I have been thinking to ask the people what is they're alignment ?
Lawfull,chaotic,neutra,good,evil ?
And a question for the autorized ones. Will alignment play a role in-game ? Like you can only join a party with close alignment ? Or you can do quest in the ways of you're alignment ?
I for one will allways be the chaotic evil b:thanksb:thanks
Quite a lot of blood has been spilled in threads named 'Alignment?'; 'Evil alignment' - and their variants. I will quote a comment post by someone from one such thread which summarizes it all:-
Based on past interviews, Neverwinter has no alignment system.
Which is due to the fact that alignment in 4e are very easygoing and don't lock your characters.
You can start as chaotic evil but won't be forced to be evil. There is no neutral anymore. Unaligned is different from neutral.
Lastly, you can check here for response from devs I compiled.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited August 2012
My mage shall be roleplayed as "Unaligned: Having no alignment; not taking a stand." His personality however, will be much more like how the Chaotic Good alignment is laid out in 2nd edition, mixed with a bit of crazy and forgetfulness often seen in Chaotic Neutral. So, with 2nd edition as a reference, I would be playing my mage as Chaotic Good on the verge of turning Chaotic Neutral.
Personalities such as Fizban's from Dragonlance and Elminster's from the Realms are my main inspirations for my personal favorite mage personalities as they are practically spot on for me in real life.
Isn't alignment just another part of your personality? Yes and no.
Certain personality traits have moral weight, particularly those that influence how you interact with others. Cruelty and generosity can be considered personality traits, but they're also manifestations of your beliefs about the importance and worth of other people. A character who aspires to good might have a cruel streak, but if that streak manifests too frequently or in extreme ways, it's hard to say he's really upholding his moral ideals. Other personality traits have no moral weight at all. A fastidious and well-organized person can just as easily be evil as good. An impulsive prankster can also be good or evil. These quirks of personality are mostly unrelated to alignment, but your alignment might affect the way your personality translates into action. An evil prankster might favor cruel practical jokes that cause personal harm and damage property, while a good one would steer away from such injurious acts.
To anyone new to how Alignment and Personality works in 4th Edition, I would strongly recommend reading pages 19 and 20 of the 4e Player's Handbook Deluxe Edition (page may vary per printing) as I'm not sure if it would be legally okay for me to quote the whole alignment section. The excerpt above however will have to do in this case.
Dependent on who you ask, my alignment is either Chaotic Neutral, or Lawful Evil. But really, I'm just here to hve fun with you guys, and make sure your voices are heard at Cryptic.
Let's be a little be honest. Cryptic claims they want to make something new and unique. I think having alignment is a GREAT way to achieve that. Just think about it. Most mmo rpgs, have quests that everyone can do,everyone does, mostly have the same reward and nothing really changes. To me this takes the role play a bit off, makes it more fake. It doesn't absorb me as much.
Imagine if you could actually gain or lose points in an alignment just like in nwn. You could take some quests, refuse them. Refusing them makes you evil. This might let you gain access in certain classes, at the price of losing xp. Maybe after you finish a quest you need more cash and actually bully the quest NPC for the cash. You get more gold! Maybe you are kind enough and actually help him for free. More xp! Etc etc. It can be one game, yet many characters may have lived a different story..this is awesomness, this is something mmos do not have by default. they all start from the same spot, do the same quests, get the same thing, same dialogues bla bla. Same routine with every player you make. I think in game alignment will greatly inspire players for roleplaying, and making a new char can be way more fun than just having to go through the same routine
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited August 2012
I would find it hard to pinpoint my alignment.
My morals are that of a goodly person, my judgement is that of a compromising one and my desires of retribution would make the cruelest demon grimace.
I guess it depends on who I am dealing with. If you've done me no wrong I guess I'm Neutral Good. Do me or others wrong and I'm lawful evil.
As for alignments in game I can see why they wouldn't be there anymore. If they're not limiting classes it really doesn't make a difference if they are or not beyond an RP perspective.
However I still stick to my original opinion, if they are there then there's no justifiable reason to prevent players from playing evil characters, but as it has been noted blood has been spilled on that debate already. ^-^
EDIT - Just to note I don't see why alignment's existance or not would dictate whether alternate ending rewards would happen or not. Whenever I designed content for NWN I tended to add that aspect whenever I could but I never adjusted alignments of the characters because of it. Probably should have but I hated skirting the lines when playing myself.
