikes for ergonomics. I have a backless chair that is the proper height for my desk. I do not slouch. I do not have back pain. My arms are not at an uncomfortable angle. My problem is that continual use of the mouse, even when not playing games, causes my wrist and elbow to hurt.

Please, please, please, put in some keyboard movement, please. If you do this, and make a good game, I'll buy 5 copies. Not putting in keyboard controls because you are scared of bots is lame. Thanks for reading.
Post edited by ganakaganaka on

Comments

  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited September 2012
    Well just to get you a fast answer, no it will not be the same as Torchlight II or Diablo III for that matter.
    Personally I never felt uncomfortable past the first few minutes playing either game. It was one of those features I felt got better with time though I can absolutely understand where you're coming from.

    The mouse in Neverwinter will act as a crosshair similar to a first person shooter. What you aim at is what you hit and the left and right mouse buttons are tied to attacks, not movement.
    Movement will be controlled by WASD and they have also even considered supporting console controllers for those who would prefer it.

    Give me a few and I'll edit my post with the references.

    Here you go, this should answer most of your basic questions on controls. We don'ty see a lot of menu option but it definitely shows basic movement/combat controls.
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited September 2012
    I'm running through Torchlight 2, myself, and I've found it easier to move by left clicking where I want to go and just waiting for my character to run there. I go about attacking by holding the left mouse button on the enemy I want to smack around. I only really get click happy on my right mouse button skill attacks. I think between this and the wrist support attached to my mouse pad I'm avoiding a lot of the repetitive stress I've heard others complaining about elsewhere in Torchlight 2. Maybe some of that's useful to you?

    Also, I think Neverwinter's going to be all WASD from what I've seen on the videos at conventions, so you're in luck there.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited September 2012
    aavarius wrote: »
    I'm running through Torchlight 2, myself, and I've found it easier to move by left clicking where I want to go and just waiting for my character to run there. I go about attacking by holding the left mouse button on the enemy I want to smack around. I only really get click happy on my right mouse button skill attacks. I think between this and the wrist support attached to my mouse pad I'm avoiding a lot of the repetitive stress I've heard others complaining about elsewhere in Torchlight 2. Maybe some of that's useful to you?

    Also, I think Neverwinter's going to be all WASD from what I've seen on the videos at conventions, so you're in luck there.

    Yeah Neverwinter is very WASD, my friend who played it at PAX said it felt very much like playing RUNE or Hexen
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • ganakaganakaganakaganaka Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 9 Arc User
    edited September 2012
    That is great news. Thanks for letting me know. b:pleased

    I'm hoping that the view control can be bound to keys. Nothing would please me more than to have both hands on the keyboard while playing Neverwinter.
  • yolksonuyolksonu Member, Neverwinter Beta Users Posts: 61
    edited September 2012
    Playing TL2 also, the Outsider. Click, click, click, to shoot. Still fun. I personally would like an option to at least toggle mouse look/steering on and off. Depending on the situation, I find that option useful in some games. Not a big fan of STO's hold down right mouse button to steer.
    Einstein - "We can't solve problems by using the same kind of thinking we used when we created them."
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited September 2012
    That last request is kind of doubtful.
    Remember this is going to be an action combat MMO and you're going to need to move around and attack quickly during combat.

    I couldn't imagine playing a FPS without a joystick of some kind for camera view and NW will be very similar in that regard. Your mouse is your crosshair view. Imagine D&D combined with a FPS and that's what we will have. There will be no target select like you might find in other MMO's.
    I can't see using anything other than a mouse/joystick working well at all with the gameplay shown.
  • ganakaganakaganakaganaka Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 9 Arc User
    edited September 2012
    I'm not against using the mouse. What pains me is continuously holding down a mouse button while moving the mouse. Many MMOs are doing this. I played Rift at release and I starting popping Aleve just to play and after a week I canceled. Holding down the right mouse button while moving the mouse is the only "good" way to move since keyboard steering is so slow. They didn't implement a keystroke sensitivity or view acceleration when turning.

    Maybe I should search for a program that simultaneously macros a simple mouse move with the right mouse button held down to a key? b:mischievous
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    I'm not against using the mouse. What pains me is continuously holding down a mouse button while moving the mouse. Many MMOs are doing this. I played Rift at release and I starting popping Aleve just to play and after a week I canceled. Holding down the right mouse button while moving the mouse is the only "good" way to move since keyboard steering is so slow. They didn't implement a keystroke sensitivity or view acceleration when turning.

    Maybe I should search for a program that simultaneously macros a simple mouse move with the right mouse button held down to a key? b:mischievous

    Well, if it's anything like the other action MMORPGs out there (RaiderZ, Tera etc) then you won't have to keep the right mouse button to turn - you should be able to turn just by moving the mouse around.

    The whole keeping the right mouse button down thingie is mainly a thing in traditional RPGs, where you have to be able to use the cursor at all times to use all the different functions. In action RPGs, where clickable things are generally fewer and where you have to manually aim and attack, it would be very impractical to have to keep one mouse button down while clicking with the other, so devs don't do that.


    Anyways, why are we putting TL2's control schemes in comparison with NW in the first place? One is 2,5D, the other is 3D. There is no question that they will control very differently from each other...
    [SIGPIC][/SIGPIC]
  • ganakaganakaganakaganaka Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 9 Arc User
    edited September 2012
    Playing TL2 just reminded me why I'm on the verge of retiring from gaming. b:cry

    Constantly using the mouse isn't much fun. In fact it seems more cumbersome. It makes me feel as though any real "skill" is all hand-eye coordination and less about intelligence. I'd much rather use TAB to cycle through enemies and hit 3 to cast fireball, for instance, instead of holding down one mouse button, while simultaneously moving the mouse and occasionally hitting the other mouse button.