I did enjoy making a Fallen Paladin after HotU though. Level 10 Paladin, Level 10 Dread Knight or w/e the prestige class was. Fun didn't describe the enjoyment I got turning him from Lawful Good to Lawful Evil and I will miss that, but I'm just as happy with having no alignments.
Alignments can be related to ur diety so i think there is some good ways to be implement in an mmo game with 4ed rules.
For divine classes in 4ed u can have feats/powers related to ur deity and some deitys have alignment as requirements and also some paragon paths and epic destiny's. think this are good reasons for having Alignments and Deitys implemented in the game.
As for non-divine classes, i think they should also chose an Alignment which can allow u or not to chose a expecific paragon path.
About the RP, not sure if Alignment will add anything coz RP is all about players decision to play it or not.
About my Alignment i ussually fit it with the character im creating :P
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vindiconMember, Neverwinter Beta UsersPosts: 0Arc User
edited August 2012
My alignment is, I guess, True Neutral with some southwest tendencies towards Lawful Evil.
As for my player characters, they are Neutral Evil with a tendecy towards Chaotic Evil.
Also, please don't bring the 4e alignment system into this - it's awful. 3e alignment may have been limiting and inaccurate, but 4e alignment is just pointless, not to mention even more limiting...
I hope this game steers away from 4th edition as much as possible.
I have many dnd gamer friends who still play... I havent in a long while. They all think 4th edition is the worse edition ever devised and refuse to use it, lol.
I'm not sure what the consensus is of the overall dnd community... but I don't know anyone who likes it.
But to stay on topic... my main guy in these games is usually a neutral good mage.
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can only be made to work together by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. The demented sorcerer pursuing mad schemes of vengeance and havoc is chaotic evil. Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil. Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but of the order on which beauty and life depend.
I never said I took part in bondage. Just that I acknowledge it as a thing. Alignment on the other hand is nothing more than a myth to me. And in doing so you have proven one of the issues of alignment. I have no desire to spread any definable chaos or evil. Try again.
Also bondage is rarely an act of evil unless a member in the act is not consenting in which it could then be considered **** or some form of assault.
Also the concept of an ability working due to a generally speculative or subjective system also seems.....flimsy.
For me personally I will never understand the reasoning behind any changes in the D&D rulesets beyond the Expert Set.
The only thing I could come up with is that not only is it just to pump out new rule books and Accs. but to make it more like a board game, Man I hate that, D&D was never met to be a board game,
It's going to be very hard for me to absorb the new rules and realize that the game has changed,
Wouldn't it be great if Cryptic had a " SuperCoder " and the game was set up that you could choose what ruleset you would like to play.
I liked NWN and the way they did the Alignment, a point here a few points here depending on the choices you made, at least it gave you a little more to think about instead of now just button mashing through the dialogues, not fearing any consequences of your actions.
If I play a game where Alignment matters and is a factor I will play based on that class, If I'm a rogue I will be sneaky and shifty always trying to manipulate, if I'm a fighter I will more then likely be of NG status, if I play a Pally type then Lawful it will be unless of course I have become a fallen Pally, that may be an interesting Path.
If NWO is not going to have anything to follow then I suppose this willbe one less thing to think about, and if I don't meet up with a group online that wants to role-play,
Well....... Let the Button Mash Dialogue begin.......
I never said I took part in bondage. Just that I acknowledge it as a thing. Alignment on the other hand is nothing more than a myth to me. And in doing so you have proven one of the issues of alignment. I have no desire to spread any definable chaos or evil. Try again.
Also bondage is rarely an act of evil unless a member in the act is not consenting in which it could then be considered **** or some form of assault.
Also the concept of an ability working due to a generally speculative or subjective system also seems.....flimsy.
You got it wrong i am chaotic evil you gotta do the quiz youre'sefl to find out
Personally I'm Neutral Good or "Good" in 4e. I love playing all alignments except Neutral Evil and Chaotic Evil. Fairly certain I will play "Good" unless they make a Pally class then I will be lawful Good.
I am an evil-good, lawful-chaotic and anti-neutral kind of person.
That is why I like 4e alignment system. No neutral. Indifference is the most annoying thing in real life. Good to see it getting rid of.
I'd rather have a bunch of indifferent neighbours than have a bunch of Lawful Good paladins fighting a bunch of chaotic evil orcs next to my doorstep... does noone in this land value their peace and quiet? b:sad
[SIGPIC][/SIGPIC]
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
I'd rather have a bunch of indifferent neighbours than have a bunch of Lawful Good paladins fighting a bunch of chaotic evil orcs next to my doorstep... does noone in this land value their peace and quiet? b:sad
*the mage peers over his tome once again and utters a word in a strange dialect and everyone is unable to speak*
Ahh, that is better, indeed Vindicon. Now, where was I?
*he then flips a page and begins reading his tome once again, this time in peace and quiet*
*the mage peers over his tome once again and utters a word in a strange dialect and everyone is unable to speak*
Ahh, that is better, indeed Vindicon. Now, where was I?
*he then flips a page and begins reading his tome once again, this time in peace and quiet*
That would be acceptable.
Because if such an event ever took place, I WOULD BE THE MAGE! b:sin
Besides, muting your neighbours' throats is both unrefined and innefective, as they can still come knocking at your door with torches and pitchforks. Conjuring a simple globe that blocks sound would solve 100% of the problem - including annoying cats and dogs, that would otherwise require an additional mass silence beasts spell, as well as keeping your intentions of eventually abducting villagers and running experiments on them hidden from those pathetic peons...
I'm shocked to be rated as Neutral. I've always identified as Chaotic Good and seen Neutral as either apathetic with regards to politics and morality or delusional with regards to some idea of cosmic balance.
Comments
Which is due to the fact that alignment in 4e are very easygoing and don't lock your characters.
You can start as chaotic evil but won't be forced to be evil. There is no neutral anymore. Unaligned is different from neutral.
Lastly, you can check here for response from devs I compiled.
Personalities such as Fizban's from Dragonlance and Elminster's from the Realms are my main inspirations for my personal favorite mage personalities as they are practically spot on for me in real life.
Here is note-worthy excerpt:
To anyone new to how Alignment and Personality works in 4th Edition, I would strongly recommend reading pages 19 and 20 of the 4e Player's Handbook Deluxe Edition (page may vary per printing) as I'm not sure if it would be legally okay for me to quote the whole alignment section. The excerpt above however will have to do in this case.
Here is an official page though on the subject: http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20080602a
The FR Wiki does an okay detailing as well: http://forgottenrealms.wikia.com/wiki/Alignment
As for how it will be working mechanically in Neverwinter Online, Gilrmn has laid out good information to be had, in the post above mine.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Cheers,
Stormshade
Imagine if you could actually gain or lose points in an alignment just like in nwn. You could take some quests, refuse them. Refusing them makes you evil. This might let you gain access in certain classes, at the price of losing xp. Maybe after you finish a quest you need more cash and actually bully the quest NPC for the cash. You get more gold! Maybe you are kind enough and actually help him for free. More xp! Etc etc. It can be one game, yet many characters may have lived a different story..this is awesomness, this is something mmos do not have by default. they all start from the same spot, do the same quests, get the same thing, same dialogues bla bla. Same routine with every player you make. I think in game alignment will greatly inspire players for roleplaying, and making a new char can be way more fun than just having to go through the same routine
My morals are that of a goodly person, my judgement is that of a compromising one and my desires of retribution would make the cruelest demon grimace.
I guess it depends on who I am dealing with. If you've done me no wrong I guess I'm Neutral Good. Do me or others wrong and I'm lawful evil.
As for alignments in game I can see why they wouldn't be there anymore. If they're not limiting classes it really doesn't make a difference if they are or not beyond an RP perspective.
However I still stick to my original opinion, if they are there then there's no justifiable reason to prevent players from playing evil characters, but as it has been noted blood has been spilled on that debate already. ^-^
EDIT - Just to note I don't see why alignment's existance or not would dictate whether alternate ending rewards would happen or not. Whenever I designed content for NWN I tended to add that aspect whenever I could but I never adjusted alignments of the characters because of it. Probably should have but I hated skirting the lines when playing myself.
I did enjoy making a Fallen Paladin after HotU though. Level 10 Paladin, Level 10 Dread Knight or w/e the prestige class was. Fun didn't describe the enjoyment I got turning him from Lawful Good to Lawful Evil and I will miss that, but I'm just as happy with having no alignments.