    Anyway, thanks for the replies. Here's to hoping that playing this game doesn't hurt. *crosses fingers*
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    I can confirm, your basic setup is WASD for MOVEMENT and mouse for LOOKING/AIMING. Alt clicking toggle makes the mouse become menu selection on the UI.

    Your mouse buttons default are for your two basic powers (also called skills, but that means something else in D&D.) Cryptic has options for configuration mapping and options for both gamepad and joystick support, but no information has been released how it's being done in this game (but very very likely same as CO/STO.)
    [SIGPIC][/SIGPIC]
  • rekluze057rekluze057 Member, Neverwinter Beta Users Posts: 17 Arc User
    edited September 2012
    This conversation makes me wonder about how targeting for healing is going to work.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    rekluze057 wrote: »
    This conversation makes me wonder about how targeting for healing is going to work.


    If we kill them, I know resurrection scrolls will work? :)
    [SIGPIC][/SIGPIC]
  • vindiconvindicon Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    rekluze057 wrote: »
    This conversation makes me wonder about how targeting for healing is going to work.

    Well, either they will be self-centered AoEs or they will work like in RaiderZ. Or both. Take your pick.
    [SIGPIC][/SIGPIC]
  • arrlissarrliss Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 37
    edited September 2012
    So I pre-ordered Torchlight 2. I must say that I am pleasantly surprised. It's a nice little hack 'n slash game. I have one huge gripe, however. It hurts! Both movement and combat attack is bound completely to the mouse and there doesn't appear to be a way to bind it to WASD or something similar. Playing Torchlight 2 hurts. I'm in pain after 3 hours. For those that don't know, you must hold down the left mouse button to run and move the mouse to steer. Then release the mouse button and left click on an enemy to do the standard attack, or right click to do the "power" attack. You can left click to move, but since the camera angle is fixed, moving like this is cumbersome. Some potions can be put on the toolbar for 1-0, but no movement keys can be bound.

    Will the new Neverwinter game have similar controls? I will be extremely saddened if so. I'm not popping pain pills to play a computer game. NWN2 was nice in that I could bound the camera to the WASD keys and left click to move. It was not uncomfortable at all. Please, tell me that Neverwinter will allow something like this.

    And before anyone asks, I have taken great strikes for ergonomics. I have a backless chair that is the proper height for my desk. I do not slouch. I do not have back pain. My arms are not at an uncomfortable angle. My problem is that continual use of the mouse, even when not playing games, causes my wrist and elbow to hurt.

    Please, please, please, put in some keyboard movement, please. If you do this, and make a good game, I'll buy 5 copies. Not putting in keyboard controls because you are scared of bots is lame. Thanks for reading.

    I bought TL2 merely for the opportunity to join the closed beta for NW.

    Don't feel bad, I had the same problem with TL2. I really like the game, but after some hours of clickyclickyclicky I started experiencing some pain/distress from repetitive use. This is from someone who plays video games for hours every day (and plays MMOs--I have 850 hours in game this year with one character alone). The constant clicking attention that drives TL2 actually has given me pause towards playing it any more now that I am in Act II.

    There is something about that type of repetition that is very strenuous on the mouse hand.
  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited September 2012
    yolksonu wrote: »
    Not a big fan of STO's hold down right mouse button to steer.
    You mean RMB to rotate the camera? That's pretty standard RPG game stuff (not that I'm saying it's the most elegant configuration).

    Have you tried running around in shooter mode? I've got (`) mapped to switching between shooter and RPG modes on the fly. In space the ships generally turn so wide that I find RMB camera control to be pretty helpful.

    I guess your mileage may vary.

    However, more on topic, DCUO appears to have a similar control scheme to what I understand Neverwinter to have. I don't know if it's because that game was also designed to play on the PS3, but there are a lot of stupid, unintuitive controls in DCUO that would easily be fixed by allowing the player to have a mouse cursor. Not only that, but the UI suffers for its being designed for not having a mouse. I know the PS3 won't have a mouse but as PC gamer it feels like I'm playing with an arm tied behind my back. I really, really hope Neverwinter's controls and UI embrace their PC platform roots.
  • yolksonuyolksonu Member, Neverwinter Beta Users Posts: 61
    edited September 2012
    aavarius wrote: »
    You mean RMB to rotate the camera? That's pretty standard RPG game stuff (not that I'm saying it's the most elegant configuration).

    You can use the camera to look around but in order to use it to Steer your player, you have to continue to hold down the RMB. I would prefer a key press to toggle that ability on or off if it is even available. It is a personal preference but if you are on a long run between points A and B with nothing else to do but get to B, auto run and mouse steering is nice.
    Einstein - "We can't solve problems by using the same kind of thinking we used when we created them."
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    yolksonu wrote: »
    You can use the camera to look around but in order to use it to Steer your player, you have to continue to hold down the RMB. I would prefer a key press to toggle that ability on or off if it is even available. It is a personal preference but if you are on a long run between points A and B with nothing else to do but get to B, auto run and mouse steering is nice.


    Apologies it it was not clear before, but you move using the WASD KEYBOARD (or joystick/gamepad options that will be supported) and steer with the MOUSE. The buttons are used for your two main powers ONLY. I'm sure we have remapping, but this is the basic layout. If you hold down the mouse buttons in default, you'll just be spam firing (assuming you even can without targeting since it uses that reticle thing.)
    [SIGPIC][/SIGPIC]
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