For divine classes in 4ed u can have feats/powers related to ur deity and some deitys have alignment as requirements and also some paragon paths and epic destiny's. think this are good reasons for having Alignments and Deitys implemented in the game.
As for non-divine classes, i think they should also chose an Alignment which can allow u or not to chose a expecific paragon path.
About the RP, not sure if Alignment will add anything coz RP is all about players decision to play it or not.
About my Alignment i ussually fit it with the character im creating :P
As for my player characters, they are Neutral Evil with a tendecy towards Chaotic Evil.
Also, please don't bring the 4e alignment system into this - it's awful. 3e alignment may have been limiting and inaccurate, but 4e alignment is just pointless, not to mention even more limiting...
I have many dnd gamer friends who still play... I havent in a long while. They all think 4th edition is the worse edition ever devised and refuse to use it, lol.
I'm not sure what the consensus is of the overall dnd community... but I don't know anyone who likes it.
But to stay on topic... my main guy in these games is usually a neutral good mage.
1. You shall lie in the pursuit of goodness.
2. You shall not harm the innocent.
3. You shall not murder.
4. You shall help the needy.
5. You shall honor those who promote freedom and goodness.
6. You shall break the law in pursuit of goodness.
7. You shall not betray others.
8. You shall avenge the acts of evil-doers and enemies of freedom.
9. You shall not place duty above personal desire to do good.
10. You shall seek unlimited good for others and freedom in society
Chaotic Good ........ is me.
But, but... how will I then use my circle against alignment to kill you and further my evil plans of domination upon Faerun? b:sad
http://www.wizards.com/default.asp?x=dnd/dnd/20001222b/
Chaotic Evil
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can only be made to work together by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. The demented sorcerer pursuing mad schemes of vengeance and havoc is chaotic evil. Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil. Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but of the order on which beauty and life depend.
Also bondage is rarely an act of evil unless a member in the act is not consenting in which it could then be considered **** or some form of assault.
Also the concept of an ability working due to a generally speculative or subjective system also seems.....flimsy.
For me personally I will never understand the reasoning behind any changes in the D&D rulesets beyond the Expert Set.
The only thing I could come up with is that not only is it just to pump out new rule books and Accs. but to make it more like a board game, Man I hate that, D&D was never met to be a board game,
It's going to be very hard for me to absorb the new rules and realize that the game has changed,
Wouldn't it be great if Cryptic had a " SuperCoder " and the game was set up that you could choose what ruleset you would like to play.
I liked NWN and the way they did the Alignment, a point here a few points here depending on the choices you made, at least it gave you a little more to think about instead of now just button mashing through the dialogues, not fearing any consequences of your actions.
If I play a game where Alignment matters and is a factor I will play based on that class, If I'm a rogue I will be sneaky and shifty always trying to manipulate, if I'm a fighter I will more then likely be of NG status, if I play a Pally type then Lawful it will be unless of course I have become a fallen Pally, that may be an interesting Path.
If NWO is not going to have anything to follow then I suppose this willbe one less thing to think about, and if I don't meet up with a group online that wants to role-play,
Well....... Let the Button Mash Dialogue begin.......
Cheers! Galahad
" May The Wind be Always At Your Back "
You got it wrong i am chaotic evil you gotta do the quiz youre'sefl to find out
That is why I like 4e alignment system. No neutral. Indifference is the most annoying thing in real life. Good to see it getting rid of.
I'd rather have a bunch of indifferent neighbours than have a bunch of Lawful Good paladins fighting a bunch of chaotic evil orcs next to my doorstep... does noone in this land value their peace and quiet? b:sad
*the mage peers over his tome once again and utters a word in a strange dialect and everyone is unable to speak*
Ahh, that is better, indeed Vindicon. Now, where was I?
*he then flips a page and begins reading his tome once again, this time in peace and quiet*
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I have no
strong feelings
about that.
That would be acceptable.
Because if such an event ever took place, I WOULD BE THE MAGE! b:sin
Besides, muting your neighbours' throats is both unrefined and innefective, as they can still come knocking at your door with torches and pitchforks. Conjuring a simple globe that blocks sound would solve 100% of the problem - including annoying cats and dogs, that would otherwise require an additional mass silence beasts spell, as well as keeping your intentions of eventually abducting villagers and running experiments on them hidden from those pathetic peons...
yaaaaaawn
/care
b:chuckle